
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Play as Luca, the host, and Rhem, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.
Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 717reviews | 75% | — | $176.4K |
| $9.99 | 354ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bonne histoire, j'aime beaucoup le concept
JUEGAZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
While I had some bugs with the platforming (that whip really likes to not connect to nodes at times), overall the combat and platforming were fun. However, what kept me playing was the art and the storylines of the characters. I would argue that the main theme is relationships, especially relationships that are exploitative. This theme is introduced first through the demon possession and unethical corporate experimentation, then developed in regards to workplaces, leadership, and personal relationships. Luca and Rhem have parallel relationships with others that are problematic (they were exploited emotionally). They do not trust each other at first, but they develop a good relationship with time. Definite highlights * Penguins * Tens and the dog * Foxes * The catharsis of beating up your friend's terrible ex-boyfriend * Corporate jargon being used for ideology or nonsense * Cheekers the chroma keeper * Dua * Lots of interesting boss designs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $2.49−75% |
| 10ratings |
| 78% |
| #272 |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手感有些怪怪的,其他感觉还行
I'd recommend it if you're looking for a metroidvania fix. However compared to titles close to it's release date Possessor(s) really doesn't stand out all that much. I like: - Artstyle - It's simple, vibrant characters, and fun to look at - Combat - Reliable but simple, boss fights are fun I don't like: - Story - The main characters have HARD heads, like I know that's the point to show their Stockholm syndrome but holy shi ur getting mad at the wrong people bro T-T - Exploration and Upgrades - Upgrades don't feel all too fun to get, the "build your own moveset" system is fun at a glance until you realize most of it does the same thing. Exploring doesn't feel rewarding when every time you think you found something it's just a PIECE of a numbers upgrade on your base stats that you still need to spend money AND find a shop to upgrade which at that point I felt I just had more fun blasting without upgrading any of my stats (which I did, most of the hard combat can be bruteforced pretty fast) TL:DR it's fun, but I had a feeling of "thank god it's over" after finishing it and I don't think I'll touch it again.
Un juego su historia es buena , y el gameplay es muy sencillo y eso vuelve la experiencia menos frustrante , personajes como REHM caen mal pero al final del juego conmueve su despedida
引导很差,剧情没看完我不好评价,但我印象极深的点在于主角和其好友以向办公大楼吐痰为乐。。只能说游戏美术音乐实打实不错
Not the best game ever, but I quite like it. The combat is good, learning combos is fun, enemy gauntlets and bosses have interesting concepts behind. The music is forgettable, but it fits the game and it isn't bad either. The level design is good, but also kinda samey, areas look like each other more often than not, even tho rooms are quite distinct between each other. The difficulty isn't too much, but it ain't easy either. The game has some flaws, there are bugs here and there, you WILL see some of them, but nothing really game breaking. I recommend this game if you're a fan of metroidvanias or are looking for a different experience, I like how much weight this game puts into it's story, when so many metroidvanias go for lore, it's not perfect, but it's a good experience.
Tiene un apartado visual bien bonito en general pero la verdad al momento de jugar se siente un poco tosco, combate un poco confuso de digerir, sistema de mapa y viaje algo incómodo por lo parecido que lucen varias partes del juego y honestamente el mayor problema es que el juego se siente como sin terminar. Una lastima porque se ve la pasión en las animaciones, diseños de personaje y otros apartados.
11/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $176.4K | 991 | 94% | $9.99 | |
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