
In this psychological horror game, you are a doctor with only 12 days to save a town from a mysterious plague. Make ruthless decisions and diagnose with precision. Shape the town's future and rewrite the past. Hold yourself together while it all falls apart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Aug 3 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Pathologic 3 is a psychological horror game where you have only 12 days to save a town from a mysterious plague.
You are Daniil Dankovsky: physician, researcher, prodigy. Your research into the nature of death has brought you to this remote town deep in the eastern steppe, looking for a man said to be immortal.
But the outbreak of a deadly contagion sweeps through the town. The immortal man is dead. You failed to stop it.
Now you must return to the beginning. Fix your mistakes. Save the town.
Every minute counts. Save them all, discover the secrets of immortality... don't go mad in the process.
Bring your medical training to bear. Observation and knowledge are your tools. Work with patients face-to-face.
Examine the sick and make diagnoses. Each patient is a unique story — and a medical mystery. They may lie, omit the truth, or hide their motives. You must separate fact from fiction, and identify the real symptoms. Step by step, you'll get closer to developing a vaccine that could change everything.
Fight for every new day. Ensure the town's survival by imposing your own rules: enforce quarantines, confiscate precious medicine, vaccinate the population, suppress riots, deploy patrols, and declare curfews.
You will make mistakes, face their consequences, and unlock new decrees. Your actions will shape the town—even if the people grow to hate you for it. Power is in your hands. It's up to you whether the streets will see gunfire or fireworks.
Made a mistake? Go back, and fix it.
Time is your tool for navigating a narrative web filled with moral dilemmas and branching paths. Rewind if you think you could have done better. Keep your eye on your ultimate goal—even if the road there is paved with sacrifices.
How far will you go to find the truth? Your mental state directly affects your actions, and even how you interpret events. Falling into apathy or wandering into mania may lead you to new insights... or to your death.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.8Kreviews | 80% | — | $2.8M |
| $34.99 | 265ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really promising but released too early. every single patch breaks my game. would recommend waiting a year or 2 or buying on a sale around half off as it currently stands
После прохождение жалею об одном - о покупке Dispatch вместо этого шедевра
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 47ratings |
| 92% |
| — |
| not modelled |
| $34.99 | 37ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been skeptical about repetitive days in this iteration of Pathologic but... it's really great gameplay find to be possible do everything right!
danil dankovsky is me i am danil dankovsky
For me, Ice Pick represents the pinnacle of innovative game design. They're unpredictable, genre-bending, and always provide an immersive storytelling experience that transcends time and culture. As with reading a piece of literature, it is intimate. Your own moral perspectives and psychological projections are your guiding compass in what you ultimately walk away with when all is said and done. I personally don't care about the bug states of some aspects/minor details of this game. If this game was immediately perfect, I imagine it wouldn't have come out for another decade. With what they have provided the gaming community, I will happily support them in any way I can. Because I want the Pathologic universe to persist until the next installment! 10/10 never short of creative vitality
They did it. They finally did while trying to do something very different. Pathologic 2 was a net negative experience for me, mostly due to it's writing - it felt off-putting, like some stranger was wearing a mask of an old friend and trying too hard to reach for the stars. Lots of sarcasm, cynical quips, it was an attempt to streamline some heavy themes, raised in the original, but lost it's appeal along the way. And an intent to make challenges as brutal as life itself missed the mark. In Pathologic 3 you embrace that old familiar feeling with a new look - mystic, cryptic, highbrow, yet endearing and compelling. The game is very different - it's not about survival anymore, it's about choices and consequences. Without spoiling much, the option to replay a set of events and get a different outcome is woven into gameplay itself. It's not save-scumming anymore, now it's a feature. Your decisions have tangible effects on the town, you face supernatural obstacles with supenatural means and the game never ceases to amaze with it's secrets and magic tricks. Third time is truly the charm.
10 стадий эмоциональной лабильности из 10
Постараюсь писать без спойлеров. Играть очень интересно. Игра воспринимается как захватывающая книга, от которой сложно оторваться. Она не сложная, но, к сожалению, до сих пор забагованная, в связи с чем ближе к концу становится уже просто больно от попыток заставить её работать как надо. Некоторые концовки не удаётся получить честными методами. И есть ощущение, что на данный момент разработчики забросили своё детище, так и не дочинив. Тем не менее, поставить дизлайк не поднимается рука, поскольку эта игра, несмотря на все недоделки, всё равно принесла мне большое удовольствие. Что касается игровых механик: - Работа в госпитале - шедевр, абсолютно прекрасно! - Фаст трэвел - я за, это облегчает жизнь. Не знаю, почему многим это так сильно претит. - Менталочка - идея хорошая, реализация скучная и местами (в диалогах) малопонятная. - Указы - понравились. Во-первых, они действительно влияют на количество чумных и бунтующих районов. Во-вторых, интересно наблюдать, как здравые идеи, будучи реализованы, превращаются в абсурд. По сути, в игре весь сюжет про это. - Охота на Шабнак - прикольно, но могло быть гораздо лучше. - Торговля - полный трэш. Ореховая скорлупа в качестве валюты у взрослых мужиков. Патроны и морфий у маленьких девочек, целыми днями сидящих на коленках, как нищенки. Вызывает недоумение. - Рецепты - могли бы быть реально полезны, но на деле не работают, потому что расходники для большинства из них невозможно достать. О некоторых персонажах: - Яков Точечка вызывает горячую любовь, прекрасно и целостно написанный персонаж. - Карминский тоже понравился, вызвал интерес и даже что-то вроде симпатии. - Семейство Каиных... тут подходит разве что мем "Юра, мы всё потеряли". Только землицей присыпать и остаётся. - Семьи Ольгимских и Сабуровых на таком печальном фоне показаны очень даже хорошо, вызывают понимание и сопереживание. - Гаруспика было очень много. Это вроде и нравилось, а с другой стороны, в итоге ощущение, будто на самом деле опять он тут главный герой. Ну не знаю. Нечестно это. - Клара сильно заинтриговала отсылками на свой рут, если он когда-нибудь случится, конечно. Я очень надеюсь, что случится. - Ева и связанная с ней дилемма - как по мне, хороший сюжетный ход, заставляющий подумать. - Рубин - идиот. В целом имею сказать, что больше всего эмоций и мыслей вызвали глубоко второстепенные персонажи. Не знаю, так ли было задумано. Видела и читала много хейта. Действительно, косяков много, причём очевиднейших. Но я рада, что поиграла. И очень жду Самозванку.
Просто восторг, спасибо разрабам за работу, редко что столько эмоций вызывает. Спасибо, что раскрыли сюжетные линии, вопросы остались только по Самозванке, которая осталась немного за кадром. Игра показалась легче второй части, но ничуть не менее интересной: новые механики обалденные. Выражаю надежду, что у игры будет следующая часть, хотя и с трудом представляю, о чем её делать. P.s. По опыту предыдущей игры садился заранее освободив время и имея возможность погрузиться в историю на много часов. Это не та история, которая доставит удовольствие, если играть вымотанным после работы. P.s.s. Однозначно рекомендую сначала проходить Pathologic 2, если вдруг не играли, тогда сюжет раскрывается вовсю. Не смотрите, что во второй части графа может казаться устаревшей, при игре вы это не почувствуете, все очень стильно.
interesting concepts executed terribly. it has a lot of the things i felt like were missing from pathologic 2 story-wise (more characterization moments and filling out the world and such), but at the cost of tedious gameplay that's extremely easy to cheese. if you like the pathologic series, just know this doesn't feel like a *pathologic* game. it doesn't have the free roaming and difficulty of a pathologic game. honestly, just play the other ones. didn't even mention how horrendously buggy and unoptimized this game is. if the absolute mountain of patch notes didn't make that clear. (if you think pathologic *2* wasn't optimized well...)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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