
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉这游戏蛮无聊,武侠校园?不像武侠风格的游戏,也是我玩过河洛最不喜欢的一款游戏
全是剧情杀的sb游戏,喜欢我主线剧情一堆锁血怪吗。我以为打过了,但是其实我没打过,嘉豪是我自己。
作为武侠题材且剧情占比很多的游戏,文案的笔力其实挺一般的…游戏花了很多篇幅来进行价值观上的探讨,但无论从情节设计、内容深度还是文笔上来说,描写和刻画得都略显肤浅。 举例而言,我认为有探讨价值的议题是除恶是否要务尽。具体来说就是A鲨了B全家以后,B找A复仇的时候有没有必要把对方全家也打包带走。但是本游探讨的似乎是:B应不应该去找A复仇。。。 主角与主角的宗门作为正派而言活得是否有点太窝囊了,里面几乎所有NPC经历同门或者亲友被杀以后,居然能用“冤冤相报何时了”这样一个简单草率的借口断绝掉一切复仇的念头,这合理吗…… 主角团遇到反派和追随反派的人,无论对方杀过多少人,几乎都能用“恶人也应该有改邪归正的机会”这样的理由放他们一条生路。虽然游戏里也有少数支持死刑派的角色,但即使是这些激进派在我看来都有点保守了。。。 玩游戏的时候看到角色们总在我觉得完全没有争议空间的话题上进行讨论,以至于我时常怀疑自己是不是太混乱邪恶以及武德充沛了…… 此外,反派的几个势力为恶的动机也太浅薄了,几乎没什么逻辑可循。本游对不同立场的刻画几乎没有深度,所以看剧情的时候实在不建议带脑子。 只是作为养成游戏而言还有一点可玩性,但是其中的战棋玩法又有点坐牢。我是因为实在喜欢养成才玩这么久的……总之无论是剧情、养成还是战棋元素都有更好的选择。 优点是人物立绘经过优化以后实在是好看,本游白色系男可以说是百花争艳了(程墉也好看虽然不是白色系)石崑、阿凌、阁主和慕容旭真的好看得让人念念不忘(一开始还以为阁主有感情线、、、结果怎么是父亲辈的人啊!!画那么年轻了结果是可攻略角色的爹 好崩溃 好评是冲石崑给的,一开始觉得傲娇已经退环境了,但后来觉得我太装了❥(^_-)白毛武士头实在太可爱了!suki!! P.s.对于武侠题材而言剧情真的很重要,能探讨的东西也很多。河洛也是国内做武侠比较资深的工作室了,以后再有新作希望能好好关注一下文案和剧情的质量…以上。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性,人设,文风我觉得都很好,音乐水平大赞!个人觉得败笔是剧情割裂。例如前期把烟貘塑造成造毒即艺术的偏激科研反派,结果结局时突然自暴自弃,以毒术突破不了瓶颈为由稀里糊涂下场。还有就是尸人设定的更改,前期设定是残暴无自主意识,后面尸人群体的感情丰富,团结互爱都超过正道武林了。通篇来看游戏前期不断留悬念,后期稀里糊涂应对。前面两年评价那么高,系统,音乐,角色设定都已经有现成的了,如果第三年剧本不爆炸,这完全可以成为侠客前传后的又一佳作的,可惜了!
战斗方面:后期人数过多时一场战斗耗时太长,战斗过于拖沓,战斗地图过大加人多时更是让一场战斗十分漫长。剧情的话,中规中矩,感觉一般,没有太大的触动。但是对队友的额外剧情还挺有意思的。反正战斗系统就是一坨,体验感极差。
中式武侠游戏,却 一股日式的味道,河洛之前的美术哪去了。立设美术照搬《女神异闻录》,剧情任务照搬“中忍考试”,战斗是又臭又长,最无语的是程序bug,经历几场拖沓的战斗,一个对话黑屏了,导致全得重来,就这样吧,卸载了,没动力体验后续剧情,
让我两周来几乎每天都玩到通宵达旦的程度,非传统的水墨风画风非常棒,在战斗与养成玩法上也得到了我的认可。养成很简单,在侠客风云传养成基础上简单化,少了很多弱智小游戏,许多奇遇的期限也非常宽松,养成跟剧情可以做到两不冲突,各武器和流派也都照顾均匀,不会特别单一,还有四艺系统的辅佐。 第一次开始玩的时候,就感受到一股民工漫风,火影木叶村、死神番队团的既视感,上来先树立各个特点的角色。主线以一个侠道之争贯穿三年的剧情,比较二极管,能给的选择也是如此。但是第二年底的唐师傅的单人断后、第三年底众同伴的羁绊、宫哥的传承等等,都让我不禁再能体会到了泪流与热血的感觉,因为配乐的影响力很大,绝对是非常顶级的存在。 这个游戏绝对没有评价来的那么低,我个人而言还是很喜欢的。能放下褒贬不一和差评的偏见,亲自体验,也是一大幸运。 下面说说缺点和遗憾 有部分角色的剧情十分降智,比如上官师姐的好友升阶,玩的时候就非常想吐槽,这段上官家的剧情和战斗刻画我已经不想多谈了,有种过家家战争的感觉,看了上官师姐后续的七夕剧情更是离谱。。。 没有情圣结局,不能攻略多个对象。这一点跟在河洛的前作里真的是去其精华了,让人非常遗憾。 不能攻略阿凌,阿凌一出场我就喜欢上了她的立绘,白衣女剑侠与素面可人深得我心。 当时还以为净摘下面具就是阿凌,因为第二年的七夕跟阿凌喝酒之后加了净的好感,结果竟然不是。。 埋了很多坑第三年都没有补全,很多反派少了剧情刻画,比如烟獏、金丝熏等等人基本没有啥剧情,寥寥几笔带过之后就死了。 中立线阿凌被救后接段三掌的时候,忍不住骂起来了,一直在等一个主角帮忙的选项,结果看到主角一直在后面看着。。就是偏要硬等两个小孩出来说话。 第三年的剧情和文案明显有赶工的痕迹,第三年尤为的二极管剧情,楚就完全是死脑筋,不管做法有没有害死自己人,也要坚持一定要所有人都救。结局进展太快,总觉得中间缺了一段。玩到最终战就感觉非常突然,冥宫的反派突然就开始抒情,缺少很多剧情铺垫,不明所以。 最后想到,还有古师兄人呢,作为四艺传道人,第三年一天突然离阁然后就没下文了? 最后,制作组补全了中立线也算了一个完美结局了,但是幸好我没有玩楚线和段线的剧情,一周目直接救了木师傅走中立线,不然估计我也会玩的很难受。
这游戏的文案、三观有病的
河洛言而无信
前两年太多二极管选项,导致第三年的剧情莫名奇妙,还没爽起来就结束了,养成和战斗总体还是不错的,希望这个世界观能延续下去。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71K | 872 | 78% | $3.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $3.5M | 8.2K | 97% | $11.99 | |
| $403.2K | 1K | 90% | $14.99 | |
| $138.5K | 516 | 72% | $10.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 8.4K | 73% | $69.99 | |
| $18.2M | 37.8K | 82% | $19.99 | |
| $18.1M | 19.5K | 73% | $29.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $18.1M | 20.3K | 93% | $29.99 |