
Oddworld: Soulstorm is the explosive second game in a brand new Oddworld Quintology that tells the continuing story of Abe and his comrades as they discover further crimes against Mudokonkind and look for the spark that will ignite a revolution.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
As 300 freshly liberated slaves celebrate their escape from the industrial megacomplex of RuptureFarms, a new menace rises. They will soon discover that, although their physical bonds were broken, they are far from free.
Join the revolution as you guide their savior, Abe, on an almost impossible journey to uncover the truth behind the generations of disinformation and misleading news that have brainwashed his people.
Scavenge for items and craft powerful tools, arm your followers and choose to attack the enemy head on or to take a stealthier approach to unlocking each of the four possible endings to this epic tale.
Will Abe find a way to heal his friends and finally win their freedom? What other horrors will they uncover on their deadly journey through dusty canyons, abandoned mines, immense container yards and cavernous train terminals? Is this merely the next step towards liberation or is it really the end of the line? Only you can give them the hope they need to find out.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 503reviews | 65% | — | $478.1K |
| $39.99 | 29ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not near as awsome as original Oddworld games (Abe's Odysee and Abe's Exodus), but prety good expirience so far.
I’ve always loved the Oddworld Series. I preordered this game on Epic originally because there wasn’t a Steam version at the time. Compared to then, the game is much more playable. Although the game didn’t turn out how I’m sure the Devs wanted it, it’s still fun for what it is. I’ll never stop supporting Oddworld Inhabitants
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately pretty boring, sloppy controls and a lot of trial and error instead of succeeding with caution and skill
The main game is great. I played with joy and I recommend to do the same to all. but there is additional scenario that called " Toby's escape"- it probably have a bug or something. my charecter (Toby) stops in the start level and flows in air until i quit the game.
Pamiętam jak ogrywałem Oddworlda na PS1 więc kiedy zobaczyłem Soulstorm na Steamie musiałem ją mieć. Mega fajnie było wrócić do tej serii po tylu latach.Gra zachowuje ten charakterystyczny dziwny i momentami mocno pokręcony klimat Oddworlda ale wszystko jest znacznie bardziej rozbudowane i wygląda dużo lepiej. Podoba mi się też większy nacisk na ratowanie Mudokonów i eksplorację.Po drodze trzeba kombinować szukać przedmiotów i wykorzystywać różne możliwości żeby przejść kolejne lokacje. Dla mnie największą wartością jest jednak nostalgia jeśli ktoś wychował się na Oddworldzie z PS1, to odpalenie Soulstorm naprawdę fajnie przenosi z powrotem do tego świata.Nie jest to już dokładnie ta sama gra co kiedyś ale klimat nadal potrafi wciągnąć. Spoko powrót do jednej z moich klasycznych serii z czasów PS1.
In a ruined, devastated world, a captured species must be saved before extinction. Abe embarks on a cinematic adventure to rescue all his friends. The controls are absurd, the story involves outsmarting enemies and outsmarting them through various puzzles or cunning tricks. It has a beautiful world that never gets boring. Needless to say, it's inspired by the Metroid series.
Absolutní pecka. Nejlepší Oddworld bez debat :)
Excelente secuela la verdad! me encantó las referencias al exoddus y sus mecánicas diferentes, muy divertido y recomendado, quisiera ver mas de esta saga en el futuro asi, siempre los originales me gustaron pero estos remakes los superan y captan lo divertido del original
Najlepšia hra od Oddworldu. Ja som nemal ani 1 bug, fungovala bez problémov. Odporúčam, dobrý príbeh celkom dlhý gameplay. Super
(ENG) I’ve played the first and second games; the series had me used to its difficulty, to it testing my patience, to it trolling me in certain levels, and so on. I then spent over 40 minutes playing this “Oddworld: Soulstorm Enhanced Edition.” Right away, there’s a great atmosphere, and it feels like we’re back in those hypnotic settings from the first games. So what’s wrong ? The 3D, and its misleading perspective that causes you to miss a lot of timing: one moment you get too close to the fire, the next you jump too early, the next you jump too late... As mentioned in another review, you could replay the level countless times and rarely get the same precision in the results twice in a row, even when performing the same actions—because it’s also worth noting that the camera moves at the same time, disrupting the player’s reference points. Honestly, I achieved 100% completion on the first two Oddworld games (“Abe’s Exoddus” and “Abe’s Odyssey”) and enjoyed both playing and losing, but I rage-quit “Soulstorm Enhanced Edition” because of this perspective issue, which makes the game absolutely unpleasant to play. I quickly realized it would be a waste of time and energy to constantly struggle with the game’s difficulty combined with the lack of a grid and that damn camera that makes me lose my bearings. For me, this game is a disappointment and a huge frustration because I didn’t expect this, even though the universe and the art direction really make you want to play it. (FR) J'ai joué au 1 et au 2, la licence m'avais habitué à sa difficulté, à jouer avec ma patience, à me troll dans certains niveaux, etc. J'ai ensuite passé plus de 40 minutes sur ce "Oddworld: Soulstorm Enhanced Edition". Tout de suite, une superbe ambiance et on semble retrouver ces décors hypnotique des premiers jeux. Qu'est-ce qui ne va pas ? La 3D, et sa perspective trompeuse faisant rater un bon nombre de timings: Un coup on s'approche trop près du feu, un coup on saute trop tôt, un coup on saute trop tard ... Comme dit dans un autre commentaire, on pourrait recommencer le parcours un bon nombre de fois on aura rarement deux fois de suite la même précision dans les résultat alors qu'on effectue les mêmes actions car il faut aussi préciser que la caméra bouge en même temps et perturbe les points de repères du joueurs. Honnêtement, j'ai fait un 100% sur les deux premiers Oddworld ("Abe's Exoddus" et "Abe's Odyssee") et j'y ai pris du plaisir à jouer et à perdre, mais j'ai rage-quit "Soulstorm Enhanced Edition" à cause de ce problème de perspective qui ne rend absolument pas ce jeu agréable à jouer, j'ai vite compris que ça serait une perte de temps et d'énergie que de me battre sans arrêt avec la difficulté du jeu combiné à l'absence de grille et cette foutue caméra qui me fait perdre mes points de repère. Pour moi ce jeu est une déception et une énorme frustration car je ne m'attendais pas à ça alors que l'univers et la direction artistique donnent vraiment envie d'y jouer.
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