
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A competent, turn based jRPG with no big surprises[/h1] Your ragtag team of cliché characters goes out into their generic adventures in a semi-linear (ie level-gated) standard fantasy world. No big decisions to make, no deep thoughts or dilemmas to ponder, just a smooth ride through a standard story. If you are familiar with jRPGs, you'll recognize a lot of tropes and formulas seen elsewhere. IMO that's fine, not every game has to reinvent the wheel. Pixel graphics are comfy and the perspective's tilt shift gives the world an impression of a miniature wonderland. The meat of this game lies in two areas: 1) The customization of your characters and party Choose one of eight dudes or dudettes as your MC and build a team of four from the other seven, as they join you in the early game. Abilities for a character's main job are fixed, but they can pick up another job with their own abilities later on and switch them at will. They can also learn passive skills from their own and other jobs, which adds another layer of depth. Discovering synergies and good party compositions is fun. 2) The battle system Every enemy has vulnerabilities, be it a certain kind of weapon or elemental attacks. Damaging enemies by these means depletes their shields; Once depleted they are stunned, skip their turn and take additional damage. On the other hand your characters build up "BP" every turn, a ressource you spend to enhance your abilities: Bigger dmg numbers, more attacks, longer buff durations etc. These two mechanics combined make for a interesting battle dynamic, an ebb and flow of building up BP, depleting enemy shields with cheap attacks and spending BP to do terrible, terrible damage once enemies are vulnerable. Enjoyable throughout the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
취향만 맞으면 꽤 재미있는 게임입니다. HD-2D 그래픽의 시초격인 게임인지라 한 번 해봤습니다만 후회는 없습니다. 난이도는 좀 어려운 편이고요. 스토리 게임 좋아하시고 고풍스러운 그림체와 도트 그림체를 좋아하신다면 강력히 추천드립니다.
Octopath Traveler was the first of Square Enix's HD-2D games and could be argued to be THE reason for the revival of 2D games in the AA space. At its core it is a turn-based RPG in which you play groups of up to 4 (of a total of 8 characters). In combat this is turn-based, your characters presented on the right side of the screen, the enemies on the left. No movement here. All combatants take their action in a turn (order according to their speed and actions taken last turn), then the next turn starts. Bosses may have several actions per turn. All enemy types have certain (initially unknown) weaknesses against weapon or magic types. Hitting an enemy with one (or several) of their weaknesses often enough "breaks" them. Meaning they skip the rest of this and the next turn, also their defenses are severely reduced during that time. Also during any turn you do not use them you gather BP. BP can be spent to allow multiple attacks during a turn or strengthen your skills and magic. Perfect to break an enemy or strike while they are broken. The fighting system appears simple overall but all the small moving parts can be very interesting to balance and get the maximum out of. Only if you are forced into mindlessly increasing your levels through grinding (which can happen) you might get frustrated by the slow combat. Story-wise Octopath Traveler has an interesting twist. Instead of telling one single overarching story, every character you have has their own goals you can pursue seperately. In fact, the game is perfectly content to just let you play with one or two characters and never recruit the rest. Also, all the stories have different flavors. Ophelia's religious pilgrimage, Cyrus' detective story, Therion overcoming his shame, Olberic seeking closure after tragedy, Primrose's pursuit of revenge, Alfin broadening his mind through travel, Tressa going on an adventure, H'annit ending her apprenticeship. This keeps the stories pretty fresh.Also there are several side quests you can pick up along the way. Many can be solved in two different ways even. But the solutions to sidequests are not always obvious and may lead you way off the beaten path for certain solutions. Which can be frustrating for completionists who refuse to use a guide. But overall story-telling has a much bigger issue. It's fragmented nature makes it very shallow. There just is not enough there for proper character development, or a deeper plot. Also, while you in gameplay collect a party of people, in story this is never acknowledged. There are a few easily missable and entirely optional fluff dialogues, but that is it. One other thing is: sometimes the gameplay undermines the story. I should not have to deal with so many random encounters when the story says that you are on a sneaking mission. An apothecary picking herbs should not need to confront a boss. Things like that. Maybe this is me, but I noticed this problem. Overall I like Octopath Traveler, but it is definitely a flawed game.
MY FOCUS IS UNPARALLELED!!!!!!
EL juego es hermoso, Squere Enix por otro lado... bueno.
我去,终于通关了
良質なJRPG 好きなようにできすげてしまうのが最高なところ
嘿嘿,我就心怀感激地收下啦。
精致的、HD的shit,剧情精彩程度堪比昨天我去楼下超市买了桶泡面然后回家用热水泡了五分钟吃掉了
一般般
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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