
In this psychological horror game, you are a doctor with only 12 days to save a town from a mysterious plague. Make ruthless decisions and diagnose with precision. Shape the town's future and rewrite the past. Hold yourself together while it all falls apart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Aug 3 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Pathologic 3 is a psychological horror game where you have only 12 days to save a town from a mysterious plague.
You are Daniil Dankovsky: physician, researcher, prodigy. Your research into the nature of death has brought you to this remote town deep in the eastern steppe, looking for a man said to be immortal.
But the outbreak of a deadly contagion sweeps through the town. The immortal man is dead. You failed to stop it.
Now you must return to the beginning. Fix your mistakes. Save the town.
Every minute counts. Save them all, discover the secrets of immortality... don't go mad in the process.
Bring your medical training to bear. Observation and knowledge are your tools. Work with patients face-to-face.
Examine the sick and make diagnoses. Each patient is a unique story — and a medical mystery. They may lie, omit the truth, or hide their motives. You must separate fact from fiction, and identify the real symptoms. Step by step, you'll get closer to developing a vaccine that could change everything.
Fight for every new day. Ensure the town's survival by imposing your own rules: enforce quarantines, confiscate precious medicine, vaccinate the population, suppress riots, deploy patrols, and declare curfews.
You will make mistakes, face their consequences, and unlock new decrees. Your actions will shape the town—even if the people grow to hate you for it. Power is in your hands. It's up to you whether the streets will see gunfire or fireworks.
Made a mistake? Go back, and fix it.
Time is your tool for navigating a narrative web filled with moral dilemmas and branching paths. Rewind if you think you could have done better. Keep your eye on your ultimate goal—even if the road there is paved with sacrifices.
How far will you go to find the truth? Your mental state directly affects your actions, and even how you interpret events. Falling into apathy or wandering into mania may lead you to new insights... or to your death.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.8Kreviews | 80% | — | $2.8M |
| $34.99 | 265ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Dark Souls of Walking Simulators
Играл в предыдущие части, поначалу показалось простовато и хаотично в отличии от 2 части, непонятно в какой день возвращатся и тд, но потом понравилось все стало складыватся во что то цельное, контента стало больше но всерано чувствуется некоторое упрощение, бегать во 2 части было атмосфернее
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 47ratings |
| 92% |
| — |
| not modelled |
| $34.99 | 37ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est pas du tout ce à quoi je m'attendais, le jeu n'est que lecture de dialogue et non soigner des gens et gérer une épidémie....
Но был ли Симон?
чиловая ходилка бродилка читалка нажималка + менеджмент агуша гейминг + минимум сбора калыча
Thumb down until FR version is available (huge fan of Pathologic 2, played with FR patch)
Я ♥♥♥♥ меня сосали. Рекомендую
Est accessible pour le commun des mortels et avec un niveau raisonable de polish, ce qui est très surprenant pour l'une des serie de jeux les plus slavjank. Le "nouveau" protagoniste arrive a faire passer le précédent (un boucher/chirurgien/shaman qui fait dans le trafic d'organe) pour un modèle de normalité et de stabilité psychologique. Le jeu hérite du statut "similaire à outer wilds", ce qui est l'un des plus beau compliment que pourrait lui faire steam. A essayer si vous voulez tester du First Person Frostpunk, ou des enquetes qui ne sont pas basé sur des puzzle points and clics.
раз в 7 лет и рут бакалавра выходит
真是一部好作品啊,《瘟疫3》我大概一辈子都不会忘了你吧。 (当然也可能过几天就忘了) 有些游戏你玩完会记住它的故事,有些游戏你玩完会记住它的选择。而《瘟疫3》属于第三种,你玩完会记住游戏里所有的深刻体验。但不得不说《瘟疫3》最不寻常的地方,是它作为系列第三部作品,讲述的其实还是同一个故事同一个被瘟疫吞噬的小镇,同一批在绝望中挣扎的人。从初代的三个主角,到二代的巫医线,再到这一代的学者线,制作组用了三部作品从不同视角审视同一场灾难。 说真的这本身就已经够反常了,别的系列忙着把世界观越做越大,它却选择把同一座城反复拆开再重新缝合。(但关键还真有人买账,只能说游戏体验的确独一家) 用时间循环讲一个关于记忆的故事 你是丹尼尔·丹科夫斯基,医学博士,死亡研究者,首都来的精英。(这里站不下那么多人) 你来到东部草原深处的小镇,寻找一个据说长生不死的人。可当你赶到这里,不死者却已经死了?恰在此时,一场瘟疫席卷整个小镇,在短短十二天之内你需要拯救那些感染瘟疫的病人,还有整个小镇摇摇欲坠的秩序。 但在此之前,你能回溯时间。具体来说,你有一种叫“汞合金”的资源,可以让你回到已经过去的某一天,修正你做错的事情。 比如第五天你发现某个角色死了,你可以回到第三天,在关键事件发生之前去救他。任务系统围绕这个机制做了大量设计,游戏里甚至还内置了一张复杂的网状思维导图,记录你在不同时间线上做的选择和造成的后果。 所以游玩本作的时候就犹如当初看《re:0》的时候的确幻想过像菜月昴一样时间回溯,拯救所有人,而你也的确能做到,只不过代价是不断翻倍的游戏时间。 并且更实际的问题是,重来一天意味着你要把这一天的大部分任务重新跑一遍。本作的快速旅行系统把小镇切成了好几个区块,从一个区到另一个区必须经过加载界面。这种设计让短距离移动也变得繁琐,加上大量重复跑图的任务结构,时间循环到了中后期会变成一种纯粹的精神疲劳。 而到了此时恐怕你已经不想再救任何人了,只想着快点把这一天翻过去,然后完档撒花。 当医生这件事,意外的很硬核 面对来势汹汹的疫病,你需要尽可能的保证不被扩散,于是你要接待病人,通过询问和检查来判断病情,然后开药或隔离。 但问题也就来了,不是每个人都会老老实实的回答的你的每一个问题,病人有可能会说谎,有可能会隐瞒,甚至还有可能遗忘关键信息,而这就只能从他们的只言片语中挑出真话,然后从体征里找出真相。 而在诊断后,你还需要颁布疫苗法令,决定后续的防疫政策,但可惜的是你的法令永远不可能真正被完美执行。指令传达不到位,谣言比瘟疫跑得更快,科学的隔离政策在愤怒的民众眼中变成了一场血腥冲突。 全游戏有二十多个病人,从简单的感冒发烧到复杂的瘟疫变种,难度递进。中间还穿插家访、急诊、以及某天随机刷病人的心理测试。诊断完了还得配药,药的材料散落在小镇各处,有些在感染区,有些在别人手里,有些你得自己做。可以说整个剧情环环相扣,相当硬核。 但很可惜的是游戏的翻译问题有点严重,不仅游戏没有官方中文,而在还在文本量大的惊人的同时还设计了大量医学术语和哲学化对白,导致游戏在国内是相当的冷门。只能说幸好社区里有民间汉化可以救急,不然还真就有些无从下手了。 可为什么,我还是没法停止思考它 这大概就是《瘟疫》系列的魔力所在。你很难说它在“好玩”这件事上有多出色,但它的确属于那种玩过之后很难忘怀的游戏。 当游戏允许你重来,失败就不再是终点。你有了修正错误的能力,但同时也被剥夺了“我已经尽力了”的安慰。 因为你永远可以做得更多,永远可以换个时间点再试一次,永远能在某条时间线的某个岔路口救下那个本来会死的人。于是负罪感不再来自失败,而来自那一次你没有选择重来。 所以,我能理解为什么很多人对《瘟疫3》失望。它的系统比二代简陋,技术表现粗糙,节奏散乱,生存压力荡然无存。 但它仍然固执地、不讨喜地、用只有游戏才能做到的方式,把“时间”和“选择”的重量压到了玩家身上。它不完美,甚至某些方面称得上失败,但你会记住它。而且,可能很久都忘不掉。 如果你还没玩过这个系列,我反而觉得三部作品里任何一部都可以成为入口。因为无论从哪个视角进去,你最终都会陷入同一个电车难题。 这个问题,没有标准答案。而这,便是是《瘟疫》系列真正让人后劲十足的地方
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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