
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]好玩,个人非常吃这种怪谈背景的故事,总体夯[/h2] 画面上看配合音乐氛围感拉满,设计上突出了笔触会有像在看漫画的感觉,另外小澪和约子超可爱,剧情上应该算比较慢热的,越到后面几条线连起来越有趣,音乐也很出色,配合剧情带动情绪,把不同氛围的剧情补充的很好,有一点点恐怖元素,主要是氛围烘托的很好。总体十多个小时就能通关,流程稍短但剧情信息密度大,游戏中会给很多设定故事和文化背景,静下心来看会把你整个人都带进故事里。唯一不足就是没配音,导致好几段剧情表达不那么明确,而且也少了很多游玩体验,有配音我会称他为神作,真的非常可惜。
ParaPeak
面白いです!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $17.99 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很精彩的剧情,很新颖的玩法,很大胆的构思。恐怖氛围烘托到位且适中,适合我这样的胆子小玩家(友好),推荐种草!!!
很不错的游戏,剧情衔接的很到位,可以说环环相扣,而且角色的动机什么的写的都很不错,但是没有到极其出乎意料的程度,很多内容打到一半就猜得七七八八了,但是首先是游戏机制设计得很不错,可以转动的画面增加了游戏自主性,提升了恐怖感。但是稍微有点恐怖的地方感觉只有突脸,整个游戏没有什么太吓人的,就是很有日本民俗的感觉,还挺喜欢的
神作
能让人发自内心感叹“游戏是第九艺术”的佳作。 本所几乎最大化地利用了自己作为“游戏”的舞台,将meta元素和玩法紧密融合在一起;另外一个令人惊叹的地方便是游戏的叙事,通过剧情路线图和多线叙事,玩家能够在不同的路线中逐渐获取情报,同时不同路线的剧情还会彼此影响,以推动故事发展。 [spoiler]跟随故事发展,最后见证了一切的“我”会在指引人的引导下想起自己正是晴曼,而最初失去记忆的晴曼在视角上则与玩家是重合的,这点造就了很独特的沉浸体验!而身为晴曼却无法控制的那些部分也作为侧面补充了角色的设定和性格,[strike] 说的就是你,咒杀战神兴家彰吾 [/strike]当然还有亲爱的津诘警部www[/spoiler] [spoiler]另外,本所的角色都十分有个性,原画小林元老师画出的角色表情也在极大程度上构成了一大特色x或许正是因为这些有血有肉的角色和各种前后呼应的包袱,让这些算不上多么新奇的人物故事读起来不落俗套。而且故事当中的信息密集,虽然这只是一个十几个小时体量的游戏,但玩下来的剧情体验并不比那些大几十个小时的游戏要单薄。[/spoiler] [spoiler]另外一个我非常喜欢的地方是逐渐揭露的本所事变的真相,在我看来这也是这个故事最根源的底层框架……从最开始所了解到的作为怪谈的故事,非常有追溯民俗源流的层次感……在历史真相逐步揭露的过程中我数次想起人狼村探寻村子历史和传说的起源的部分,这样抽丝剥茧的内容无论在哪里看到多少次都会让人心潮澎湃![/spoiler] 虽然对于恐怖不耐受的我来说,开场兴家线的部分和约子逃离学校的部分都需要鼓足勇气才能挑战,但故事整体还是一个有笑有泪,充满了昭和风情的温情故事……总之,推荐一玩!
不赖
A game that I personally feel respects your time. Got a good story, great cast, and has some interesting gameplay/puzzles for a Visual Novel.
A good, occult themed visual novel. Recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.