
In this psychological horror game, you are a doctor with only 12 days to save a town from a mysterious plague. Make ruthless decisions and diagnose with precision. Shape the town's future and rewrite the past. Hold yourself together while it all falls apart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Aug 3 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Pathologic 3 is a psychological horror game where you have only 12 days to save a town from a mysterious plague.
You are Daniil Dankovsky: physician, researcher, prodigy. Your research into the nature of death has brought you to this remote town deep in the eastern steppe, looking for a man said to be immortal.
But the outbreak of a deadly contagion sweeps through the town. The immortal man is dead. You failed to stop it.
Now you must return to the beginning. Fix your mistakes. Save the town.
Every minute counts. Save them all, discover the secrets of immortality... don't go mad in the process.
Bring your medical training to bear. Observation and knowledge are your tools. Work with patients face-to-face.
Examine the sick and make diagnoses. Each patient is a unique story — and a medical mystery. They may lie, omit the truth, or hide their motives. You must separate fact from fiction, and identify the real symptoms. Step by step, you'll get closer to developing a vaccine that could change everything.
Fight for every new day. Ensure the town's survival by imposing your own rules: enforce quarantines, confiscate precious medicine, vaccinate the population, suppress riots, deploy patrols, and declare curfews.
You will make mistakes, face their consequences, and unlock new decrees. Your actions will shape the town—even if the people grow to hate you for it. Power is in your hands. It's up to you whether the streets will see gunfire or fireworks.
Made a mistake? Go back, and fix it.
Time is your tool for navigating a narrative web filled with moral dilemmas and branching paths. Rewind if you think you could have done better. Keep your eye on your ultimate goal—even if the road there is paved with sacrifices.
How far will you go to find the truth? Your mental state directly affects your actions, and even how you interpret events. Falling into apathy or wandering into mania may lead you to new insights... or to your death.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.8Kreviews | 80% | — | $2.8M |
| $34.99 | 265ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is magnificent... mesmerizing, even. An absolute narrative triumph. I am verklempt. I know some Pathologic series superfans complain the difficulty of P3 has been nerfed compared to P2 (accurate), but this was a conscious choice on the part of the devs. The Bachelor's experience (as a rationalist & a wealthy bourgeois outsider) moving through Town-on-Gorkhon is very different than that of the Harsupex (prodical son returning home, deeply connected to Earth, begins his story as a fugitive). The gameplay reflects this, and I think it makes sense. ...And honestly, some of us (me!) suffered through the sadism of Patho 2 because it was the price of entry to experience the unparalleled story & lore of the game. Some superfans might call it heresy, but I am stoked that Patho 3 gives me permission to get lost in this surreal, fantastical world without three of my bound dying because I took the time to do it. Much like it's predecessor, Patho 3 is more accurately described as "experiential art piece" than "game". It transcends its medium, re-writing our expectations about what said medium can be & achieve. Highly, highly recommend. <3 <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $2.8M | 35K | 91% | $4.99 | |
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| $2.8M | 42.4K | 88% | $2.49 | |
| $2.8M | 5K | 66% | $29.99 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 5.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 12.2K | 92% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $30.6K | 1.1K | 94% | $1.19 | |
| $0 | 0 | — | Free |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 47ratings |
| 92% |
| — |
| not modelled |
| $34.99 | 37ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нарратив(все, что связано с сюжетом и диалогами) - 9 из 10 Геймплей: Ходить - бродить 7 из 10 Чумные районы 2 из 10 Шабнак 0 из 10 Бандитские районы 1 из 10 Механики: Амальгама 5 из 10 нужна ли она тут? Апатия, мания 6 из 10 - недокручено Госпиталь 8 из 10 хер угадаешь диагноз В целом из-за атмосферы сюжета и персонажей 7 из 10, можно было лучше, блин
no oiled up clean shaven buff Artemy in a speedo why bother playing tbh ngl smh my head
I cannot in good conscious recommend this game as of now. The story is intriguing, the gameplay fun, but it is a buggy mess. I have so far encountered TWO game breaking bugs. The first I was able to bypass with console commands. The second I have not. I have read the Devs are working on a patch so hopefully I'll be able to return to the game and truly be able to play it.
It's not like Pathologic 2. It's not a survival anymore but it's not a problem. If you stop thinking about it like if you play previous games then it's great! The plot and the atmosphere are there, the music has some gems. The gameplay could be better, personally I think devs added too many mechanics and didn't polish all of them. But other than it, it's a really solid game where you play a doctor, talk a lot (but there are plenty of good conversations), and enjoy the atmosphere of a plague town. Great game!
Мое знакомство с серией началось со второй части. Несмотря на то, что я никогда не был поклонником сложных игр, этот проект покорил меня своей самобытностью. Он настолько меня затянул, что, превозмогая все трудности, я смог пройти игру до конца. В итоге я остался полностью доволен, потому что каждая сложность ощущалась оправданной и окупалась полученным опытом. Продолжения я ждал с большим нетерпением. Когда игра наконец вышла, стало очевидно, что новые механики действительно реализованы хорошо. Однако этого, к сожалению, нельзя сказать о сюжетной логике. На мой взгляд, ремейк получился слабее второй части именно в этом аспекте. Данковский, несмотря на способность управлять временем, временами словно забывает собственные выводы и решения. Складывается впечатление, будто сценаристы сами не перечитывали написанное ранее. Главный герой способен испытывать сильные эмоции, но на многие важные события либо вовсе не реагирует, либо забывает о них спустя один диалог. Например, сжигают пациентов, которых он практически всю игру собирал ради создания вакцины, а уже через несколько минут создается ощущение, будто ничего не произошло. Больше всего меня разочаровала награда игроку за все проделанные усилия. На мой взгляд, было абсолютно нелогичным решением сделать доступными при первом прохождении лишь плохие или «альтернативную» концовки. Когда действительно вникаешь в танатику, внимательно изучаешь происходящее и вместе с Данковским пытаешься докопаться до истины, ожидаешь, что игра вознаградит тебя за вложенные силы. Вместо этого получаешь финал, в котором оказывается, что Танатики больше не существует, а сам Данковский становится бессмертным искателем новых чудес. Это воспринимается почти как насмешка над игроком, ведь изначально целью нашего прибытия в Город-на-Горхоне было вовсе не это. Мне кажется, что при наиболее полном и внимательном прохождении игрок должен был получать каноничную концовку, а альтернативные и откровенно плохие финалы могли бы открываться уже при повторных прохождениях или иных условиях. Тогда ощущение от вложенных усилий было бы совсем другим. Я понимаю, что это может быть таким замыслом, однако учитывая то что обычно люди проходят игру один раз, первая концовка должна ощущаться логичным следствием пути игрока, а не отменой его стараний. При этом я искренне понимаю, какой огромный объем работы проделали разработчики. Игра действительно вызывает сильные эмоции, заставляет сопереживать как главному герою, так и второстепенным персонажам, а многие сцены надолго остаются в памяти. Именно поэтому описанный выше момент разочаровал меня особенно сильно. Очень надеюсь, что рут Самозванки сможет приятно удивить, а разработчики учтут ошибки и поставят действительно достойную точку в истории серии.
Типичные будни участкового врача за МКАДом
This will be the second Pathologic that I truly loved and enjoyed playing, and yet will have to leave unfinished.
制作组你倒是出中文啊,差评,买来用AI翻译玩了会,AI翻译的太垃圾了很多语句狗屁不通,玩不了一点。
This game has one of the most unique and engaging core gameplay loops of any I've played. There are moments in the game where you may be trying different things without a clear understanding of how it will help your larger-scale goal. This off-leash absence of an objective marker will push many people away; instead I urge you to embrace it! This level of meticulous care is rarely executed on a non-indie budget and overall is so much more deserving of your time than any near-identical Skinner's box that comes out of triple A in recent years.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.