
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情喜欢,意犹未尽。
剧情没什么记忆点,音乐还可以,养成有爽感,战斗无cd切换武器的设定可玩性还挺强
不想玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我自己玩了两周目且送了两个朋友各一份,但依然觉得不推荐 武侠游戏我一向比较宽容,但这一作的问题不仅仅在第三年,而是只有三年。前两年特别是第二年铺的摊子非常大,后续至少要三年才能完全收束,这导致了第三年一股异味。战力提升的非常牵强,故事完结的非常草率,相比之下所谓的二极管反而不是最大的问题。 其中送礼加好感提升队友战力的做法,个人持反对态度。这造就了人物塑造不够鲜明的问题,每个配角不是独立的个体,成为了游戏性的完全牺牲品,跟所谓的装备附件没什么区别。 但武侠学院式的题材方向,还是挺有发展的空间。武侠养成配上学院,有一定的搞头。但是不要让其他角色变成懒汉,玩家推一下才动一下,也不要让玩家几年变成天下第一,缺乏真实感与代入感。 我以多买两份的形式来支持河洛,希望河洛找到恰当合适的道路,处理好游戏性与故事性之间的平衡。玩家们已经没有太多的耐心给你们消耗了,亟需一款出色完整的作品来证明自己的能力
想不到这是河洛在《河洛群侠传》之后的作品,故事还行,但是游戏玩起来浑身难受,游戏体验坐牢,太令人失望了。
剧情烂不烂无所谓,但是这部不能开后宫了,东方老祖我啊很失望
一坨
時間太緊湊,在宿舍按兩下又要出門活動。 體力值扣太多,回太少。很難跟每個同學都高好感,只能選幾個。雖然最後也能通關,但很快就玩完三年,尤其在第三年終於弄好想要的武功,卻已經到結局來個完結,頓時覺得空虛。建議一天分早午晚,有三個時間會比較充實。
虽然点的是好评。但是大结局让我很不爽 感情戏很拉胯,攻略了个妹子然后苗疆之战一声不吭站到对立面了,最后走的时候去舔还给我把原本计划的结局改了?
来自远古的一坨大便,我以前竟然一直期待着吃,直到现在还没拉完一整条给我品
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |