
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
良質なJRPG 好きなようにできすげてしまうのが最高なところ
I really tried to like this game, always trying to going trought its flaws, but they are so many that left me with a bitter taste in my mouth. The good things: It's moderately fun to play. You can skip the dialogs. The art stile is absolutely beautiful and breathtaking, but it's undercooked. No different sprites for armour/weapons it's a big flaw. The mobs are good but aren't animated and begin to be boring pretty quickly. The job system is a good idea but it's over simplified and the synergies between the various party members are underdeveloped. The very bad: The story and characters are so plane and boring that the only good thing to do is to skip the dialogs. The single stories are uninteresting or very bad written and are too loosly intertwined. For an RPG is a big problem, even bigger for the more mature tones of tried on this game. The dialogs with the NPCs and the main characters are cringe at best. I raccomend to buy this title only on sale. 6/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hadn't played a pixel style game since the before times. I'm only about halfway through the game and already know that this is a game I will end up replaying in the future- great story.
C’est pas parce que tu me mets de la jolie musique dans les oreilles et de beaux graphismes devant les yeux que ton jeu a moins le goût de merde
求求你们都来玩八方旅人1。
[h1]A competent, turn based jRPG with no big surprises[/h1] Your ragtag team of cliché characters goes out into their generic adventures in a semi-linear (ie level-gated) standard fantasy world. No big decisions to make, no deep thoughts or dilemmas to ponder, just a smooth ride through a standard story. If you are familiar with jRPGs, you'll recognize a lot of tropes and formulas seen elsewhere. IMO that's fine, not every game has to reinvent the wheel. Pixel graphics are comfy and the perspective's tilt shift gives the world an impression of a miniature wonderland. The meat of this game lies in two areas: 1) The customization of your characters and party Choose one of eight dudes or dudettes as your MC and build a team of four from the other seven, as they join you in the early game. Abilities for a character's main job are fixed, but they can pick up another job with their own abilities later on and switch them at will. They can also learn passive skills from their own and other jobs, which adds another layer of depth. Discovering synergies and good party compositions is fun. 2) The battle system Every enemy has vulnerabilities, be it a certain kind of weapon or elemental attacks. Damaging enemies by these means depletes their shields; Once depleted they are stunned, skip their turn and take additional damage. On the other hand your characters build up "BP" every turn, a ressource you spend to enhance your abilities: Bigger dmg numbers, more attacks, longer buff durations etc. These two mechanics combined make for a interesting battle dynamic, an ebb and flow of building up BP, depleting enemy shields with cheap attacks and spending BP to do terrible, terrible damage once enemies are vulnerable. Enjoyable throughout the game.
如果是人生的第一款jrpg可能会给好评,这剧情真得太平淡了,和白开水一样。角色之间没啥交集真得纯败笔。说实话这个做好了反而可能成为亮点,比如不同角色开局以不同顺序结交其他角色有不同的剧情碰撞或者发展或者哪怕只是剧情里多说两句话呢?只可惜现在的se真没这个水平。还有想做怀旧可以,但你看看现在其他怀旧游戏顶多是画面音乐怀旧一下,不是让你把游戏机制也怀旧,这个暗雷真得忍不了一点,不知道何时会碰到小怪就算了,再加上破防机制,碰到了就得磨磨唧唧打半天。 只能说庆幸没在一方五十的时候买。
我去,终于通关了
MY FOCUS IS UNPARALLELED!!!!!!
EL juego es hermoso, Squere Enix por otro lado... bueno.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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