
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲面 本質還是時間管理大師,但這遊戲的劇情長度實際跑一輪太長其實不適合這種玩法 特別是現在玩家遊玩時間很瑣碎。 相對地管理的好成就感很高。 劇情面也是雙面刃,好處壞處都是差分劇情很多 有沒有走宮中線劇情體感差很多,第二輪建議看攻略刷出來跑一次。 感情成就立場斷點跟感情斷點在大概結局的半年前,要重跑一遍蠻麻煩的。 然後劇末那個說書人式的教訓很沒必要。 本作優點 腳色塑造因為是長期的,印象比很多武俠遊戲深 我會刷那麼多遍都是為了腳色w 另一個想刷的就是武術流派差別,這點其實在古龍那作作得更好,這作流派成型偏久,一樣是花時間有成就感
修改之后的剧情我觉得是值得给个75分左右的,优缺点我就不多说了,因为其他大佬评价了很多。含剧透 说说自己的想法吧,唐师傅这个角色挺让我燃起来的,尤其是自己孤身面对废油那一段,人物塑造的很好。 石大哥的剧情有些单薄了,我不知道是不是因为我成就没解锁没看到心里话,但是不应该有他复仇的故事吗? 朝廷这块也显得有些单薄了,一直在聊庙堂和江湖之间的矛盾,最后也没有讲清楚最后是个什么情况,要是没加中立线我都不知道我得喷成啥样。 阿凌意图塑造成一个世界上另一个主角的感觉,但是由于不同的生活环境,走了不同的人生,我有点没看懂她到底是不是他俩的孩子,不然为啥要三个人去世外桃源,而且阿凌和主角是一样的特技,这点是为什么我也不知道,是第三年没走单身七夕的缘故吗? 估计后续是不会填坑了,古龙风云录也是挺烂的,河洛加油吧,曾经的所有作品都玩过,只能说最近两部真的是走下坡路,不知道未来会咋样。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然第三年体验不是很好,但是总体上来说还是值得一玩
可以选女主点赞!!不过第三年剧情崩的太厉害了挺可惜的
还是很喜欢这款游戏的,画风对口味,剧情也可以,很期待出续作啊
我是一周目选的绝境,刚才打到最后一战,小怪都比培养的队友强还玩你吗,没培养的队友2个打不过一个小怪,后面出的NPC都比自己培养的队友厉害,最后一战有个另外提示削减凌云血量道95%,以为跟其他任务的要求一样,打到95%血量,结果显示未完成,那你写你吗啊,纯属误导,吐槽完最后一战再吐槽整个游戏。1、作战时不能切换心法,是真sb,没见过哪个武侠类游侠作战时不能切换心法的。2、作战时只能在自己回合才能重新读档,敌人回合就不行?脑瘫设计。3、作战时间太长,动画太拖拉,动不动一个小战打你吗半小时一小时,最后一战打了1个半小时没打完,就没有个对面回合快进的功能?要是上班族玩,晚上9点到11点打了一场就完事了,只能说战斗制作太nt,学学意见风云录跟大侠立志传,起码能加快节奏节省时间。4、还有练功这个东西,动不动一本书要看三遍,耗费一天半时间,再加上补精力,补精力还要花钱,阁中学习时间一到白天就弹出来剧情,中间基本干不了什么事,更别提培养队友跟四艺了,而且功法伤害是跟资深属性成正比,后期功法就不一定比前期厉害。总之,浪费时间的垃圾游戏,只不过心疼花了钱才玩了这么久。
怎么说呢,目前玩到了第二年夏较,但感觉之后有点玩不下去,有点重复,而且剧情开始展开后感觉玩家的选择的自由度有点低,不是杀杀杀就是圣母,玩着真的很难受。本来玩这个游戏我就不打算纠结十年前的建模了,你这剧情自由度又比前几作低了不止一点,是真的有点玩不下去了,虽然给了好评,但我完全不推荐人买
主軸的劇情文本很動人,但是俠隱一心線,摯友跟戀人的成就不會跳,實在是很感傷,難道這就是任俠嗎
披着武侠皮的大杂烩缝合怪,玩起来真恶心
游戏外公告说的后续dlc啥的放鸽子就不说了,游戏内技术方面的视角锁定遮挡画面、剧情演出时人物卡顿/消失/水平旋转掉头、3D地图空气墙极多+人物碰撞悬空(甚至还有卡进桌子内出不来死档)这些也不说了,预期降到不看攻略的前提下体验一遍剧情,尝尝武侠+校园+二次元画风组合是个什么味道,结果一周目普通难度给我的回合养成体验就非常的差,明显感觉到数值+流程上的各种卡手,我甚至还需在不知情的情况下,提前备着下个月要用的钱或错开剧情事件占用的回合??? 这尼玛自己开荒是真的享福咯,8个小时内我的感觉就是:尼玛任务快到期数值差一点怎么办、哪来的狗屎事件打断我养成心流、对话选项这么多选啥很迷茫啊、什么叫这个七夕限定商品需要3k金币而我只有162?四艺比赛的问题答案你不在游戏内提示让我反复读档/游戏外搜答案?你问剧情武不武侠,什么剧情?心思全耗在月初锻炼月底差事精神不足、中旬习武未达习武门槛这些养成vs行动回合上了!!! 以至于后面不得不打开攻略跟着走减少回档次数,近些年别的游戏起码还有提升回合行动次数来提高容错率,战力building的队友技能/特性获得也不会因为你选错选项+战败而无法获得= = 越玩越觉得必须按部就班才能体验剧情和玩法,随自己心意就会一步错步步错,多周目还要达成对应成就才有冗余量,但这游戏单周目耗时长+新周目又没有新内容就很难绷,4年前的游戏用着十几二十年前的设计思路······ 养成是各种卡你的,玩法是一不小心就漏的,剧情是没体验到的,打折是没便宜到哪去的,不推荐,就这样。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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