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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Zelda-like中的GOAT [/h1] 与其说是在玩游戏,不如说是在参与一幅长达数十小时的浮世绘卷。卡普空在那个人人都追求3D写实的年代,反其道而行之,用和纸纹理、粗犷的浓墨线条和绚烂的樱花特效,构建了一个独属于东方的浪漫幻境。当每一处枯木逢春、大地回绿时,那种视觉上的生命爆发力,至今没有作品能出其右...
This game is amazing, I am so sad I missed out on it for so long Edit: Just beat the game absolutely fantastic and I genuinely teared up in the ending. Also FISHING SUCKS but I did 100% the game as well
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don’t mind casual games, but this is more like a hostage situation with a tutorial box. Absolutely everything is a ♥♥♥♥♥♥♥ lecture. This is a handholding simulator for 8-year-olds I often hear that people compare this game to the Legend of Zelda series, which is insane. Almost every Zelda game is fundamentally about player agency, experimentation, and exploration being at the forefront, but this is not. Sure, in Ocarina of Time, there's Navi, but she doesn't even come close to the level of annoyance that we see here. This is definitely a game aimed at kids, but even so, having a huge arrow pointing in the direction of movement is still too much, even for a child. Even kids deserve dignity, you know. I also dislike dogs.
PS2 2006 : L'éveil. Wii 2008 : La réalisation, l'artiste au bout du nunchuk. PC 2026 : Souvenirs, nostalgie, amour profond et indestructible de ce jeu légendaire. Can't wait l'EHPAD pour me terminer sur ce jeu une dernière fois.
I own this on 3 platforms, so my steam playtime is my lowest by far. This is simply one of the best games ever made; every single frame is crafted with love & passion, and it makes for a simple, clean and engaging little exploration, puzzle & challenge game. The brush mechanic is kind of revolutionary for its time, and the way it fits so seamlessly into the artstyle and gameplay is wondrous. Everyone should play this.
This game is so beautiful and so good, absolutely a must-play for anyone who loves gorgeous and narrative-rich games brimming with heart and soul. Replayed it here from numerous playthroughs back on my ps2 and it still holds up so well.
Issun ruins the game tbh, sick of constant text cutscenes that basically need to be skipped if you don't want to get an additional 20 hours of gameplay for the cutscenes alone. What truly set me over the edge to just straight up uninstall was that my game crashed and set me back hours because the checkpoint mechanic refuses to work like it should.
Beautiful and memorable game that will feel very familiar to someone who's played Legend of Zelda (especially Wind Waker). This is one of the most unique games I've ever played. IMO, this is one of those games that are testament to how games truly are an artform - not just toys. That's not to say that this game isn't also fun, in addition to being visually stunning. It's a fun game. Admittedly, the combat can be a bit repetitive sometimes, especially in the beginning, but as you unlock more abilities, it becomes more interesting and varied. Enemies and bosses often require a specific technique in order to be defeated, so it requires you to think and strategize. Although it's not a very difficult game. it is quite long. You'll be playing this for at least 30-40 hours from start to finish. I grew up playing games during the era that this game originally was released, but missed out on it back then. I'm really glad I finally gave it a chance and finished it after all these years of having it on my todo list. It's very much worth playing! Just like Wind Waker, this game has aged absolutely beautifully.
Ōkami HD me está gustando bastante hasta ahora. Llevo un poco más de 2 horas y lo que más me ha llamado la atención es el estilo visual, parece una pintura japonesa en movimiento. La historia al principio es algo lenta, con mucho diálogo, pero una vez que empieza se pone interesante. El sistema del pincel celestial está muy bueno, es diferente y hace que resolver cosas sea divertido. El combate por ahora es sencillo, pero se ve bien y no se siente aburrido. La música y la ambientación están muy bien logradas. Se nota que es un juego más viejo por algunas cosas, como el guardado y ciertos menús, pero en general se ve muy bien en HD. Si sigue así, creo que lo voy a disfrutar bastante.
Don't get me wrong, I may have played THIS specific Okami for 18 hours thus far, but I have played Okami fully through multiple times, even going as far as 100%ing on different consoles. PS2, PS3, Xbox 360...and now PC. I absolutely love this game, and while there are some graphic issues due to the game's age and compatibility, it runs pretty well! I haven't encountered any serious shuttering/glitches that you'd may expect from an originally PS2 game being ported to a PC. Now this is the HD remaster so the quality of the game looks much better. It's still maxed out at 30fps, which is ever so slightly disappointing, but it's not noticeable enough to me. The biggest issue I had found thus far, is if you connect your controller AFTER you boot up the game, the game has a really hard time recognizing it and will not allow you to control it without the keyboard. You must connect the controller BEFORE you boot up the game or it'll get super funky. If your controller disconnects WHILE you're on the game, it will usually come back with some button encouragements. Dig your hearts out!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.5M | 12.4K | 87% | $49.99 | |
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| $70.2K | 1.1K | 89% | $2.99 | |
| — | 0 | — | — |
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| $3.2M | 9.1K | 95% | $24.99 | |
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| $3.2M | 6.5K | 86% | $24.99 |