
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Start game > It asks you to enter your pronouns > Refund.
The game needs serious work. How do you ship 1.0 with broken need meters?
The game's engine creaks beneath its own weight, but the concept is compelling - space is big and uncaring, you are small and prone to dying due to hypoxia, and the game will do its best to simulate everything surrounding the two meeting. Salvage has its excitement and shipbuilding's results are undeniably satisfying, even if the process is agonizingly clunky. Given the game's promise I had been quite content to patiently watch it slowly develop as the years rolled by. Some day the AI would no longer be a narcoleptic mess, the UI would no longer be the biggest adversary, and the game would, y'know, [i]work[/i]. No more crashes or grinding lag from one of a dozen different things breaking in the background. Then I got the announcement that the game had hit 1.0 and full release! 🚀 Waow, exciting! I [i]broke into laughter[/i] at the absurdity of it. I have no idea what must have possessed Blue Bottle to release if not desperation, but if so they're certainly not copping to it. From the patchnotes released today: "[b]While we figured there would be [i]some[/i] pain points revealed with launch, I think we significantly underestimated just how many there were.[/b]" Given I knew that full-well as a simple player, I cannot fathom how the game's developers could be surprised. Rather, it reads to me as 'sorry you're so mad,' and the gall of it is part of what motivated me to write up this review in the first place. The game's release as what purports to be a full 1.0 product is disingenuous at best, and gives me great pause with respect to the odds of the continued support of the game and its prospect of ever [i]actually[/i] being finished, rather than remaining a janky mess. I'm still content to wait the years I think it will take to get it there, but I'm no longer confident that will come to pass. New players should know what to expect when buying in, and it is definitively [i]not[/i] a finished, polished experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is special in the same way that Caves of Qud is special. It's so complete and has such a clear vision of what it is trying to be that when I encounter a bug I think to my self Is this a bug or am I just not living up to the games expectations.
I want like game. Like dev other game many much times. Even though want like game, I no like game. Game obtuse. Even obtuse not good enough word and it one of biggest words. UI make you hate self so bad! Make you think it on purpose. Why ship smoking? WHY SHIP SMOKING?! TELL ME HOW DO ANYTHING!!
The game has a lot of potential but the Quality of Life isn't there. It feels rushed putting this into 1.0 whenever you have so many core mechanics that feel super clunky. I'd recommend that the developers play one play through where they kind of wander around and do beginner salvaging for a while and take note of all the little inconveniences in the game (or if they think they can't do that without speed running omega strong gear, they get someone else to play and they watch). For example, when you set a task and try to go do something else briefly (say you need to go get food or water at a kiosk or a derelict) and you walk out of you air lock in the common sense manner (waiting for the airlock door to close so you don't lose pressure) your character will take control anytime you idle for more than 1 second while waiting and barrel through the airlock releasing all the air in your ship while trying to reach the task you had set and walked away from. THE WORST PART IS! The character is NOT in Autotask mode and will keep going back to it until you cancel it (because you can't pause it)! A smart person or a dev might say to this "just go to the roster and prohibit the character from opening the airlock", guess what! That means that I cannot open the airlock either! or If you are trying to expand your ship using the walls, floors, and conduit of a derelict when you set a task of installing the components, the character takes one. piece. at. a. time. back. and. forth. forever. That gets really old. really fast. and if you want to speed it up by manually picking up every. single. tile. you have to click an average of 3-5 times for every single tile. Once you move to the tile, once to select the grid, once more to select the tile (or spam click until the "lottery" layers give you the floor tile), and another time to select the "pick up" button. or If you want to find someone for a goal and it brings you to the social app. You find the person, then select their location, you're 1 tile outside of your ship so you can't access your docked ship's NAV map. You have to then close the PDA, go into your ship, go to the goal, go to the person, then go to their location, and finally... their location can't be found. At this point you have 2 or 3 options, you can get everything ready to undock your ship and travel far enough from and visual or radio obstruction to then go through the whole process to find the person's location again and finally... you still can't find them on the map or thru the hailing system. They are gone. They have ceased to exist. The last option is to wait, seemingly indefinitely for them to come back to what ever station/system you are in. The cherry on top is that everytime you go to the social app, you have to re-find the person everytime and there is not search bar. You have to scroll through everytime. And it doesn't put you at the top or both of the list, it puts you in the middle so you have to search twice to find a person. Scrolling your mouse skips along the pages so you don't even know if you have passed them already (I will note that there is a scroll bar but why can't I use my mouse scroll???). These things are all CORE mechanics that you WILL use throughout the entirety of your play through. Why are they still not fixed? And this is just the tip of the iceberg there are SO MANY systems that rely on the examples that I used. In effect, this is like building a house and not pouring the foundation so the house is crooked and leaning to the side.
游戏看起来不错,很有意思 不太知道背景设定,但是地面上的指示标什么的都用的大大的简体中文,也不是日文字啥的,估计是中国航天振奋人心了。 但是没有中文,给不了中评只能给差评了,希望游戏作者能尽快增加中文。 实在不行,招安民间汉化组也不是不行啊。 The game looks great and seems really interesting. I'm not too familiar with the backstory, but the in‑game signage and markers on the ground are all in large, clear Simplified Chinese—not Japanese or anything—so I'm guessing it's riding on the excitement around China's space program. That said, there's no Chinese language support in the game itself. I can't give it a neutral rating, so I have to leave a negative one for now. Really hope the developer adds Chinese support soon. If that's too much trouble, commissioning an unofficial fan translation team would work just fine too.
Oh my God it's so frustrating just how awful this game is because it could really be something special. Put in about 53 hours since 1.0 in the last few days, and for the most part I thought things had really improved significantly since I played in late 2024, but it's just not worth the frustrations. This should not have been released, and I refuse to believe the developer doesn't know that. So why? Running out of funds and need to push it out to get another round of suckers? Authority/Pirate ships will randomly try to dock with you which is fine and adds some excitement. However what is NOT fine is that they blast towards you at ridiculous speeds and dock with you while travelling >100 m/s which obliterates both of your ships. I had to reload a save 10 times trying to maintain a relative velocity with the authority ship below 100 m/s just so they could dock with me. One of those times I managed to do it and the NPC just stood on their bridge for 5 minutes doing nothing. So, I requested undocking permission, which was granted, but after trying to release clamps they walked up to me at my navigation terminal and identified me as a criminal. Reload again, and again, and eventually able to show them my license and go about my business. AI crew is still absolutely and despicably abhorrent. Hygiene low? Better brush my teeth. Oh - oops I'm wearing an EVA suite in a vacuum, silly me I'll go back to work. Oh hygiene is still low, let me walk back to the same spot that I just failed to brush my teeth at and try again. Nope still in an EVA suit in a vacuum. Well, back on the ship with perfect atmosphere I'll try brushing my teeth. Damn! I am still wearing a helmet, guess I'll suffer. Comfortable bunk in the ship, accessible and available. Crew will be standing NEXT TO the bunk and decide to walk to the air lock (which is pulled to a vacuum) without a helmet and sleep on the floor. Perfectly fine when controlling the crew and forcing them to use the bed. Otherwise all psychological and physiological needs were met with this crew member after manually intervening - until I decided to have the captain sleep, and fast-forward 6 hours. Suddenly they were just having a miserable existence and wanted to quit. Well, they got locked in the airlock and the turbo pumps suddenly and mysteriously turned on and slowly suffocated, so at least there was a good ending. Eventually flying to Venus with torch drive, trash AI pirate attempts to intercept me - probably a coffin or something. Can't catch me, but after a couple hours and having gone from 100m/s - >100km/s relative to OKLG they are still chasing me. How can they have that much N2 (IR sensor shows no reactor)? Given up on this save as I know that once I reach drift phase they will eventually catch up, travelling at some insane speed and just slam into me anyway. Restored He-3 tank while in transit, also one of the pellet feeders. He-3 went from 2000Kg to full and after that no longer losing any fuel despite reactor running at full flow and still burning. Great time. Loaded up that save after a day and hit with mortgage for my ship as it was 00:00 on 9/1. What's this? Also a mortgage for 00:00 8/1? That's before the start date on the damn game. Just save yourself the pain and frustration and steer clear.
Clips, videos, and the wiki all show there is more to the game rather than just salvaging derelicts outside the starting system, but the tutorial and 22 hours of gameplay don't show that there is much more than that.
They did the whole gender-nonsense, as if everyone gets to space and goes trans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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