
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么时候把宽频分辨率给修了什么时候给好评
还行
这游戏现在玩的人好难受啊, 想自己摸索一套搭配过血月根本不可能, 辛辛苦苦组了一套搭配连人家无限流的脚后跟都摸不着, 根本没法通关血月难度, 最后还得老老实实找攻略看什么流派能通关, 但是每个角色的通关流程都是一模一样的, 要拿全皇冠就得一次次刷开局, 玩两局血月就没意思了 还不如玩困难模式, 起码自己的搭配能爽刷通关。 这游戏除非大改开局或者流派, 不然现在十分不推荐游玩, 太无聊了, 完全没有肉鸽的爽感。 还有现在的负面太恶心了, 就不能自选负面吗? 刷个开局得十分钟,有意思吗?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $2.8M | 6K | 82% | $19.99 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 35K | 91% | $4.99 | |
| $2.8M | 8.7K | 63% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 2.6K | 83% | $14.99 | |
| $10.1K | 55 | 75% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 119.1K | 96% | $4.99 | |
| $509.4K | 3.2K | 91% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
枪械和秘宝的搭配自由度很高,能玩出不少不一样的流派。角色各有特色,单人可以玩,多人开黑体验会更好,闯关的体验感做得到位,适合喜欢肉鸽刷刷刷的玩家
實在是受不了才留言的, 雷屬性在舊版本,本來就是跟必殺技流派息息相關。本來就不弱槍的手感也不錯。 冰屬性在深冬之目秘寶及神話配件支持下,可以做到安全輸出高頻觸發終點,配合花圈可以補血。 毒屬性的抗性減免及區域擴散,本來就是在子彈上限低的情況帶幫領團隊走向後期。抗性減免也是大家所需要的。 唯獨"爆燃",可以說是非常的弱勢。還會造成畫面卡頓。 上上版本增強"電容"已經讓本來就強的電屬性變更強,還幫本來就強勢的出血變更強勢了。 這次更新增加全玩家的生存跟冰屬性傷害,但是冰屬性本來重點就不是爆發而是生存。 與其更改祕寶的能力,還不如新增一些回復方式的祕寶,用新增的方式玩家在商店的機會會增加。而不是更改能力。 "到底甚麼時候要增強火屬性的平衡。爆燃根本就沒有可以搭配的祕寶" 開發者到底有沒有玩過自己設計的新難度。我指的是單人進去測試,太離譜了吧!
很不错的联机 Roguelite 弹幕射击,词缀组合的玩法很有乐趣,和朋友组队闯关一边打怪一边抢道具,游玩过程轻松欢乐
Das Spiel ist gut, aber je höher der Schwierigkeitsgrad wird, desto enger werden die möglichen Builds für einen clear. Hier würde ich mir mehr Balance und Variation wünschen. Auch der Metaprogress ist relativ schnell abgeschlossen. LvL 50 ist nach nur ein paar Runs erreicht und alle Chars sind freigeschaltet und max. level. Das wars. Die Builds für die Chars könnten mehr Liebe und Tiefe vertragen.
催更催更,啥时候出新角色啊,血月女,金毛双马尾傲娇女,还有个万能商人也是把
Good Game
在肉鸽里玩上暗黑刷宝了 地上一地东西捡都捡不完 内容有点少 dlc速速麻溜的上或者创意工坊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.