
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
タイトルや雰囲気からホラーゲームだと思って避けてる人へ! 正直、興味がなくてもセールで安くなってたら買ってほしい。ホラーだからという理由だけで避けるのはもったいない! 実際に遊んでみると、ホラーというよりかなりミステリー寄り。 もちろん360°見渡しながら探索するシステムのせいで、「うおっ!」となるところはあります。でも、その驚かせ方も含めて演出としてかなり上手く使われていて、怖がらせるためだけの要素じゃなかった。 物語なので終盤に向かってどんどん謎が解けていくところ。「あれってそういうことだったのか!」って、それまでの情報がつながっていくのがめちゃくちゃ気持ちいい。 ボリュームもちょうどいいです。長すぎて途中でダレることもなく、かといって物足りないわけでもなく、最後まで一気に読める感じ。こういうゲームはこのくらいの長さが一番好き。 あとはキャラクターが素敵。クリア後に「この人たちの別の話も見たいな」と思えるくらいには好きになりました。
10/10 would recommend! Such a good story and characters, keeping you wanting to play more. Took 18hrs to complete and get all endings. I need more games like this!, every character is unique in there own way and brings out the mystery aspect when finding out what is happening through the who story and events. Love this game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.2K | 95% | $17.49 | |
| $1.7M | 5.9K | 88% | $17.99 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great story with a lot of twists. Amazing atmosphere and music. Good art style. The gameplay is pretty simple and the puzzles are easy but to be fair that's expected from a visual novel. Warning: There are a few jumpscares. So if you can't handle those this game might not be for you.
好游戏,就是流程有点太短了
在人狼村之后入坑的,如果说人狼村是一顿美味正餐,本所就是一份omakase,看着不错但是不顶饱,美术风格的确是很大的加分项,但是这个价位竟然连个配音都没有,也就还好bgm做的还比较有氛围感不然真的要给不推荐了,游玩体验上不同于传统avg的和场景交互玩法做的还比较有趣,恐怖氛围适中,有几个突脸还是挺吓人的,剧情方面几个咒主只着重描写了三位(差评),游玩前中期体验极佳,后期收尾比较仓促,给人一种明明还能续写但是工期到了随便糊弄一下赶紧结束的感觉,总体来说还是值得入手的一作
ネタバレを踏まずにやってください。気になったゲームは自分で体験するべき!
Oh, un jeu avec des évaluations extrêmement positives! Est-il pour vous? 1) D'une, si vous ne connaissez pas le genre, sachez que Paranormasight: The Seven Mysteries of Honjo n'est en fait pas un jeu. C'est une visual novel, un roman graphique. Autrement dit, il n'y a pas de "gameplay". Il faut juste cliquer pour faire défiler du texte (à peu de choses près). 2) De deux, la commu des joueurs de visual novels est du genre très enthousiaste. "Extrêmement positives" dans ce contexte n'a pas le sens qu'on peut lui donner pour d'autres types de jeu. Passons au jeu en lui-même : Les + : - au bout de 6h, on commence à être bien pris dans l'histoire. - le style graphique est sympa, de même que le lore, si on prend le temps de tout lire. - le jeu n'est pas trop long (12-13h) et il n'est pas nécessaire de refaire 15 fois chaque tableau pour avoir toutes les fins (ce qui est, à mon sens, le défaut rédhibitoire de la plupart des classiques du genre) Les - : - l'installation de l'histoire est longue: on s'ennuie parfois un peu pendant la première moitié du jeu. - l'ambiance n'a pas pris sur moi, du fait de certains personnages trop décalés par rapport au propos. - le récit est sympa, surtout si on aime le Japon, mais ne réinvente pas le genre de l'histoire de fantômes non plus. Au final : Si vous êtes nippophile, vous trouverez en "paranormasight..." une histoire de fantômes un peu longue à s'installer, un peu alambiquée, mais bien illustrée et user-friendly, qui occupera vos soirées pendant une semaine ou deux.
不错的游戏,尤其是美术我很喜欢,里面的人物是各有特色的好看,尤其是太太好美
[b]“My ♥♥♥♥ has led me places I wouldn’t even go with a gun”[/b] [i]-Shogo Okiie[/i] [hr][/hr] What I expected out of [b]Paranormasight[/b] was a detective mystery centered around paranormal events. What I got was: “Battle Royale: Cursed JoJo edition”. What I really got was: a 25-hour slog with no sense of pacing nor satisfying moments. [h1]Gameplay[/h1] It’s a visual novel, read through the novel part and click on prompts if you want some delivery to come first rather than later. The game also features small “branching paths”, under apostrophes because any branch that’s not the main narrative will see a quick 5-minute conclusion and no continuation. [h1]Story[/h1] Inside Tokyo, the Honjo area is said to be focus of paranormal activities, and the game will see cursed objects making their appearance in the hands of certain individuals along with the promise to fulfil something dear to them… The game is told through a “story chart” mechanic, basically a timeline where you’ll take control of various characters to see what each of them are doing in various points of this incident, many of them overlapping in time and place. [h1]X-Factor[/h1] Anime artstyle but with a much more paintly and comic-book feel to it. Atmosphere is nothing to sneeze at, muted colors, almost no music, film grain effects, and slow gameplay will make it feel like you’re taking an early stroll in a city that hasn’t woken up yet. [h1]Downsides[/h1] A lot of times characters act extremely stupidly out of character for clear plot convenience. Almost all choices are not choices, if given an option between “I agree” and “I disagree”, picking the latter will make the character think: (I disagree, but do I? No actually I agree) and have them picking the former choice anyways. A lot of random stuff happens for plot convenience, like oh a random thing could happen to a random person in a city with millions of people, and it happens always to the same cast of characters with no good explanation underneath it. Story starts off interesting, some people seems to be chosen at random to receive unique powers with unique trigger conditions as well as a promise to fulfil a major wish, and you would think it’s going to be a story about what pushes someone to hurt others to seek what they want, and them to investigate eachother and socially outmaneuver one another into being the one to trigger their power first, however, here it’s a tale about NOT ever using the very hook of the story and go for a different mystery altogether. As I already said, pacing is messed up, somehow all the “interesting” things happen in the first hour of the game, and the remaining 24 are just a slog of being drip-fed information that are neither exciting nor character-building. [hr][/hr] I can see what Paranormasight tried to do but it didn’t have the writing or gaming know-how prowess behind it to achieve its goals. I was about to give it a positive review only because I really liked the artstyle, but a visual novel that’s 100% story should at least have a speck of good writing, if not that at least have interesting characters, if not that at least have an interesting setup and execution, but this story has none of those, so I have to give it a negative review.
#PLAYTHATSHIT!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.