
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a cool idea but it doesn't really work. Avoid. I personally gave up after finding my sword had a minimum range of over five meters, but it was a series of events prior to that too. Boost jump up, sure, boost jump down? No, blocked by terrain. Why? It just is, don't worry about it. Units won't abort invalid actions mid-turn, and not even in an understandable way like wasting ammunition, but rather being say, queued to engage a target as it crosses an intersection, that target dying en-route, queing the heavy to swing their weapon 90 degrees to the right (towards the immobile corpse of the previously-moving object) while firing, wrecking several buildings and committing friendly fire on the way. Multiple seconds between. Realistically the target just doesn't wind up where it's intended to be intercepted and the attack isn't made. But it was queued, so we have to make it, even outside line of sight where we can't even percieve it. Killing the pilot while the frame's barriers are still up, without the mech taking any hull damage, because some weapons have a "pilot damage" characteristic, it's very gamey in the way it does things. Feels bad, but looks great.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah I just can't. Going to DNF this one. Life is short. I've had this game for a long while but every time I try it again I just get tired of it faster. I loved games like Battletech and XCom but this is worse than any of those in every way. There doesn't appear to be any story or fun gameplay or any reason to be there. You basically just do small little generic missions over and over in small little areas that are basically all the same. Feels like randomly generated garbage. It gets boring toward the end of the tutorial then does not get better. It gets more convoluted and uninteresting, and that's about it. Not my cup of tea.
Finally beat 2.0 and this game is a gem. I remember playing the demo at pax and was instantly hooked. Really hope the devs get a chance to make a second game and take everything they've learned from the first.
This is strictly a Steam Deck review for Phantom Brigade. This game runs quite exceptionally poorly on the Deck. Till very recently, it did very poorly on the holy trifecta of Deck compatibility - UI size, performance and controller support. The devs have added the last one recently, which is much appreciated. The performance is quite poor I’m sorry to say, and you can only get a 30 fps at the lowest possible settings at a respectable power draw. To get any more or to increase graphical quality would mean the game only lasting for about 2 hours on the deck. I feel like this is borderline unacceptable for an over-the-top strategy game which has not too much graphical fidelity on a device that can run Witcher 3, Baldur’s Gate 3 and Cyberpunk quite well on medium-high graphics. Phantom Brigade seems to be very poorly optimised. The other issue, which was the deal breaker for me, was the very small text size. The default UI size is very small, but this review is about the biggest size (125% scaling). While the main menu etc look fine with this text size, things like description text for abilities are tiny and impossible to read. Text size is very important for such a technically complex game with many details that you need to understand, and so it’s impossible to functionally play this game. I ultimately gave up after trying to make it work for about half an hour. Due to the poor performance and poor text scaling I’d have to say anyone looking to play this game solely on a Steam Deck should pass on this one. If you have a beefier device, do try it out. It’s a shame because it looks very fun and has had good reviews and great dev support.
9/10, amazing game, Battletech meets Frozen Synapse. The good: You map out each 5 seconds of commands and can see ghosts of your mechs go through the motions to ensure good firing lines and no mistakes. Lots of weapons to salvage, from swords to artillery rockets to sustained beams and status effects. Lots of perks to customize pilots. Detailed controls and precise timing lets you move your mechs in and out of cover, lobbing shots in between your own units as you dash around explosions. It's like a coordinated ballet of destruction, even more so when you use the replay feature to show in super-slow-mo how you turned attackers from 4 directions into smoking piles of wreckage at the same time. The bad: Movement commands aren't perfect, movements can't be shortened on the timeline and locations can't be dragged to adjust, so you often have to cancel then reissue a shorter move to adjust a firing angle or not crash into your other units. Artillery arcs are visible when fired, but not on replay or the turn they explode, so better remember where that enemy rocket will be landing! In packed battles it would be a big QOL to have the arc stay visible or show up again when you replay the launch. The ugly: For V1.0, they programmed a whole open world like Mount & Blade. Some players got lost, so patch 2.0 cut the open world in favor of giving you 3 buttons with mission descriptions to go into your next battle. What a waste of all that work! They should keep the open world imo, I prefer driving around and discovering enemy bases rather than having buttons pop up after each combat saying "enemy base with 4/6/8 defenders, click here to go to this combat."
This game has always seemed awesome, and I've enjoyed it immensely, but that pales in comparison to how impressed I am with the games current state. The 2.0 release of Phantom Brigade has been incredible. The developers have carefully gone through and answered the biggest complaints and missteps in the game, creating an awesome product that lets you command your cool mechs in a way more compelling and replayable way. The gameplay is like an antithesis to FTL: Its technically turn based, but the way you interact with the turn structure is so nuanced and fascinating. On the surface its XCOM with mechs, and that's true in a lot of ways, but its also XCOM with more attention to detail, and different takes of realism. I've been really enjoying it, and highly recommend it to anyone who enjoys turn based tactics, cool mech fights, or the strategic outside the box puzzle solving that comes with small unit skirmishes.
Very interesting quasi RTS, using an innovating system of 5 seconds prediction taking the spot of "turns". If you wanna play a team of Newtypes, this is your game.
This game was already everything i wanted before 2.0 if you like xcom with the ability to watch the battle in real time afterwards than this is the end all be all its got lots of depth to support the "predition mechanic" Including an overworld when out of combat, pilot development, mech building, lots of paint down the limbs for your mech, and a bunch of other supporting mechanics, and since 2.0 you can now watch the whole battle in its entierity. Being able to appreciate all of your careful and lenghty planning with the ability to control time speed, rewind, and freeze, is amazing! Not to mention that its incredibly user friendly, allowing you to focus on a specific parts of the battle, or follow the path of a specific mech. You naturally create entire action set pieces with every mission you play, it was the one thing that was missing before 2.0 and now we have it. So yeah, Solid buy!
I could ask for little else from a giant mech strategy game. 10/10
too complicated and the motion blur when moving causing motion sickness. The music/sound also not enganging.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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