
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought it when it was in like 0.1.2.1 or something like this. Back then it was buggy as hell. It felt like a pulp of features mixed together with no solid project in mind. But I wanted to like it, so I decided to wait for the full release, with way less bugs, more content and especially a better tutorial which shows exactly how this game works. I was happy at first when 1.0.0 was annouced, but I quickly noticed that almost nothing changed in terms of my complains. This game is a mess. And my biggest complain is that it feels like the author has ADHD and randomly created a very detailed feature, without explaining it anyhow. For example, something that simple as talking to NPC, I have no idea what's going on there, and the game doesn't explain it either. I can easily tell that this game is unreasonably deep in some mechanics (like a talking to the NPC mentioned earlier) and at the same time straight up shallow in some other places. In my opinion the tutorial should be a few hours long, like a campaign that guides you through every mechanics this game has to offer. Not just a basics of scavening, even if that's the main core of the gameplay. I can't recommend it at it's current state, IT STILL FEELS LIKE AN ALPHA VERSION. But I put huge hopes in this project and will try it again some time later. I hope my review will change next time.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 635 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你现实还没上够班,那你可以继续来这个游戏里面体验什么叫做“钱难赚,屎难吃”。
There is still a lot I have yet experience in this game, but after nearly 50 hours I feel confident in recommending this game. Its got everything I have wanted in a space life sim. I really like the character creation system. I am attached to my ship in a way I wasn't expecting. Every time I upgrade a component or expand my rooms it feels like an accomplishment. The starting gameplay loop that I have been doing is super fun. There are a lot of things to pay attention to on your ship and it may feel overwhelming to some players, personally I like it. I would say check out some gameplay videos to see if it piques your interest, if it does its worth buying.
Чудова ігра, слідкував за нею вже декілька років. І недавно вирішив купити. Стільки всього добавилось. Ті ж самі міжпланетні перельоти чи майнинг. І це я навіть не прощупав в повній мірі майнинг та космічні бої на Церері. Рекомендую кожному любителю космосимуляторів, та будівництва кораблів
Oh I'm gonna put so many hours into this one
ゲーム内で24時間過ごすのに現実のプレイ時間24時間かかりました 最高!!
Nice
One of the best atmosphere games i have ever played. Really good depth too.
# Ostranauts – Mein persönlicher Firefly-Simulator Selten gibt es Spiele, die mich so fesseln wie **Ostranauts**. Ich würde es am liebsten als meinen ganz persönlichen *Firefly-Simulator* bezeichnen. Nicht, weil es *Firefly* kopiert, sondern weil es dieses Gefühl erzeugt, mit einem mehr oder weniger klapprigen Schiff irgendwo draußen im All unterwegs zu sein und seinen Lebensunterhalt mit Jobs, Bergung und manchmal auch ziemlich fragwürdigen Entscheidungen zu verdienen. Dabei wäre das Spiel bei mir beinahe durchgefallen. Der Einstieg ist sperrig. Die Grafik wirkt zunächst unübersichtlich und ich hatte ehrlich gesagt keine Ahnung, was ich eigentlich tun soll. Irgendwann musste ich mir Tutorials auf YouTube ansehen. Und dann hat es **klick** gemacht. Plötzlich verstand ich, was hinter dieser zunächst komplizierten Oberfläche steckt. *Ostranauts* ist keine klassische Weltraum-Simulation, bei der ich von Mission zu Mission fliege. Ich muss mich um mein Schiff kümmern. Energie, Sauerstoff, Nahrung, Reparaturen und Geld sind keine Nebensachen. Sie entscheiden darüber, ob ich meinen nächsten Ausflug überhaupt überlebe. Und mein Schiff ist dabei nicht einfach irgendein Fahrzeug. Es wird zu meinem Zuhause. Zu meinem Arbeitsplatz. Und manchmal zu dem einzigen Grund, warum ich überhaupt noch lebend zur Station zurückkomme. Einmal habe ich ein Wrack ausgeschlachtet und dabei meine eigenen Energiereserven ziemlich gründlich ignoriert. Irgendwann saß ich im Dunkeln mitten im All. Dann fand ich in dem Wrack eine kleine Batterie. **4.000 Watt.** Ich reparierte sie, baute sie ein und machte mich auf den Heimweg. Während des gesamten Fluges sank die Energie weiter. Ich rechnete eigentlich schon damit, dass ich irgendwo im All stranden würde. Als die Heimatstation endlich in Reichweite kam, standen noch: **84 Watt.** Das war keine Energiereserve. Das war eine Punktlandung. Und genau solche Geschichten sind es, die *Ostranauts* für mich so besonders machen. Ein anderes Mal habe ich aus Versehen meinen PDA verkauft. Anschließend wurde ich von der Raumwacht kontrolliert und bekam eine Strafe von 15.000 Credits. Was macht man in so einer Situation? Nun, mein Charakter überwältigte den Beamten, zerlegte anschließend das Patrouillenschiff und wollte die Einzelteile auf dem Schwarzmarkt verkaufen. Natürlich ging das nicht gut aus. Ich wurde festgenommen, bekam erneut eine Strafe und durfte schließlich wieder gehen. Die Ironie dabei: Die Materialien aus dem Patrouillenschiff durfte ich behalten. Am Ende hatte ich durch diese völlig bescheuerte Aktion mehrere hunderttausend Credits verdient. **Illegal? Ja. Dumm? Absolut. Profitabel? Aber sowas von.** Und genau dafür liebe ich dieses Spiel. *Ostranauts* erzählt mir nicht ständig, was ich erleben soll. Es gibt mir Systeme und lässt mich darin herumspielen. Ich kann Wracks ausschlachten, Schiffe umbauen, handeln, arbeiten, Beziehungen aufbauen, Schulden machen oder mich auf ziemlich fragwürdige Geschäfte einlassen. Im sogenannten Boneyard liegen die Überreste alter Schiffe herum. Ich nehme nicht einfach das nächste Upgrade aus einem Shop. Ich fliege hinaus und suche danach. Vielleicht finde ich einen brauchbaren Generator. Vielleicht ein wichtiges Ersatzteil. Vielleicht ist alles Schrott. Und irgendwann besteht mein eigenes Schiff aus den Überresten anderer Schiffe. Dadurch wird es fast automatisch zu einer Sammlung meiner eigenen Geschichten. Natürlich hat *Ostranauts* seine Schwächen. Die Lernkurve ist steil. Der Einstieg könnte deutlich besser sein und wer ein Spiel sucht, das einem ständig sagt, was als Nächstes zu tun ist, wird hier vermutlich sehr schnell frustriert sein. Aber wenn man sich darauf einlässt, passiert etwas Besonderes. Aus einem zunächst sperrigen und komplizierten Spiel wird eine unglaublich detaillierte Weltraum-Simulation, in der selbst kleine Fehler plötzlich große Konsequenzen haben können. Und genau deshalb würde ich *Ostranauts* jedem empfehlen, der Spiele mag, in denen nicht die Entwickler die besten Geschichten schreiben. **Du schreibst sie selbst.** Für mich ist *Ostranauts* deshalb eines dieser Spiele, bei denen ich nach einer Spielsession nicht einfach sagen kann, was ich gemacht habe. Ich habe eine Geschichte zu erzählen. Und manchmal beginnt diese Geschichte eben mit einem verkauften PDA, einem gekaperten Patrouillenschiff oder 4.000 Watt, die eigentlich niemals hätten reichen dürfen. **Klare Empfehlung.**
The game is kind of rough in the beginning but once you get the basics down it is chill
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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