
Spiritus Astrum is a persistent, open-world roleplaying sandbox with multiplayer support. It features an infinite, procedurally generated universe which players are free to explore without restriction. Spiritus Astrum is more than a game, it is a world.
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About
Spiritus Astrum, or "Spirit of the Stars" is a persistent, open-world, roleplaying sandbox, with multiplayer support. It features an infinite, procedurally generated universe which players are free to explore without restriction.
Spiritus Astrum is an indie title created by a single developer, passionate about games.
Solar systems, Stellar phenomena, and planets, are realistically scaled, and players can land and explore, craft, and build at their leisure, using a variety of spaceships, vehicles, and tools.
Spiritus Astrum is designed around emergent gameplay, with randomised NPC's, quests, enemies, and resources.
Combat in Spiritus Astrum is optional, the game features diplomacy, trading, and stealth in addition to combat. Conflict between players is not allowed, players may work together to explore or build, but may not engage in coflict. This encourages a cooperative, roleplaying atmosphere.
In addition to customising their characters appearance, players can choose traits and a background for their character. They can be a trader, a diplomat, an explorer, a war veteran, and more.
The game features "life simulation", players will need to eat, drink and sleep, in addition to training their various skills.
The Skill system is also dynamic, over-training some skills will reduce others, this prevents the "grind" often seen in other games of this type.
In Spiritus Astrum, players may live a true "virtual life". Players can purchase apartments, land, build homes, and even own their own ringworlds or entire planets!
Players can spend their time travelling the stars on board their ship, living within a densly populated city, or exploring vast worlds alone or with AI or human friends.
Spiritus Astrum is persistent, the players actions and choices matter, and will affect how NPC's and factions perceive them. If the player has a positive relationship with an NPC, they may agree to join your crew, or give you a discount on store purchases. However, with a negative relationship, they may not talk to the player at all!
In the future, Spiritus Astrum will also feature the ability for players to create their own stories to share with other players, and the ability to use the games tools to create unique enemies, weapons, and items.
Spiritus Astrum is more than a game, it is a world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
So the other reviews are right about one thing, there's quite a few bugs.. But i discovered like 8 bugs the developer has fixed with my feedback.. The dev is very responsive and definitly loves this project, Also it's cheap in early access and i'm sure the game will improve. Instead of leaving a negative review i'll share a positive gameplay experience i had: I commanded the vanguard (Our home ship in freeroam mode) and mined a few asteroids, then I found an alien world and personally boarded the shuttle in the cargo/hangar bay. I launched into space and entered the planet.. struggled a bit to pilot but managed to land next to a settlement where i bought things from a npc. My shuttle was parked nearby so i took some time to explore the world.. It was lot of fun.
While I absolutely love the idea and concept and do not care much for graphics, I can not recommend this game even if they pay you to play it. It runs worse than Cyberpunk 2077 on high despite its graphics, its absolutely FULL of bugs to the point of being unplayable and the UI is beyond terrible. It is a shame that I have to write this review because I think that it has some soul. I will be glad to change my review in the coming years when/if this game gets fixed and to a point of playability.
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Languages: English
I love the concept, but it runs like hot garbage and my PC isn't something to be sniffed at. Needs at least 2 more years of hard development before it should have even been considered for release. I'll check back in a few years time.
I respect the one-man Devs that actually try and create a game, the game itself for me at least wasn't playable that much but I'll try again later and some other time after updates ,congrats and good luck!
I will give positive review in advance, right now game is barely playable. But it has potential! Core mechanics, variety and immersion is on good level, but sadly, due to huge amount of bugs you cant really enjoy them. I really hope that most gamebreaking bugs will be fixed soon, good luck with it!
There is ALOT going on here... It is occluded by some very proprietary operability. I don't want to use the word "janky" because well, it's not. However, it needs some polish on the outside. On this inside, it is respectably deep yet hard to figure out. The manual IS emphasized for the game, and that IS appropriate. It's just been a "country minute" since I have had to read a manual for a game, but ya know what!?! I MISS THAT! I want DEEP technical jargon and functionality! This show/game MUST go on! As another reviewer said, "this has SOUL." I am recommending it right now for a couple reasons. 1) The Dev said he would refund anyone who wanted it because of "bugs." 2) It's different and reminds me of an inspired "all-in-one" space game by a young man named Derek Smart many moons ago.
It has a lot of potential, mark my words if it continues on a good path it will become the greatest space simulation game.
I had issues getting going but the dev is very helpful. He fixed a couple things with in a few minutes of me pointing them out. I have not had much time on it yet. But the fact he is so active and made the game free while it is being worked on says a lot for their focus on the game. It gives me starmade/empyrion vibes and I have hope for its future.
pretty cool concept. It is buggy as hell though, especially with the buttons not working so id say give it time to cook and it will easily surpass other games
Selling now
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 3.3K | 77% | $19.99 | |
| $10.1K | 41 | 46% | $7.99 | |
| $489 | 2 | 100% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 120 | 92% | $0.99 | |
| $1.3K | 78 | 77% | $0.99 | |
| $1.3K | 65 | 69% | $0.99 | |
| $1.3K | 69 | 77% | $0.99 | |
| $1.3K | 69 | 57% | $0.99 | |
| $1.3K | 55 | 60% | $1.49 |