
Oddworld: Soulstorm is the explosive second game in a brand new Oddworld Quintology that tells the continuing story of Abe and his comrades as they discover further crimes against Mudokonkind and look for the spark that will ignite a revolution.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
As 300 freshly liberated slaves celebrate their escape from the industrial megacomplex of RuptureFarms, a new menace rises. They will soon discover that, although their physical bonds were broken, they are far from free.
Join the revolution as you guide their savior, Abe, on an almost impossible journey to uncover the truth behind the generations of disinformation and misleading news that have brainwashed his people.
Scavenge for items and craft powerful tools, arm your followers and choose to attack the enemy head on or to take a stealthier approach to unlocking each of the four possible endings to this epic tale.
Will Abe find a way to heal his friends and finally win their freedom? What other horrors will they uncover on their deadly journey through dusty canyons, abandoned mines, immense container yards and cavernous train terminals? Is this merely the next step towards liberation or is it really the end of the line? Only you can give them the hope they need to find out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 503reviews | 65% | — | $478.1K |
| $39.99 | 29ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With a heavy heart I have to NOT recommend this game. I've been a fan of Oddworld since the very first game, and was hugely excited for this one when it was announced. Sadly, it never lived up to expectations, and on top of that fails on a very basic level. The game initially disappointed after the fantastic new n tasty, which was a faithful recreation of the first game. Everyone expected this game to follow suit, however it was initially disappointing when we learned this was essentially a complete reimagining. Now, that's not to say the game that released is entirely bad. Once you look at it as its own game it's actually pretty great! The fleshed out story, cameraderie between escapees, and new 'guerilla' style escaping is really great, and a lot of the more traditional Abe levels are pretty fun. I'm not sure what was 'enhanced' however. Sadly seems like a marketing thing, as the game is plagued by bugs and Oddworld Inhabitants seem to have shrunk back into the shadows with radio silence. Bugs like Sligs in the background shooting through walls, Muds throwing empty hands instead of the items you equipped them with. Couple this with the requirement to try keep as many alive as possible to be able to play the last levels... its a frustrating experience. If Oddworld Inhabitants do release anything in the future, sadly I'll be holding off and waiting as they've lost my faith in how they've handled (or rather not handled) this game. It could have been great, but I don't think we'll ever know. This game sadly has to go in my 'bad games' category on steam and be treated like it doesn't exist.
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No where as good as the first two games. They put too much stuff in this one, it doesn't feel the same as the older ones. All they had to do was make the games like the older ones with better graphics, instead this one feels more about running and jumping around rather than figuring out puzzles and saving mudokons.
Oddworld: Soulstorm Enhanced Edition looks good! But the controls are sloppy and it just doesn't play well. I'm not a fan. Not recommended
i Love Oddworld since it came out on ps1. but this crap sucks. too much back tracking in the mines. ive been trying to get passed the mines for 3 years and still cant. i hate this game and i give it 0 stars. u all destroyed oddworld
I wanted to like the game, but I had to return it because of how frustrating the controls were. I got stuck because suddenly a core mechanic of tying up enemies just refused to work. Frustrating is probable the best word for the game.
Despite its modern presentation, Soulstorm retains the exact design philosophy that made me abandon New ’n’ Tasty. Every section demands extremely precise positioning, timing, and memorization from the last checkpoint, while a single mistake forces the entire sequence to be repeated. Instead of rewarding understanding or improvisation, the game expects near-perfect execution of one specific solution. Fans may enjoy mastering this rigid trial-and-error structure, but I found it consistently frustrating and unpleasant. Abandoned during the first level after 40 minutes
Oddworld: Soulstorm Enhanced Edition is an ambitious cinematic platformer that attempts to transform a beloved cult franchise into a larger and more modern experience without abandoning the strange identity that made the series memorable in the first place. Instead of delivering a straightforward remake of Abe’s Exoddus, the game expands the narrative into a darker and more dramatic journey focused on revolution, survival, and freedom. The result is a title filled with impressive atmosphere, emotional storytelling, and creative mechanics, even if the experience occasionally struggles under the weight of its own ambition. The story places Abe in the center of a growing uprising after escaping the horrors of industrial slavery. No longer just a frightened worker trying to survive, Abe becomes a reluctant symbol of hope for the Mudokons who remain trapped under the control of massive corporations. Soulstorm explores themes of greed, addiction, manipulation, and exploitation through the bizarre world Oddworld has always been known for. The corporations continue to function as grotesque representations of unchecked capitalism, while the Mudokons represent an oppressed workforce struggling to reclaim its freedom. The narrative becomes surprisingly emotional at times, especially as Abe begins to realize that rescuing individuals is no longer enough. Entire populations now depend on him, and the game constantly reinforces the pressure and responsibility tied to that role. Visually, Soulstorm is one of the most cinematic entries in the series. The environments are massive compared to earlier Oddworld games, featuring enormous industrial complexes, dangerous wastelands, moving trains, underground facilities, and heavily polluted landscapes that feel both horrifying and strangely beautiful. Lighting effects and camera angles create a dramatic presentation that often resembles an animated dystopian film more than a traditional side-scrolling adventure. Every location feels intentionally designed to emphasize the cruelty of the world, with giant machinery, toxic fumes, and decaying infrastructure constantly surrounding the player. The game’s art direction succeeds because it fully commits to its grim industrial atmosphere while preserving the dark humor and weirdness that define the franchise. Gameplay expands significantly beyond the mechanics of earlier Oddworld titles. Stealth remains one of the central pillars, but Soulstorm also incorporates crafting systems, scavenging, exploration, and larger-scale encounters involving groups of followers. Abe can collect resources from the environment and combine them into useful items such as smoke bombs, stun devices, explosives, and healing supplies. This crafting system adds flexibility to the gameplay and allows players to approach situations in multiple ways. Some players may choose careful stealth and avoidance, while others rely more heavily on traps and aggressive tactics. The ability to improvise solutions gives the game a stronger survival element than previous entries in the series. The level design also feels far more expansive than before. Many stages encourage exploration through hidden areas, collectibles, secret Mudokons, and optional objectives. The game rewards curiosity, and players willing to thoroughly search each environment often discover additional resources or alternate pathways. The inclusion of badge systems and progression goals gives every chapter extra replay value, pushing players to improve rescue counts, gather more items, and complete additional challenges. This modernized structure helps the game feel larger in scope while still preserving the classic side-scrolling formula at its core. One of the game’s strongest features is the expanded interaction between Abe and the Mudokons he rescues. Followers now move with greater intelligence and respond more naturally to commands, making rescue sequences feel more dynamic and engaging. Escorting large groups through dangerous environments adds tension because players must constantly think about protecting everyone rather than focusing only on themselves. Moments where entire groups narrowly escape disaster create some of the game’s most satisfying sequences. The Quarma system also returns, rewarding players for compassionate decisions and punishing excessive violence. These choices affect outcomes and reinforce the game’s recurring themes about morality, resistance, and responsibility. The Enhanced Edition improves the overall experience considerably compared to the original launch version. Controls feel smoother, technical stability has improved, and several frustrating gameplay issues have been adjusted or refined. Additional content and gameplay enhancements help the game feel more polished and complete. While some rough edges remain, the Enhanced Edition demonstrates a clear effort to improve the title and respond to criticism from earlier versions. Despite its many strengths, Soulstorm is not always easy to enjoy. Difficulty spikes can become overwhelming, particularly during sections built around strict timing or repeated trial-and-error problem solving. Some encounters feel intentionally punishing, forcing players to repeat sequences multiple times before discovering the correct solution. Checkpoint placement occasionally contributes to frustration, especially when lengthy sections must be replayed after small mistakes. The platforming can also feel slightly inconsistent at times, which becomes problematic in a game demanding precise movement during dangerous scenarios. Pacing is another area where the game can struggle. Certain chapters maintain incredible tension and cinematic momentum, while others slow down considerably with repetitive objectives or extended stealth sections. The game’s ambition occasionally works against it because it tries to balance cinematic storytelling, puzzle-solving, stealth gameplay, resource management, and large-scale rescues all at once. Not every mechanic feels equally refined, and some players may find the constant system juggling exhausting over longer sessions. However, what ultimately makes Oddworld: Soulstorm Enhanced Edition memorable is its personality and commitment to artistic vision. Very few games are willing to embrace such strange world-building while simultaneously delivering social commentary, dark satire, and emotional storytelling. The game feels handcrafted rather than manufactured to fit modern trends. Even its flaws reflect how ambitious the project truly is. Soulstorm constantly takes risks with its mechanics, presentation, and narrative themes, and that willingness to experiment gives the game a unique identity that stands apart from safer modern platformers. For longtime fans of Oddworld, the game offers a dramatic reinterpretation of one of the franchise’s most beloved stories while greatly expanding the scale of Abe’s journey. For newcomers, it provides an unusual but fascinating introduction to a world unlike almost anything else in gaming. It may not achieve perfection in every area, but its atmosphere, creativity, emotional storytelling, and unforgettable setting make it a compelling experience from beginning to end. Soulstorm is chaotic, strange, difficult, and occasionally frustrating, yet those qualities also help make it one of the most distinctive cinematic platformers released in recent years. Rating: 7/10
game's puzzles are quite often based on luck and reaction speeds
As a fan of the Oddworld series, I unfortunately can't recommend this, purely due to in-game glitches that cause the player not to be able to progress. It's a puzzle-based game, so it's natural to explore every avenue, but when you can't progress past a level because: - a bridge doesn't show up that's supposed to be there - one of the allies you're supposed to be collecting is bugged and appears to be in a wall and can't follow you It's beyond frustrating. Save your time.
I’ve always loved the Oddworld Series. I preordered this game on Epic originally because there wasn’t a Steam version at the time. Compared to then, the game is much more playable. Although the game didn’t turn out how I’m sure the Devs wanted it, it’s still fun for what it is. I’ll never stop supporting Oddworld Inhabitants
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