
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
replay for many times,just epic
I have fond memories of the Black Isle and Bioware RPGs that inspired and informed Pillars of Eternity. I played it when it first came out only to bounce off it when I realized that the real-time with pause isometric combat had only remained interesting nostalgically. When I learned there was a turned based beta available I decided to replay the game and it's been a (literal) game changer. It's so much better. As is the style of these games, there's a lot of text to read. Thankfully, it's generally very well written. I'm still unsure how successful Obsidian have been in creating something that's divorced from the D&D/LotR fantasy tropes that infuse the world they've built, but by the time I got to Defiance Bay the story and characters had drawn me in. The themes of divinity, godhood, and power are expertly handled, if a bit similar to Dragon Age.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.3M | 14.1K | 84% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 87% | $29.99 | |
| $283.9K | 2K | 89% | $5.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $1.3M | 3.6K | 94% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um dos melhores RPGs em TempoReal/Turno que ja joguei! se voce gostou de Baldurs Gate 1 e 2, ambos da infinite engine clássica, voce vai gostar desses.
GOOD!
10/10. Zdecydowanie warto! Wady: - wielość zadań, nad którymi nie można w pewnym momencie zapanować/rozwiązywać po kolei - poziom trudności zagadek i mechanizmów gry, których moim zdaniem nie da się samemu rozwiązać - złożoność historii, która przy wielości wątków pobocznych jest trudna do zrozumienia - od pewnego momentu powtarzalność przeciwników - nie do końca jasny wpływ decyzji na historię Zalety: - przerozległy świat - ilość historii zawartych w grze - graficzny styl
It's fun and intuitive. I love this game.
A superb CRPG gaming experience that was heavily inspired by the older Infinity Engine games (ex. Baldur's gate 1 and 2, Icewind Dale), Pillars of Eternity is a fantastic single player experience with a lot of depth when it comes to player choice and world reactivity. The addition of a turn-based mode (still in beta at the time of this review) opens the game up to players who may not enjoy Real Time with Pause systems, and which mode of play is in use can be changed between battles - Turn-based helping make combat feel more manageable when RTwP feels extremely chaotic, or allowing RTwP in situations where Turn-based feels like a major slog.
Absolute cinema.
Super hra, kdo má rád klasiku jako Icewind dale, Baldurs gate, je potěšen, klasická rpg hra s rozhodováním.
Juego de perder horas mirando lore en youtube o en la wiki agustisimo, recomendado bastante incluso para gente que no le llame mucho este genero de videojuegos
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.