
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 15.67/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Après plusieurs centaines d'heures (~300 au moment ou j'écris) et deux parties complètes consécutivement, Pathfinder: WotR entre très probablement dans mon Top 5. Ce jeu m'a fait vivre une aventure comme peu de RPG ont réussi à le faire. J'ai ressenti de l'excitation, de la frustration, de la surprise, de l'attachement, parfois même un véritable vide après certaines grandes étapes. Il m'est arrivé de passer énormément de temps à réfléchir à un simple dialogue, parce que les personnages, leurs destins et les conséquences de mes décisions avaient fini par réellement compter pour moi. WotR est loin d'être parfait. Ses systèmes peuvent être intimidants, certains énigmes sont interminables (mais c'est OK), la gestion de la croisade n'est pas toujours passionnante et les combats peuvent parfois sembler complètement déséquilibrés. Mais derrière cette complexité se trouve beaucoup de liberté. Les voies mythiques ne sont pas de simples classes bonus : elles peuvent transformer profondément le ton, les pouvoirs, les compagnons, certaines lignes de quêtes et même la manière dont le monde réagit au Commandant (nous). Il est possible de vivre une aventure héroïque, tragique, chaotique, tyrannique ou totalement monstrueuse. Deux campagnes peuvent commencer de façon similaire et finir par raconter des histoires radicalement différentes. La rejouabilité est donc immense. Entre les voies mythiques, les alignements, les romances, les classes (il y en éééénormément), les décisions politiques, les nombreuses fins et les conséquences parfois visibles des dizaines d'heures plus tard, il est presque impossible de tout découvrir en une seule partie. J'ai également beaucoup apprécié le DLC A Dance of Masks, qui m'a rappelé le DLC Citadel de Mass Effect 3 dans son intention. C'est un moment plus léger, presque hors du temps, ou l'on peut enfin souffler (a part pour 2 détails) et retrouver tous ses compagnons une dernière fois avant le final. Voir le groupe réuni, partager des instants simples, rire et profiter de leur présence avant que tout ne bascule donne une vraie dimension émotionnelle à l'aventure. Cela renforce encore plus l'attachement qu'on a construit tout au long du jeu, et rend le départ vers la conclusion encore plus marquant. Je retiendrai surtout, les personnages et les émotions qu'ils m'ont procurées. Certains m'ont faire rire, d'autres m'ont agacé, surpris dans le développement. A force de parcourir Golarion mes compagnons ont fini par ressembler à une véritable famille d'aventure. Arriver sur l'écran de fin m'a donné cette sensation rare : être heureux et fier d'avoir terminé un immense voyage. J'ai aussi énormément apprécié la possibilité d'importer des images pour son personnge. Pouvoir donner un visage précis à son Commandant renforce encore davantage l'immersion et l'attachement. Voir son propre héros représenté visuellement tout au long de l'aventure rend les choix, les combats et les moments clés encore plus personnels, comme si l'on incarnait un de nos personnages de JDR ou de RP mais dans un cRPG. Pathfinder WotR est exigeant, parfois épuisant et certainement pas destiné à tout le monde. Mais pour ceux qui acceptent de s'investir dans ses règles et dans son univers (surtout dans la lecture), il peut offrir l'une des aventures les plus riches, personnelles et mémorables du jeu rôle. Ce n'était très certainement pas mes dernières parties, je compte bien explorer les autres options mythiques, ce n'est qu'un aurevoir. Belle aventure, belle écriture, magnifique jeu.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文本量真大,队友塑造也可以,就是感觉上手门槛很高,而且堆怪有点那个。。
彻头彻尾的折磨。这游戏的职业构筑和剧情有点完全被灾难的画面和毫无节制的加载毁灭了。 因为我喜欢离线游玩不需要联机游戏,因此实际游玩时长远远超过steam记录的9小时。 我从未要求正义之怒有博德之门3的演出,但这不代表它可以肆无忌惮的拿一坨画面来废掉我的眼睛。打到现在我的眼睛已经难受到必须放弃这个游戏。即使是最高画质也看不清。即时制战斗角色很快就挤在了一起。虽然我在博德之门3的第三章也有过类似的困扰,但是这个游戏的混乱场面从第一章就开始了。从画面上讲,这游戏就应该被送去和仁王比,而不是博德之门3。 另外,我甚至能接受大量的战前buff和圣教军管理,但是它永无止境的加载是不可饶恕的。而且这个问题在行商浪人那里越发严重。 这游戏唯二的优点是复杂的职业构筑和史诗剧情。职业构筑的确优秀且独特,即使我写的是差评也不得不赞扬它。剧情方面,远胜于博德之门3。但是,一个游戏的最终评价准则始终取决于它的可玩性而不是设定或剧情这些背景。这个游戏剧情或许有文学价值,但整体的体验并不让我觉得它值得珍惜。因为所有这些优点都被极其恶劣的玩法设计毁灭了。大概只有极其忠诚的CRPG玩家才能愉快地接受这些。
I'd give this a neutral review if I could, but I left the game feeling sour on it, so I'm going with negative. It shares the same major issue with their previous Pathfinder CRPG. It's great for the first half, but the encounter design becomes very monotonous and doesn't meaningfully change for the rest of the game. Just lots of filler encounters, and bosses that are mostly just highly stated with a gimmick or two that can be safely ignored with good character building. That's another issue, you either build poorly and are doing basically nothing to the enemies whose stats are massively inflated, or build too well and trivialize encounters because they aren't designed to be much beyond being big guys with lots of AC. It also has a completely subpar, boring time-waster of a secondary management game like in Kingmaker that you can thankfully just turn off. It's a great game if you're just interested in the story and mythic paths (which I did enjoy), or very into character optimization and prefer to win at the level up screen, which is not for me.
臭狐狸敢耍老娘?!一次两次不行还有一辈子,死狐狸我们一定可以成为对彼此微笑讲其他朋友八卦一起喝酒偶尔起争执偶尔进行交配的好友的呵呵呵
I would give this a positive review, but after a while the load times get astronomical and unless you consistently restart the game you'll experience freezes, lag-spikes and memory leaks.
我有恋母癖
I was really enjoying this into Act I. Act II introduced this crusade system and management. Everything slowed to a crawl. I'm not that interested in finding work arounds. Really just wanted to continue the story. If you want to get DEEP in the weeds for the story and the rest of the game, maybe it's for you. But I don't have this type of patience.
"Trop" est le mot qui définit le jeu. J'ai l'impression que les développeurs se sont perdus durant le développement du jeu, on doit gérer son personnage, son alignement (certains sorts ne sont plus disponibles/disponibles selon ce dernier), son armée, son château puis le pays entier avec tout ce que cela implique (invasion d'ennemis, constructions, diplomatie etc...). De plus, je trouve que l'histoire principale va beaucoup trop loin, on se transforme carrément en divinité même si la sensation de montée en puissance est totalement absente... Aussi, je trouve que l'on s'attache à aucun personnage. A préférer le jeu Rogue Trader du même studio qui est beaucoup plus maitrisé ou sinon l'excellent Baldur Gate 3. Niveau optimisation : grosse perte de FPS durant l'exploration de quelques zones et lors de certains combat.
Inconvenient gameplay with RT + pause after full turn-base BG3. RT - not enough time to choose among attack types/spells, in case of only pauses -> combats are too long...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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