
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 4.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, 2.0 update is so cool :) Great work and long term support!
yahu nasıl oluyorsa oyun ilk açıldığında açılmamayı beceriyor . hatta azimle çalışıp ikinci seferde de açılmıyor. 1 fps ile hareket ediyor ana menü. sonra bir daha deniyorsun yağ gibi akıyor. çözemedim derdi ne?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je suis arrivé sur Phantom Brigade avec la mise à jour 2.0, un peu par hasard… et quelle bonne surprise. Le système de combat est tout simplement génial : des tours en tranches de 5 secondes, en résolution simultanée, avec la possibilité de voir à l’avance les actions ennemies. On planifie tout sur une frise temporelle, on esquive, on dash, on contourne et on rase des escouades entières en quelques tours. C’est ultra satisfaisant. La 2.0 a amélioré la structure de campagne, avec des régions à libérer, des bases à attaquer et une montée en difficulté bien gérée. Ce n’est pas révolutionnaire et les missions peuvent devenir répétitives, mais les combats suffisent largement à porter le jeu. La personnalisation des méchas est très poussée (parfois un peu trop), et même si le jeu n’encourage pas énormément la diversité des builds, trouver une config qui roule sur tout est extrêmement fun. Un peu répétitif sur la durée, mais le cœur du gameplay est brillant. Si les devs réutilisent ce système ailleurs, j’achète direct.
A great game that kinda doesn't go anywhere. The core battle system and mech building is great and a lot of fun. Then it kinda just ends. Grab it on sale and enjoy about 30-40hrs of awesome mech battles.
Game good
あまりにも物量戦すぎて、全然ゲームが進んでいる気にならない…。 ターンを挟んだ飛翔体は軌道が表示されず、中盤一時期は敵の兵装が半分以上MLになることがあるため、やたら気付かぬところで蜂の巣になる事態が頻発する。 同じ武器種でも特性が真逆になるものもよくあり、敵装備の確認方法が分からないと必要以上の警戒を強いられる。 「射線通ってても非適正距離で命中0%・豆鉄砲・ビーム届いてない」「射線通ってないけどレールガンなので壁抜ける」等もあり、画面をとにかくぐるんぐるん動かして全部チェックすることを強いられる。 もっとカメラ引けないと操作が辛い。 地形やミッションで武器の有利不利が変わるとはいえ、 とにかく淡々を敵と戦い続けている印象で、やり応えといえばやり応えなのだが、疲労感に対して達成感がない。 多分慣れる毎に深く長く楽しめるゲームなんだとは思う。
You never know what makes people write reviews. In my case, it was the names of the skills for the sharpshooter: LVL 1: Cool head LVL 2: Hothead LVL 5: Ice cold I mean, did you hire a 14 year old to write these? Edit: And the interceptor: LVL 1 Short range king LVL 5 Short range god :'D
Schön gemacht, leider unglaublich fummelig.
출시된 지 얼마 안 된 시점에 샀던걸로 기억하는 게임이다. 당시엔 뭔가 굉장히 부족한 느낌이 많고, 밸런싱에도 문제가 있어서 하다 그만두고 라이브러리에 묵혀뒀는데 지금에 와서 다시 플레이 해보니 완성도 있게 개발이 마무리된 것 같아 만족스럽다. 이전부터 항상 궁금했는데, 기껏 리플레이 시스템을 넣어두고 각 턴에 한해서만 돌려볼 수 있는 점이 의아했다. 이제와서 보니 기술적인 문제로 구현 못한 듯 한데... 그 부분도 개발자들이 완성하진 못했어도 실험 기능으로 사용할 수 있게 해줘서 다행이다. 전투 수행 후 처음부터 끝까지 지체되는 것 없이 연결된 리플레이로 돌려보면 굉장히 만족스럽다. 그럼에도 게임의 플레이 요소로써 아쉬운 부분이 있다면, 예측 시스템에 기반하여 각 유닛에 내리는 사격 명령이 어찌보면 굉장히 부자연스러울 때가 있다. 한 턴에 사격 명령을 3회 내렸을 때, 1회째에 적이 격파되면 격파되고 없는 적에게 나머지 2회의 사격 명령을 내린 것을 취소할 수가 없다. 그렇게 되면 폭파된 적의 잔해에 멀거니 나머지 2회의 사격을 하는 부자연스런 상황이 연출된다.. 내가 아직 게임 시스템을 숙지하지 못해서 다른 방법이 있음에도 찾지 못한 것이라면 다행이지만, 이것이 근본적으로 파훼 불가능한 시스템적 문제라면 다른 타겟 찾기 같은 옵션을 넣어 줘도 되지 않았을까 싶다. 이 게임은 한정된 시간을 한 단위의 턴으로 설정하고, 각 턴 안에서 아군의 유닛에게 명령을 내려 각 스테이지를 클리어하는 방식이다. 이런 리얼타임 턴제 방식은 파워돌 시리즈를 떠올리게 한다. 파워돌보다는 좀 더 캐주얼하게 만들어졌지만, 이런 방식에 익숙치 않은 플레이어에겐 다소 어렵게 느껴질 수도 있다고 본다. 하지만 각 턴에서 적의 움직임까지 예상해서 보여주고, 턴 넘기기에 제한된 시간이 없으니 충분히 생각할 시간이 주어진다. 심사숙고해서 스테이지를 클리어하고, 개발자가 아직은 실험적인 기능으로 넣어둔 전체 리플레이 기능을 사용해서 내가 한 선택을 물 흐르듯 끊김없이 감상할 수 있는 부분이 이 게임의 묘미라고 생각한다.
Je ne sais pas trop si le jeu sait exactement comment m’expliquer les choses, mais j’ai clairement développé un don pour voir dans le futur... environ 5 secondes à l’avance. 😂 (Alors, si jamais on est dans une Matrice, je suis votre Neo. Venez me chercher.) Mais sérieusement, ce jeu est littéralement de la jouissance à l’état pur. J’avais joué à la 1.0 et j’avais torché le jeu. Je viens tout juste de relancer le jeu en 2.3 et eh bien, je dois avouer que je déplace maintenant mes mechs comme une ballerine : j’esquive les tirs, je me place et je tire pile au bon moment. Et là, j’ai eu une révélation : « Attends c’est ÇA, le principe ! » 😂 Bref, le jeu est excellent. Il y a de la personnalisation, il y a du grind je ne dirais pas qu’il est parfait, mais j’ai vraiment l’impression d’être le public cible. Je veux dire, c’est comme un XCOM sauf qu’ici, on sait quand l’ennemi va nous tirer dessus ! Je ne sais pas si vous réalisez le don incroyable qu’on a entre les mains ! Fini les lucky shots sortis de nulle part qui viennent ruiner une partie. Ici, on peut littéralement voir les tirs arriver et décider quoi faire AVANT de se faire transformer en passoire. Et moi, apparemment, ça me rend complètement heureux. 😂 J’adore. Je valide. Et n’oubliez pas : si on est dans une Matrice, venez me chercher. Je vais vous carry ça solide.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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