
Painkiller Black Edition includes the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villains.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Старая добрая игра но есть минусы : 1. Вылетает рандомно особенно в локации доки 2. Нету достижений Не получилось её пройти до конца увы ...
虽然听说过这个系列的大名,但没想到居然是people can fly的作品,后来做的《子弹风暴》也很出名。在那个年代,大部分厂商甚至毁灭战士本家都已经转向电影化演出的现代fps,而他们还坚持做传统fps,当然剧情cg还是有的,仅在每章开头。 与90年代走迷宫的fps相比,本作把找钥匙开门的环节全省去了,只需跟着屏幕正上方的指南针走就行,战斗全是关门打狗,越到后面同屏敌人数量越多,特别是一些宽阔的房间/户外,非常像英雄萨姆。 虽然没有复杂的关卡与谜题,但是本作不算换皮都有三十多种类型的敌人,造型千奇百怪,有西幻骷髅兵和亡灵法师、东方元素的忍者和武士、科幻生化战士和一战士兵等等;场景也是各式各样,有地下墓穴、中世纪城堡、现代城镇、军事基地、机械工厂等等,每一章都是全新的体验。 千万不要找秘密,秘密的位置不仅是藏的隐蔽,也特别难到达,经常出现需要跑酷才能到的地方,但本作既没有火箭跳这种快速位移的技巧,也没有慢走,就只能踩着非常容易滑下去的边缘来玩跳跳乐。 分尸效果做的不错,可以把敌人打的肢体乱飞,尸体消失前也能手动切割。 难度不低,血包给的很少(低难度保存点可以回血),敌人尸体消失后会爆出绿色的魂(最高难度没有),每个魂拾取后可以回一点点血,短时间内不捡魂会消失,每捡够66个魂就会强制进入恶魔形态,瞪谁谁死,大杀四方,注意控制魂量避免浪费。 本作的独特机制是塔罗牌增益,每一关设有不同的挑战任务,完成以后就能解锁对应的塔罗牌。塔罗牌增益分为常驻和临时两种,常驻的最多装备两个,临时的最多装备三个,每关可以启动一次临时增益,装上塔罗牌会消耗金币,卸下则只返还一半,金币通过破坏关卡里的各种物体来获取。 已打通的关卡可以重复游玩,但由于游戏比较古早,存档系统并不成熟,选关界面不是独立于存档外的,换句活说就是你选关只能每打通一关后才能选另一关,中途不能直接退到选关界面,想退出只能读档。 武器不多,本体一共五把枪,每把枪都有两种射击方式,共有七种弹药(初始枪不消耗弹药,榴弹和火箭共用同一种子弹),和其他古典fps一样无需换弹。 武器设计都很有特色: 初始枪就是游戏的标题piankiller——苦痛杀手,左键长按是旋转刀刃,属于近战攻击;右键则是把武器前端发射出去,定在某个平面上,然后前端和玩家两点之间连接着一条光线,敌人碰到光线就会扣血,也可以直接朝敌人或者可破坏物体发射前端造成伤害并回收,当前端碰到无法破坏但可移动的物体时,会立即收回并把物体往后拉一下,拉扯敌人尸体还能爆金币;还有组合攻击,在旋转刀刃时按右键,就会直接把旋转的刀刃射出去,不过攻击范围比看上去小。 第二把枪是必不可少的霰弹枪,而且是在spas-12的基础上把枪口魔改成双管,手感特别好,伤害高射速快,打boss时贴脸左键射击,boss血掉的很快;右键是发射冰冻子弹,范围很小,每次几乎只能冰一个敌人,但是被冻住的敌人会被一击必杀,先右键冰再左键射,完全是精英怪最严厉的父亲。 第三把枪是邪典味十足的木桩枪,单发伤害高,自动装填速度很慢,好玩的点是可以把敌人钉在墙上,木桩有明显的抛物线下坠,并不适合当成狙来打高处的敌人,此外,在一定距离外发射木桩,木桩会因为空气摩擦而燃烧,伤害会更高(这种世界观下居然还这么科学吗);右键是发射榴弹,组合攻击是发射榴弹后用木桩击中引爆,比直接爆炸伤害更高范围更,但是不好用。 第四把枪是加特林机枪,比较反直觉的是左键是发射火箭,右键才是扫射(设置里可以交换左右键功能),火箭没有抛物线,比榴弹好用;组合射击是发射火箭后,用机枪子弹射击火箭来加速,非常快。 第五把枪是手里剑发射器,右键则是化身杨永信放电,组合攻击是在长按右键放电的时候按左键,会发射出去大范围的电流,控制多个敌人,但耗弹量很高,慎用。 不知道是何用意,有几关属于难度限定,白日梦难度没有2-1、3-2、4-4,失眠难度会解锁3-2,噩梦难度会解锁2-1,最后创伤难度解锁4-4,却没有整个第五章。 资料片“杀出地狱”失眠难度通关 总共十个关卡,其中两个是纯boss关(有一个是噩梦难度限定,低难度打不了也无需遗憾,后一关就有三只boss的缩小版) 虽说只是资料片,但是完全没敷衍,每一关的敌人和场景都不重样。 新武器有两把,一个是步枪+喷火器,组合射击是按住右键喷火的时候按左键丢出燃料瓶,再用左键射爆。 另一个是螺栓枪,有点类似木桩枪,但左键是每次发射五颗螺栓,无下坠还能开镜,可以当狙用;右键也是发射榴弹,但是散射的十颗小榴弹;组合攻击也是右键射出榴弹后,左键螺栓击中引爆,成功难度比本体木桩榴弹的组合攻击还高… 最后吐槽一下,当我看到后续这么多作品而初代又这么良心时,就去研究了一下系列,没想到开局即巅峰,后面一部比一部拉胯(怎么做到每部的开发商都不一样的), 没有一部评分过70……而且不仅质量差,而且体量也小,每一部都当成资料片了说是,磕药过量16关也就算了,复活6关、救赎8关、邪恶复苏5关,真就演都不演了,画面也一点进步没有,不说真以为是民间mod。
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Навіть Павлик з Семеном зробили б кращу гру
Ja, ein Lieblingsspiel von mir.
Goated, mostly because its a boomer shooter AND you can play it offline. With local saves.
Стрелялка
прикольный шутер
Игра, конечно, крутая, но только если играть в такие игры впервые. Плюс физика игры оставляет желать лучшего.
Doom, Quake ve Serious Sam Aynı Bara Girerse... Bazı FPS oyunları sana siper almayı öğretir. Painkiller: Black Edition ise "Siper mi? O da ne?" diyerek seni yüzlerce iblisin ortasına bırakıyor. Bu oyunda hayatta kalmanın en iyi yolu sürekli hareket etmek. Durursan ölüyorsun. Koşarsan belki biraz daha geç ölüyorsun. Hikâye var mı? Var. Umursuyor musun? Hayır. Karın öldürülüyor, sen Araf'a düşüyorsun, melekler geliyor, iblisler geliyor, herkes birbirini öldürmek istiyor. Beş dakika sonra sen de "Tamam arkadaşlar, bahaneyi anladım. Bana silahı verin." diyorsun. Silah tasarımları ise tam anlamıyla akıl hastanesinden çıkmış. Bir tarafta kazık atan tüfek var, diğer tarafta şimşek saçan silah, roketatar, pompalı... Ama oyunun yıldızı adını aldığı Painkiller silahı. Kocaman dönen bıçaklarıyla iblis biçiyorsun. Çim biçme makinesi gibi çalışıyor ama çimleri değil, cehennem ordusunu biçiyor. Düşman sayısı bazen öyle bir noktaya geliyor ki ekranın yarısı yaratık oluyor. O an anlıyorsun ki oyun seni korkutmaya değil, bunaltmaya çalışıyor. "Acaba bu kadar düşman fazla mı?" diye düşünürken arkadan bir elli tanesi daha geliyor. Boss savaşları ise tam eski okul FPS ruhu. Devasa yaratıklar, dev arenalar ve bolca kaos. Bazıları gerçekten yaratıcı, bazıları ise "Bu kadar büyük olmasına gerek var mıydı?" dedirtiyor. Grafikler bugün için yaşlı olabilir ama sanat tasarımı hâlâ etkileyici. Gotik kaleler, mezarlıklar, manastırlar, opera salonları... Her bölüm farklı bir kâbus gibi. Üstelik fizik motoru dönemine göre inanılmaz başarılıydı; vurduğun cesetler etrafa uçuşuyor, objeler parçalanıyor. 2004 yılı için resmen teknoloji gösterisiymiş. Oyunun tek sıkıntısı bazen gizli eşyaları bulmak için haritanın her köşesini didik didik gezmen gerekmesi. Son yaratığı öldürüyorsun ama bölüm bitmiyor. Meğer haritanın öbür ucunda "Ben burada unutuldum." diyen tek bir iskelet kalmış. Black Edition ise en mantıklı sürüm. Ana oyunun yanında Battle Out of Hell genişleme paketini de içeriyor; yani tek pakette daha fazla bölüm, daha fazla iblis ve daha fazla kaos sunuyor. Sonuç olarak Painkiller: Black Edition, eski okul FPS oyunlarının neden hâlâ sevildiğini kanıtlayan yapımlardan biri. Sürekli hareket, tonlarca düşman, yaratıcı silahlar ve sıfır fren. Beynini kapatıp reflekslerini açıyorsun; gerisini oyun hallediyor. Puanım: 9.5/10 Bu oyun sana taktik öğretmiyor. "Önüne çıkan her şeyi vur." Ve garip olan şu ki... Bu plan gerçekten işe yarıyor.
Better than Serious Sam Yeah I said it, Painkiller is better than Sam I am, its level design and enemies is far more varied, and change level to level, weapons have their own situational use with different alt fires and are still useful end game. The levels themselves don't get stagnant like Serious Sam and often end at around 20 minutes at most instead of pressing S to win constantly. The only thing that this game struggles with is its save system and story. The story told through cutscenes is very bad and is an afterthought, you don't really need it to enjoy the game to me it should have been something like Quake's slip gate story of travelling to dimensions. The save system rubs me the wrong way. I thought that once you beat the game everything would remain unlocked, nope you need a save file. Also if you exit to the menu from a level and reload back in you will get all the painkliier dlc weapons as well for the original Painkiller. So keep a maual save at the beginning of each level just in case. Finally this is a nitpick I miss the Resident Evil voice of 'PAINKILLER' from the original menu start up.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4K | 587 | 92% | $7.99 | |
| $111.4K | 374 | 83% | $5.84 | |
| $111.4K | 396 | 91% | $15.99 | |
| $111.4K | 1.3K | 82% | $2.99 | |
| $111.4K | 362 | 88% | $14.99 | |
| $111.4K | 1.4K | 89% | $5.99 |