
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥♥
面白かった、間を空けると内容忘れそうだから一気にクリアした 音楽は聞き覚えのない曲が多く新鮮かついい曲が多かった ボリュームには問題あり、7時間ほどでクリアしたから値段を考えると若干不満
底冷えするような怖さと、複雑に絡み合うストーリー 「このゲームはただでは終わらない…」そんな予感に引っ張られて物語を進める手が止まらない 第四の壁を越えてくる仕掛けの数々は好みはあれど楽しめた
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W
Game's pretty good - story is engaging enough, presentation style was cool, and I found the characters' expressions to be above average, too. No major downsides here; here are the minor ones just for completion's sake (and, again, game is still good despite these): * none of the character lines are voiced, in any language * sometimes a cool mechanic is used, which was very neat - but then it only happened once or twice throughout the entire game ** [spoiler]changing "voice audio" to evade a specific curse[/spoiler] is only used exactly twice, and you see it coming a mile away the second time [spoiler](plus there's zero downside to leaving it at 0 after the first occurrence, since there are NO actual spoken lines in the game besides that specific curse anyway!)[/spoiler] ** [spoiler]actual choice to use or not use a curse on someone[/spoiler] only happens twice in the story ** having branching storylines where a choice in one of them affects the other is cool, but it's only seen twice (and one of these occurrences can be missed entirely) - if you want a game that has a lot of that, try 428 Shibuya Scramble So, no regrets playing this one.
真的是做得很不错的游戏; 虽然总体来说是靠对话,查询来收集信息,根据收集的信息做出抉择; 但很多互动都设计得很有意思,第一次玩真的很惊艳到我;每个角色的性格都很有意思,画风也不错;难度对我来说刚刚好,有些地方像脑筋急转弯似的,还挺有意思;虽然对我来说属于细思极恐的恐怖,但整体来说比较偏温情,围绕珍惜和放下。 还好还好,我喜欢的角色都还好好活着
wenoweno
现代版圣杯战争,还有好结局,十分喜欢
虎头蛇尾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $17.99 | |
| $343.8K | 1.1K | 95% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |