
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体还可以,一些小瑕疵也可以理解为年代通病。但你这个战斗不给倍速我很好奇是怎么通过内部测试的?人少也就罢了,后面一老堆人的场景看这一堆小怪轮流刮痧疯狂磨时间真的是人能想出来的设计?
还是原汁原味武林味,这感动只有我们那一代人才能体会。 建议1周目玩最简单模式,不然战斗挺累的,战斗多堆怪严重。 记住:每过一个事件都要保存!保存!保存!
玩了300多小时,也算有资格对这个游戏做出评价了。人物2D画面还算精美,但3D画面还是略微棱角分明。剧情上讲了一大堆,但其核心无非就是对事物的看法是非黑即白还是求同存异,无论是楚还是段的路线都有些极端脱离现实,好歹有一心真结局,也算瑕不掩瑜。战斗上能使用的招式格子太少,只有四个,练了那么多武功都无从发挥。双性别多人物结局貌似丰富,其实90%都在重复,为了那点成就却得花上不少时间,说实话有点不值当。最后,不知道是不是BUG,我都打出与石昆的悲欢与共结局了,但是不跳成就,读档重来还是一样,白花我那么长时间了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好感全满,走的中立线+救人,体验还好,但也能感觉到第三年的仓促收尾,遗憾在于其实还能打磨得更好,[spoiler]还有悲欢楼的坑至今未填[/spoiler]
最近被古龙喂了一口浓的,很难受。刚好看到河洛胜诉智冠,明白从侠之道第三年开始为何这么烂,但这一切不是玩家该帮你承受的,所以侠之道该更新了吧
国产游戏特有的垃圾时间,纯拖延,浪费音乐和题材,制作空洞乏力的剧情
买的时候就已经知道第三年口碑不太好,做好了心理准备,玩到第三年还是坐牢坐傻了,花了一年时间断断续续把第三年打完。今天终于可以卸载了。
前两年的学校生活还真行,练功、约会、出任务,音乐也挺不错,就是第三年开始剧情不对了
兄弟,再怎么说,也比活侠传强吧
一款售价98的游戏,游玩时间大概是40小时往上.我因为很烦战斗内容,所以基本上就是直接修改器平推上去的. 玩家差评的主要原因是因为其前两年的剧情挖的坑太多了,然后第三年结束的太突兀让玩家深感不适. 举例的话就是,第一年是质量效应1,第二年是质量效应2,第三年变成了龙腾世纪2.这种类似的感觉. 如果开发者真的有继续更新游戏的想法的话,我更希望能开二周目. 而二周目能继承一切东西,包括记忆,让玩家亲自去修复剧情中的一切遗憾.那这游戏估计就能算神作了.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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