
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 15.67/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wait, I played this game?
это было плохо абсолютно во всем. Говорят, что основная фишка - сюжет и персонажи, но я не смог дотерпеть до начала интересного сюжета или появления интересных персонажей, видимо.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打到酒馆保卫战能不红温的也是神人了。堆怪真给我堆吐了,我玩的还是回合制模式,打了四十多个回合,每次我以为要结束了都会再给我惊喜,没有凛冬之握根本玩不了,就那傻逼纵火狂到底是他妈哪个神人想出来的,你他妈的一个大牛头人带他妈两个臭屁精,还有俩纵火狂。我真操了,打完这个感觉都燃尽了....但是游戏还是不错的,其实怪多我还是可以接受的,就是酒馆保卫战这也太多了。别的方面我觉得目前还没什么槽点,唯一比较可惜的就是配音太少了,配音多点我觉得会更有沉浸感。
i'll start with the negative traits of the game: From my perspective, the game sucks—and I'm only talking about the early game here. -Attacks miss constantly. -The game bombards you with walls of text—dialogue you have to read like it's a full-blown novel (apparently, some people actually like that). -It's full of bugs. -Mission objectives aren't clear at all. -Do I really need to talk about the Crusades? -Enemies are five times stronger than you; despite all the debuffs you apply—and the ones they have by default—they never miss an attack. -Equipment progression is non-existent; I'm still using the same weapons from the start of the game even in later acts. -The game could easily have included a multiplayer feature to make things more exciting, but they left it as-is, missing a huge opportunity. -The turn based gamemode is very often bugged and the real time one is only usable with VERY small fights -too much to read even in tutorials and spells descriptions that could easily been simplified -the rewards for completing things are Deluximus ♥♥♥♥♥♥♥♥♥♥♥♥. There are plenty of other things that are absolutely awful Big Chungus deluxe ♥♥♥♥ but I'll restrain myself. i may update this review Positive traits!:
nie to gameplay jest tragiczny nikt nic nie trafia miaga to jakaś porażka moce to 1-4 hp lub 0 bo redukcja a wróg ciągle trafia 0 fannu z gry trzeba używać cheatów żeby to miało jakiś sensu lub wczytaywać 50000 razy
If you enjoyed BG3, Divinity Original Sin, Solasta, you will feel right at home here.
這遊戲太過惡意的地方非常多 例如黑水實驗室 怪物根本殺不死 或是把你隊伍沒有通知 沒有補給的丟到無法離開的戰鬥區域 不推薦遊玩 難度高低一回事 但不用指定的方法 就不能打贏 而且指定的方式還要天時地利人和(就是你要事先知情準備) 就真的很過分 難怪這公司遠不如拉瑞安 bg4交給他們做差不多會完了
I love this game! I have 1000+ hours and I recommend the game. It has a steep learning curve but a large reward for learning the mechanics. Great story!
The concept for this game is great. Unfortunately, the writing is atrocious. There's a great quote, although the origin is disputed: "I would have written you a shorter letter but I didn't have the time." There is a lot of fluff both in dialogue and in tooltips, especially for leveling up. I started picking whatever was listed first because I didn't want to read a page of text about a feat while leveling up. The characterization is also off. A lot of the hardened military commanders feel like LARPers. The companion paladin is definitely chaotic good instead of lawful good in a game where alignment really matters. One of the quotes from the spy captain was something along the lines of "It's big. It's like really big." On the plus side, it makes play evil satisfying so you can take out all the annoying crusaders. I humiliated them or killed them off the first chance I got. One major issue is that the alignment chart is a circle, so being too good, for example, can push you towards neutral on the lawful-chaotic scale. This is something that, in my opinion, the first Pathfinder game did much better. There are some good things. The routes that you can pick as your ascension (I cannot remember the in-game term) are varied, and allow for a lot of roleplay. I went the Lich route because silent undead companions seemed like a welcome change. The crusade battles aren't bad, but I can see why people can be frustrated with them. I personally really enjoyed that aspect of the game.
之前玩了博得3买来玩,一进去看到捏人界面就力竭了,玩了一下就没玩了。最近又玩完神原2来玩一下,还特意看了一下攻略,但是这攻略也是把我看力竭了。但是这次还是玩得久了一点,总算是出了地表。然而之后就又弃坑了。 问题在于什么?也不在于游戏系统复杂,而是半即时制,搞半天你就是随便A上去(或者做完体操A上去),然后就赢了,没意思。但是又不可能切回合制玩,比较路上随机遭遇太多了。我是真看不出这种随机遭遇有什么存在的必要。随便杀完还留一堆垃圾,稍微捡多点就超重。还有就是这B PF2规则,甚至是整个DND规则,在电脑上简直就是莫名其妙。屁大点事来一大堆检定,数值也是保守,还有高闪避率,随机豁免,法术没得随便放这些。当时玩博德之门3的时候感觉还能接受,玩了神原2之后,才发现,原来是有简单的解决方法的。(当然神原2的双盾还是太简化了,但是拉瑞安的方向是对的,后面只需要把BD丰富一下就好了)。玩了拉瑞安的这两作之后,你不要误以为你喜欢DND的CRPG了。 如果你要玩,不用看那么多攻略,直接简单难度进去,乱玩个2小时(超过就退不了),玩的下去再看攻略
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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