
Experience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hailing from that Playstation 2 era when AAA wasn’t afraid to get weird with it, Okami returns, freed from console exclusivity with a fresh coat of paint to boot. Does this Capcom legend hold up? In short: yes. In long: just you keep reading smarty pants. The first and most noticeable aspect of the game is its visual design. Its Japanese ink painting style is one of a kind and quite good looking to boot. The transition to 3-D is remarkably smooth and effective, even if the higher definition makes things look distinctly wobbly up close. The game also pulls heavily from Japanese culture, mythology, and history. Diving far deeper down that rabbit hole than most results in an immensely visually varied cast and setting. Some arguably necessary shortcomings do crop up from time to time, like whacking a great big obvious visual indicator where level entrances and exits are. The game’s mechanical strengths and shortcomings can be neatly summarized by analyzing its signature mechanic: the Celestial Brush Techniques. The Brush Techniques are unique and creative, satisfying to use, and allow for occasional out-of-the-box solutions both in and out of combat. There are fully 15 of these abilities, which is much less impressive when one considers nearly half are just drawing a line between two contextual environmental objects. Of the remaining, a further half have such narrow use cases you’d be forgiven for forgetting some of them even exist. This wide as an ocean, deep as a puddle design is a constant from model-swapped enemies to basic dungeon designs. Only the late game bosses give tantalizing glimpses into the kind of in-depth gameplay that could have been. Beyond the brush the gameplay is pretty unremarkable. If you’ve played any Legend of Zelda game say, just to pick one at random, Twilight Princess, you’ve played Okami. Since we’re on the nitpick train I found the game’s 3-speed movement mechanics to be quite awkward, especially during the game’s frequent platforming sections. The camera on controller is also very sluggish and the game has a very short draw distance, making exploration and some combat a chore. The game is also very easy, but I don’t consider this much of a negative as it smooths over the rough patches and keeps the creativity and charm on display. The writing has a similar set of strengths and weaknesses. The overarching plot is pretty thin, only really existing as a means to shuttle you from one self-contained story arc to the next. Character development is an unsurprising casualty of this fragmented setup. Plotlines, friends, and enemies will show up and leave with little fanfare or long-lasting story impact. The bosses suffer the most from this, with only the final boss receiving any kind of meaningful characterization. Within each story arc is a different case, though. One-note personalities and predictable arcs are more than made up for by a charming and memorable cast. Despite not billing itself as a comedy, Okami is also a very consistently funny game. It keeps spirits high despite the often dire circumstances, letting its rare somber moments strike all the harder. What Okami lacks in depth it makes up for in spades with creativity and charm. Don’t pass up on this rare, resurrected Capcom classic.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 6.6K | 75% | $14.99 | |
| $2.4M | 4.2K | 85% | $19.99 | |
| $2.4M | 3.9K | 82% | $29.99 | |
| $2.4M | 26.7K | 90% | $3.99 | |
| $2.4M | 6.8K | 95% | $14.99 | |
| $2.4M | 8.2K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $70.2K | 1.1K | 89% | $2.99 | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deus abençoe a terra do sol nascente
Visually it's a pretty game. Gameplaywise it's just a mediocre zelda clone. The story is... Japanese.
Pura nostalgia, lindo game.
Uma obra prima de jogo, apesar de ter sido lançado em 2006, ainda continua belíssimo... que venha o Okami 2. Pra quem nunca jogou ou jogou pouco o okami, não se engane... é um jogo lindo, mas é bem dark se você prestar bem atenção principalmente nas histórias e músicas de determinados ambientes, em principal o que acontece com á Rao e você literalmente vê o cadáver dela, o que é bem triste.
digging mini game sucks
Completed the game on the switch and wanted to play on pc again It's an ok port though with a few annoying aspects Would also be nice if there was an option to mute Issun
controls on keyboard will not always work and the most important aspect of the game is disabled and the screen is never full on your monitor
Really needs a proper remaster, still feels like playing a 20-year-old console game. Text display is incredibly slow, camera is awkward and slow, janky menus, locked 30 fps. I wish I could actually enjoy the game, but there is just too much jank getting in the way.
Jogo incrível, maravilhoso, lindo demais. Quarta vez que eu jogo, em uma quarta plataforma diferente, e graças ao programa do patinho, a versão de PC se tornou a minha preferida. Não consigo recomendar o suficiente, é um dos meus jogos favoritos. Se você gosta dos Zeldas de N64, Okami vai ser um pratão grandão cheião de diversão. Tenho duas críticas a esse jogo: primeiro, eu acho que o enredo foi planejado de uma forma estranha. É como se Okami tivesse duas partes: você joga a primeira parte e a história e as mecânicas de jogo são super bem encaixadas e satisfatórias, depois vem a segunda parte, e as mecânicas continuam evoluindo, os cenários são cada vez melhores e mais criativos, mais personagens interessantes aparecem, mas a história fica "sem sal". Não é ruim, mas é sem a magia que ela tinha. A impressão que fica é que o jogo deveria ter acabado, mas ele continua se alongando. Minha segunda crítica é mais pessoal: eu não entendo a brisa do Kamiya de fazer você enfrentar os mesmos chefes mais de uma vez. Devil May Cry também faz essa mesma coisa, e é chato. Desagradável. Por favor, pare.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.