
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.
Play as Luca, the host, and Rhem, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.
Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extends to its tense, precise, combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 717reviews | 75% | — | $176.4K |
| $9.99 | 354ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be a metroidvania released in the same year as HK Silksong is hard. Still this game earns it's own place with incredible art style and a more character focused story. Flawed, relatable and grounded characters make the core of the game. Really satisfying traversal and a flawed, but good enough combat seal the deal for me. Not my favorite game of the year, but still worth playing if you like metroidvanias or you find it at discount. Some points to improve on: -Had a couple map collision bugs -I really think money earned needs to be scaled up. Rn you have to farm a lot if you want to buy everything. -Power scaling was a bit off, when you get a couple health upgrades all the bosses come tank-able -No invincibility after getting hit means you can get stun locked and loose your entire health bar when facing multiple enemies at the start of the game. This gets really frustrating, specially if you don't find the health-upgrading NPC on time (like it was my case)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $2.49−75% |
| 10ratings |
| 78% |
| #272 |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Metroidvania sólido com algumas decisões de design questionáveis. Tem uma variedade baixa de inimigos mas não chega a ser um problema. Acho que muito desse jogo funcionou pra mim por ser uma experiência mais direta ao ponto - tem os objetivos no mapa, por exemplo - e isso, pra mim foi agradável. O combate tem o "problema" do stunlock bizarro mas isso é algo que da pra relevar quando você pega o jeito dele. Encontrei somente um bug e nada mais que atrapalhasse a experiência com o resto do jogo. A história é bacana - o desenvolvimento dos protagonistas é lento mas existe e tem um final bom! Sinto que possessor(s) poderia ter tido bastante mais coisa mas os problemas internos do estúdio devem ter atrapalhado bastante no desenvolvimento - algumas coisas parecem só "incompletas", mas ainda consegue ser uma experiência sólida que só você jogando pra dizer se vai gostar ou não.
é doloroso ver um ótimo jogo não ser bem apreciado esse jogo é incrível vale muito a pena jogar
É um puta jogo cansativo quando você se perde. A trilha sonora fica repetitiva depois de um tempo. Prometo que tentei gostar desse jogo, sério. No começo minha opinião era muito positiva sobre Possessor(s), porém hoje mudou. Não zerei o jogo ainda, tô com uns 50% dele feito (creio eu), mas por eu não ter zerado, não significa que posso dar uma review negativa. Os personagens são extremamente chatos, parece que o jogo quer forçar aquele ar de personagem sério, durão e os krlh, mas esse Luca pqp véi, chato que só. Eh isso, não recomento Possessor(s) de jeito nenhum. Experiência totalmente repetitiva e chata de se jogar.
頻繁にクラッシュしてゲームにならない。 雰囲気はよさそうなのに残念。
Leider gibt es einen miesen Fehler im Leveldesign der meinen 8h spielfortschritt killt. Es gibt einen bereich in Rostge werft / Rusty Dockyard in den man hinein gelangt ohne eine fähigkeit die man aber baucht um das areal wieder zu verlassen. Sowas ist mir in gefühlt 100 metroidvanias die ich durchgespielt habe noch nicht passiert, es gab immer einen anderen ausweg, hier nicht. Spoiler: man dropt von einer plattform in einem raum mit 2 Herzen und 2 etagen tiefer ist eine sprungfederplatte aber nur wenn man mit der bodenstampf attacke auf diese plattform trifft fliegt man so hoch das man zur ursprünglichen plattform zurück gefedert wird. diese Bodenstampffähigkeit habe ich aber nicht... und cih verstehe es nicht! es gibt keinen grund warum man nicht einfach noch einmal eine federplatte auf der mittleren etage oder einen ankerpunkt zum peitschenschwingen weiter oben platziert hat... also stecke ich fest. Danke dafür. Ich bin an unterschidlichen stellen schon in so einer situation gewesen aber nie so das ein speicherpunkt zwischen den 2 stellen gab an denen es für mich nicht weiter ging. Diesmal jedoch ist ein speicherpunkt dazwischen weshalb neuladen leider auch nix mehr retten kann. Es ist unfassbar schade weil ich bis hier hin eine der besten Metroidvania erfahrungen seit langem hatte und mich gefragt habe warum das spiel so günstig ist und ich nie werbung davon gesehen habe aber so ein leveldesign fehler... schade freunde, ich glaube nicht das ich das spiel noch einmal von vorn beginne.
Encountered 0 (Zero) Soft Locks, I've read threads and reviews of people getting stuck in places without realizing they aren't stuck. You get an ability to generate downward momentum to break floors, you encounter leaves that act like trampolines and some people don't make the possible connection. One time the way back was visually obstructed by a box but it still existed. Unless they fixed something after I started, I think it's very much a Minna Situation where people are just of a bit too Ubisoft-coded. I've spent 7 hours of my 13 hours just moving through different zones and exploring them and you can explore a decent part of the map without having unlocked many abilities. I think the zones look fine, visually it's not the most interesting being an abandoned city but there's enough variety in that sort of setting that it's not getting too much one-tone. But there's also nothing that makes you go wow, cool, didn't expect a zone like this in this game. The Setting and Story are very good so far and I think the interaction between the two main characters are fun and interesting. The Soundtrack has a couple of interesting tracks, the rest fits the general atmosphere but is pretty forgettable. Combat is on the easy side but bosses do not completely roll over, at least you have to parry and stagger them and dodge abilities that come flying at you from different directions. It feels dynamic and keeps your interest. I've stuck mostly with the first weapon and skill that you get but there's some choice. It just doesn't feel as good to me as what I initially got. Some Bosses get repurposed for additional fights but they have always some sort of spin or several additions to it that make them interesting and different enough from the first variant you have fought, at least so far. Upgrades besides progression updates are available through trading a certain amount to increase your healing items or health, sometimes picking up stuff is fine too. It's a bit unorthodox and annoying. I felt controls were fluid in combat this may be because I stuck with the knives, platforming is a bit awkward at times but that's more so me missing a button press. I like this game's variant of air dash, it's pretty cool. Solid Metroidvania so far, 7 or 8 out of 10 for me. I have a few bosses left to fight and zones to complete. Will Update if my opinion of this game changes later. Also do we have to compare everything to Hollow Knight or whatever the genre biggest game is? It's obviously not as good or as lengthy as that but I'm not playing Metroidvanias and expect to get the same level of quality and amount of content. It just isn't realistic.
o design dos personagens e do cenário certamente são o ponto alto. achei alguns momentos de movimentação meio esquisito e não responsivo (principalmente o chicote), mas é um bom jogo que certamente vale a pena jogar.
Игра про ссору двух любовников
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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