
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首发入的,忘记给差评了
不推荐 ea就买的 知道三周年之后就一直搁置 还好没玩 没破坏第一第二年的快乐体验
玩法养成很好玩,但是,这个战斗系统,打太慢了,无法选择自动打也无法二倍速,好痛苦,玩不下去了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是侠客风云传之后我最喜欢玩的河洛游戏。虽然建模很粗糙,但瑕不掩瑜。(不过各花入各眼,我喜欢但你不喜欢很正常,买不买游戏还是要自己多掂量掂量哈) 我觉得玩下来带入感还是不错的,仿佛自己魂穿主角,三年刻苦练武+各种其余,最后避免了侠隐阁的分崩离析,粉碎了冥宫、朝廷的阴谋。虽然故事结尾差强人意,但我觉得剧情整体的起承转合真的很不错,人物塑造也很用心,像罗老板、唐师傅、令狐锦等许多角色的塑造都有合适长短的剧情做铺垫,许多配角的后续也有交代,给我感觉真挺舒服的。这一点不像某些游戏,人物都是出现一次就没后续了,玩到最后除了主角团和部分重要人物外,对其他人就几乎没什么印象,纯纯作为推动故事发展的工具来写。 而且通关后,我发现关于楚、段并没有必要争议那么大。段师傅很明显是一个有心理创伤的武者(最后被主角治好了一点点,开始试着改变自己了),恰好又武艺超群,所以对侠之道世界的影响很大;楚师傅则是认为人有很多可能性,但死人就什么可能都没有了,所以追求不杀,给恶人改过自新的机会,恰好和段师傅一样是个武艺超群的角,所以同样对侠之道世界的影响很大罢了。他们不是圣人,只是有缺点的武者而已。他们面对自己的理念难以解决面临的问题时也会迷茫。可他们已是最强,身后还有许多追随者,所以即使迷茫,也得硬着头皮走下去。我感觉楚段二人塑造的挺好的。 不过话说回来,在武侠世界,如果武艺不强,也不会有多少影响力吧。唐师傅、木师傅等三观没什么问题的师傅在游戏里也很多,只是恰好不是最强,比楚段稍逊一筹。我想这样安排也是为主角发力留下空间吧,最强的两个人物相对极端,主角则该杀就杀、该救就救。然后经过三年历练+天赋异禀,最后单挑打赢他们直接站在侠之道世界的巅峰。 南飞锽的理念也不像许多论坛上贬的那样不堪,他只是武艺没那么强的楚师傅罢了。但他以武止战的理念不吹没问题,也不至于踩的那么狠吧。虽然武艺不强时追求不杀似乎是挺天真的,但没有哪个武者生下来就立于武林之巅,也许假以时日,南飞锽就是下一个打遍天下无敌手的白梅也未可知。更何况,有种说法不是说武侠是成年人的童话吗?有一位这样天真的角在主角团里,我觉得挺好的。
剧情:其实游戏整体的剧情还算可以,有些地方确实让人感动、印象深刻,诸如宫紫痕、剑鬼、何长瑞等配角的剧情算是相当出彩。但是!因为游戏本身的缺陷,又臭又长的过场动画、加载动画,数不尽的重复无聊的枯燥战斗,一次又一次打断了剧情沉浸感,前两年的剧情基本是一字一句看过去的,到了第三年,大片大片的文字对话,读起来枯燥乏味,我是来玩游戏的,不是来读小说的,体验感相当差,除了个别有意思的剧情慢慢看了下,其他基本全部加速跳过了。 游戏性:极差!太多太多的重复操作,为什么制作组不愿意出一个自动战斗?技能动画又慢又无聊,各种技能功法的搭配也没有太大深度,养成过程也是枯燥无聊的点点习武、锻炼,实在是没有太大乐趣。 画面:无力吐槽,技术力太差劲,为何非要做3D?本身就是个剧情向游戏,有大量播片内容,但是角色建模又丑到离谱,实在是没眼看。立绘效果倒是整体还可以,算是勉勉强强救回来一点。一开始如果全部做成2D,甚至像素风都比现在这样好,甚至可能还有更多时间打磨剧情和玩法。 整体节奏:也很差,各种重大事件没有一个明确的时间表,导致你正准备好好培养角色或是拉一下角色好感度的时候,突然就来了个任务,玩家的整体游玩节奏是被拖着走的,玩的时候像是被牢笼框住,没有自由选择的空间,属于是教玩家玩游戏了。 但我最想吐槽的,还是这游戏的非常无聊且非常慢的过场动画、加载动画、各种动画。是为了故意拖玩家时间吗?你又不是点卡游戏,每次玩到投入,就要被打断心流,没有一个连贯的游玩体验是这游戏的硬伤。 总体而言:非武侠游戏情怀党,不推荐游玩。
感觉这游戏蛮无聊,武侠校园?不像武侠风格的游戏,也是我玩过河洛最不喜欢的一款游戏
几年过去了,赶来给个差评,烂尾确实辜负了玩家们对于河洛的期待
游戏做的很烂,不建议购买游玩
全是剧情杀的sb游戏,喜欢我主线剧情一堆锁血怪吗。我以为打过了,但是其实我没打过,嘉豪是我自己。
河洛言而无信
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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