
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级好玩,游戏里3年,我也玩了3年,反复玩了好多好多遍,希望徐大不要把这个ip废了,快点出2,必买。
如果这个游戏没有狗日一般的第三年,那么这个游戏绝对能拿到90以上的好评 可惜不行,就是因为那SB一样的第三年的剧情,这游戏才会到如今的下场
打完了,感觉剧情里一堆魔怔人,最后还要给你云里雾里的一些对话。 打完才明白为啥当年因为没有加中立路线(也就是揍两个师父一顿的选项)导致一群人在骂,确实有种让你选翔味巧克力和巧克力味翔的感觉,而且剧情里面一堆让你想揍人的角色,最后你压根没办法揍,我明白可能是想给DLC留扣子,但是问题你最后没DLC了啊,工作室貌似都没了啊。 总之要不是我当年买的早,现在真的不推荐购买。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然但是,我想走一个自己的侠,而不是跟着两个二极管过家家
垃圾游戏关卡设计的条件纯恶心人 策划做关卡的时候死妈了 关卡条件奖励做的还不如手游 队友一碰就死设置不让死人 傻逼游戏跟侠客风云传没法比 明明可以不用给NPC队友的偏偏给队友恶心你,条件还不让死做游戏时候网游手游玩多了????
徐大,我不欠你了!
最新更新: 我錯了,我原本以為這遊戲從頭到尾都會很好玩,沒想到後半段開始,幾乎所有戰鬥,勝利條件僅僅是好看而已,總是莫名其妙又追加敵人,或是用戰鬥的方式來演出本來應該作成動畫的劇情,這樣就可以不用做太多動畫了,真的是非常偷懶...後來的這些戰鬥,也完全看不懂用意何在,人都打死了,又給我滿血復活,有打跟沒打一樣,是在耍我嗎???有夠爛尾,看來只有前段是真正好玩的... ================ 遊戲好玩,劇情也不錯,算是河洛的武林群俠傳後我比較滿意的作品,裡面也有不少小彩蛋,例如:鼓樂軒、未明樓,挺有趣~畫面也做得很細緻,有些地方景色真的很美! 第一周目,我不想看攻略,不想照著別人給的筆記去玩,我要走出我自己的俠之道。俠之道,確實讓人認真思考俠義到底是什麼,所選擇的每一步、遭遇的每一件事,都會影響遊戲的結局,就像我們的人生一樣,無法回頭,不論過程和結果如何,但求問心無愧!!! 也因為無法回頭,還有多樣化的劇情,讓這遊戲值得一玩再玩,我想我應該會玩個兩、三周目也不一定~ 不過終究沒有完美的遊戲~還是有些地方可以再改善: 1. 部分劇情會突然有沒配樂的段落,覺得有點乾,讓人分神 2. 戰鬥的鏡頭只有從上俯視的固定角度,沒辦法轉換其他角度看,挺可惜,而且戰鬥時若有敵人遠距離攻擊,因為在動作演示中是沒辦法旋轉鏡頭,完全看不到是誰被攻擊 3. 商鋪販售裝備,如果可以顯示目前裝備的數值對照,就方便許多 4. 主角每次抱拳行禮時,左手和右手總是穿了,沒搭上阿,看著很煩 5. 雖然這遊戲是以古代為背景,所以遊戲裡有不少文言文的部分是合理的,但這樣閱讀起來很吃力,沒辦法好好享受劇情 6. 精力恢復太慢了,導致基本功很難提升,想做點其他事情也不好分配 7. 主角的外型衣著實在是非常非常不起眼,跟其他路人同門幾乎長一樣,大亂鬥的時候都讓我找不到我在哪...到底怎麼回事...畫面的部分我唯一最失望的就這點了 不過這遊戲已經推出很久了,不知道我的建議還會不會被看見QQ"
一堆二极管,不想杀的人让我选,想啥的人没几个能让我杀的,好几个初生的东西想杀没安排的
游戏性,人设,文风我觉得都很好,音乐水平大赞!个人觉得败笔是剧情割裂。例如前期把烟貘塑造成造毒即艺术的偏激科研反派,结果结局时突然自暴自弃,以毒术突破不了瓶颈为由稀里糊涂下场。还有就是尸人设定的更改,前期设定是残暴无自主意识,后面尸人群体的感情丰富,团结互爱都超过正道武林了。通篇来看游戏前期不断留悬念,后期稀里糊涂应对。前面两年评价那么高,系统,音乐,角色设定都已经有现成的了,如果第三年剧本不爆炸,这完全可以成为侠客前传后的又一佳作的,可惜了!
我都不准备计较这二极管剧情了,第三年毫无节制丧心病狂的剧情杀还是把我最后一丝耐心消耗掉了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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