
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.5Kreviews | 81% | — | $7.6M |
| $34.99 | 39ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲很好玩,倉儲跟小人AI做得算好。 唯二的兩個缺點: 1.遊戲領土是星海蟲族的蟲苔機制,蟲族的蟲苔有正面效果,但這遊戲的領土沒有,唯一作用就是在浪費玩家時間。遊戲中擴張領土跟蟲苔一樣"要操作"加上"花時間"擴張,更甚擴張領土要花資源。不是說會缺那資源,而是你要"花時間等"小人把資源運過去。 更麻煩的是,遊戲裡軍事建築是有攻擊距離的而且距離偏短,要打敵人的家的話,基本上軍營是要拍在別人臉上才行。是的就是那麼噁心人,建築物只能蓋在蟲苔上喔,包括軍事建築。順帶一提遊戲地圖都超大,目前快打完主線,體驗下來有一半的時間都在等蟲苔長到敵人家門口。 這遊戲最難的地方就是找到最有效率的方法鋪蟲苔。 更新註:主線有時間限制(而且跟擴張領土有關),所以是不能閉關農半天再出來把敵人車過去。 2.覆盆子(一種食物資源)真的太少,很缺。
我的配置好像過低了,以後換機器再來買 期待!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 175.5/day in the week to Jul 15 → 2.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow... after just finishing The Settlers - New Alliances this game is a slap in the face. Say what you want about the new Settlers game - But the graphics are very beautiful, the UI is slick but functional and everything just clicks. You can watch the settlers do their chores and see every item how it moves from A to B. Now I tried Pioneers of Pagonia... and the graphics look like from a 10 year old game. Everything is tiny and you can't really see things until you zoom all the way in. Yes I see, you have 100 times more options than in the Settlers - but then again the UI is cluttered with information. In the Settlers you see everything you need. I could play the Settlers for hours and even got a little bit addicted, even with all it's flaws like not many military units etc. In Pioneers of Pagonia on the other hand I just started the first mission and now stopped again. I will definitely try to finish the campaign but damn... it feels so bad after grinding through the Settlers campaign lol. Maybe if I give Pioneers of Pagonia some more hours I will appreciate the many more functionalities that you have with everything. I would give a "neither yes nor no thumb" but because I believe that the game itself is not bad per se I will give a thumbs up and play for some more hours. And if you can get the Settlers New Alliances in a Steam sale buy it and see for yourself. You will understand what I mean.
Ja was soll ich Sagen. Ich warte seit Jahren auf dieses Spiel und habe es heute gekauft. Problem ist nur. Ich kann es nicht Spielen. Ich bin mir nicht sicher ob es die CPU oder meine Graka ist 4070TI .. Aber mein Lüfter sorgen dafür das mein PC förmlich abhebt. Ob wohl ich FPS begrenzt habe und die Grafik auf Mittel gestellt habe. Von daher gibt´s für mich ein Daumen runder. Zb CP2070 und ähnliche Spiele laufen deutlich besser. Da höre ich nicht mal einen Lüfter :/ Wirklich schade
Кривые 2D персонажи в скучной кампании, диалоги для которой писал школьник. Неприкрытая повестка, ужасная музыка, плохой UI, неинтересный геймплей. Игра хочет быть как The Settlers, но даже не смогла скопировать визуал...
29/05/2026 : DLC cash grab on store, No thanks, ignore this 'game' until a complete listing for less than the original price !!! (FYI I do not support political support (advertising) on any games start, it should not exist) It's not a bad game, however there are several things that probably should have been made easier in general to achieve. Primarily you should not have to set recruitment limitation at each individual training camp, you should just be able to set the general number of each unit you want (still train in individual camps to speed the process), treasure finders should be automatic within a radius of its camp build point, armies need a patrol setting (to cover ground) and having general limitations on storage.
Tania podróbka the Settlers, brak tego klimatu z przed 20 lat, kampania nawet nie ma nagranych kwestii dialogowych...
The game does a lot of things really well, but spending 8+ hours a mission longer than I need to trying to get a population to grow is not fun at all. Campaign balancing is abysmal, its not hard, just poorly designed. I want to like the game, its got a lotta potential, but until the food system gets a rework its just stressful
Franchement le jeu est sympa, et on se croit dans un settlers 2 joli, mais encore trop buggé pour une version release, pour moi on est toujours dans la beta/accès anticipé : notamment la campagne, ce qui est très frustrant (bugs sur le commerce avec les sites à livrer / dès qu'on les ajoute à notre territoire). Je mets donc un pouce négatif, que je changerai volontiers dès que les bugs seront corrigés...
越更新越垃圾 直接被搬运工卡死 不够搬运工 出锯木厂 然后无法建酒馆 然后直接卡死进度 脑残吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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