
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 15/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1415 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The plot and characters are amazing, the writing is though provoking, the character building opportunities are immense, the amount of mechanics is staggering and intimidating, but the combat encounters often feel like they were designed solely to piss you off
Лучшая игра студии, на сегодняшний день, и одна из лучших рпг в принципе. Игры по вахе от совокотов мне тоже очень нравятся, но я искренне жалею, что в ближайшие годы не стоит ждать от них чего-то подобного.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The camera implementation and overall control with a joypad, are both atrocious in this game.
There is so much which I love about this game. I love the core story (though the final act is a bit of a let down). I love the companions. I love the rich lore. I love the overwhelming possibilities for roleplay and character building. The core of this game is impressive. What is built upon it, however, is not impressive. I have many complaints but they all boil down to this; playing this game more often than not ends up being such a chore. So so so much time is wasted on doing stuffs that are simply arduous. It's like watching a series with few incredible episodes scattered in between hollow fillers. The army management system for example is an absolute pain. Devs seem to realize this and so implement an auto mode for it, but then they also decide that some endings can only be achieved if you choose manual management. The time sensitive events in this game are also terribly implemented. The worst one is definitely in the final act where you have to repeatedly skip days over and over and over if you spend your time too efficiently just so you can get to the right time for the final boss fight which unlocks a certain ending. So often I find myself enduring annoyances like these just so I could get to those few inspiring moments. Yes, good games can be challenging and daunting to the point of frustrations. But these chores are not challenging. They lack any internal reward. They are just painful. I can see that devs put a lot of efforts into this game, and, as an isometric rpg fan, I really root for them. I think they make a tighter game with Rogue Trader, though even that game can be a drag sometimes. I really hope that they would lean down on these hassles and let the rich roleplay moments shine out more in their future games.
boring
Скучнее начала в играх я ещё не видел. Какие-то пещеры, скучнейшие дженерик персонажи. Симулятор камня интереснее. Кингмейкер намного лучше на фоне второй части.
很少遇到这种玩的我想吐的游戏,实在是太无聊繁琐了,引导很烂,战斗设计上(2级怪居然能放三环法术???)堆怪量比行商浪人还离谱,没有简化的专注系统导致每场战斗开场前都得上一堆buff。但繁杂成这样的战斗系统给人的体验感反而非常平面化,无意义堆怪导致boss战和杂兵战体感差距很小。不提大家都诟病的英雄无敌环节,开卡时直接抬上来上百个大段文字描述的职业和技能给你选,自己瞎配不抄bd就等着被怪海淹没吧,数值计算犹如粪坑爆炸炸一地。稳定性也很难让人绷住,动不动就崩溃 建议因为bg3想买这游戏的朋友慎入,两款游戏的硬核程度可谓天上地下。拉瑞安的神界原罪2或者猫头鹰后续的行商浪人都是更好的选择
лучшая игра на свете.
we need more pathfinder games, OWLCAT PLEASE, I BEG YOU
Никогда раньше не интересовался играми подобного жанра. Но играя в это, ни разу не пожалел. Сложнее чем бг3, хотя на 1 взгляд не скажешь. 10 критов из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $19.4M | 13.7K | 91% | $39.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $1.5M | 1.5K | 57% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 17.8K | 77% | $29.99 | |
| $7.9M | 25.4K | 76% | $14.99 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| $7.9M | 9.8K | 89% | $24.99 |