
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
烂尾
快点开放阿凌的攻略路线!!!!!!!! 我才不是馋阿凌身子,我只是想给凌云前辈一个交代() 我只玩了一周目,分支选项看攻略选的,一路除恶务尽,最后走了大团圆结局。 如果就这一周目的体验而言,我愿意给高分。 但说句实话,对新手而言,前期不是很友好,我选的短兵,前六个小时纯坐牢,接个木师傅的支线被机器人按在地上摩擦,主线也是靠着红儿才撑过了前期(红儿真是白月光啊)。 听说拳和刀前期挺强的,可能是我这个流派的问题吧,但这确实是一个值得优化的地方。 说回游戏本身,第一年和第二年做的很好,第三年慢慢就有点赶工了(我没走苗疆线,听说更烂),希望后续能有更新、DLC或续作进行补足吧。
玩完第一遍根本不想玩第二遍。打架就打架,打架中间还一堆没用的对话和选项,感觉读了本很无聊的小说似的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the gameplay, batte style and the storyline...HOWEVER, the ending is too rushing. I hope there will be another development. And if possible please make an official english translation. Btw I recommend this game if you love hero's adventure or wandering sword....
河洛在群侠传之后出的一部比一部拉胯!失望
拉胯
不赖,续作快端上来吧
作为一部武侠作品来说,剧情整体非常切题而且比较完整。重剧情的话可能体验会比较好(战斗设计方面比较……嗯……不是那么好玩()。优点是文本角色塑造很好,尤其是主角的同伴,以及到三年上之前的剧情都有比较可圈可点的地方。顺便小遗憾是同性就不能走爱情线。 剧情方面有些小缺点是三年之后感觉剧情密度变小了,而且可能是为了完结故事,第三年故事整体走得略仓促,最终boss的人设也比较无趣。 但整体的故事还是中上水平(其实要是通关能给主角冥宫衣服换装也挺好的,冥宫别的不说主角衣服和立绘挺好看(不是
失望,不如侠客风云传半点。剧情量也不大,最后选择帮谁基本也没几场战斗不一样。
少有的我愿意玩二周目的游戏,上上学,练练武,和朋友师长爱人,磕磕绊绊的走过一年又一年,最后随手拯救一下世界。真的有玩女神异闻录的感觉。拯救世界不是目的,重要的是日常怎么度过。这也是我特别喜欢女神异闻录和塞尔达的原因,打怪从来不是目的,日常的精彩才是最让人陶醉的。上学练武这个题材真不错,希望再接再励,沿用这个题材做下去。风花雪月也不错,老师带带学生,侠之道要是有第二部,就让主角成为老师吧,去带学生
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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