
Spark Ignites - A pixel fantasy RPG where the Star God's Blessing grants one wish each century. Orphan Ash and Clover uncover its bloody truth during their pilgrimage. Holding a world-changing secret, will you steal divine power or defy the gods? Every choice writes a new ending.
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About

Next-gen lighting elevates retro 2.5D pixel art into cinematic medieval masterpieces. From storm-lashed towns to candlelit castles, the glint on knights' armor to the flicker of tavern hearths — every frame tells a grand saga. Total immersion awaits!

Every critical decision you make ripples through your companions' growth, convictions, and ultimate fates. Loyalty, betrayal, redemption... Your choices weave their legends.
Forget mindless clicking! Deep class synergy, precise action order, and rich character traits forge intensely challenging and rewarding tactical combat. Every move demands cunning.

In a crumbling kingdom where ancient evils stir, your choices reshape the world's fate and the story's end. Become both witness and architect of legend.
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Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,看到一些,为了很小的为给差评的选手,那我就给一个好评对冲一下吧。你们不要灰心,这是一个好游戏来的,这么花心思的做演出的RPG这是绝对值得鼓励的。 然后简单说一下这个游戏的特点吧,我觉得这个游戏很准确的抓到了RPG【刷】这个精髓的,这个养成系统很不错的,没有经验值和等级,让玩家的强度和类似以前FF的熟练度系统的东西去变强。 演出很花心思+RPG精髓,我觉得这两点,都是一个好RPG游戏的标配,这款作品其实都做到了,只是目前小瑕疵很多,制作组要努力了。 -------------------------------------------------------------------------------- 提一下那些小问题吧 1.手柄的取消按键某些界面是失灵的(强化装备,合成药剂...等等吧)。 2.还有一个就是人物属性的UI我觉得做得不够好,比方说增加血量的数值需要返回才能看到。当然因为有一些装备需要属性值作为装备条件,能理解目前的这个布局,但是可以琢磨一下怎么优化。 3.有一些小状态,没有说明,比方说尖峰什么的这种,没看到效果说明。 但是整体上是一个好的RPG游戏。这种游戏需要市场的肯定和宽容,制作组加油吧!
so i have plaid this game up till the current up to date content which is what feels like the end of chapter two.... its a fun game with a decent concept but man does it have way more issues then it does good things. first off the translation is dread full. half the time im reading text and i cant actually understand wtf characters are trying to say. sometimess it really feels like some one was tweaking and put random words in a chat box and called it good. this also means that some of the skills you get make zero sense when read their description. heck one skill tells you it gives X buff when you attack and then proceeds to give you a buff that has a completely different name then what the description of the buff told you it would be called. bugs, wanna know how many time i have had to reset my game due to game breaking bugs in my 14 hours of play time. 13 times. from the game zooming my camera so far out i cant see anything after a cut scene, to walking into a building and getting stuck in between the zone and being unable to move, to the entire game just no longer responding to any input. and several more stone farming.... so you get these stones you feed your characters to boost their stats. up to 50 upgrades, starts out with only needing a couple till you reach the last 12 or so where your looking at 16-20-26 per upgrade in stones for a single state upgrade. which isnt bad in itself except.... stone drops seem random and nothing in the game will tell you if any type of enemy drops certain stones or has a higher chance. im trying to boost a characters vitality for a self harm+higher damage tanky boi. i need 20 vitality stones for a single upgrade. wanna know how many i got in my recent 4 hours of fighting monsters......3 but im sitting on 100s of the other 5 types of stones with all characters except this one currently at their max upgrade count. can not buy them, can trade them can not craft them. thats insane story, i do not have much to say on this. i have some bits and pieces that i can make sense of but because translation is sooo bad and dialog is all over the place trying to follow the story is rough last thing, be prepared to get absolutely zero context in chapter twos side missions. legit every damn side mission every single dialog box simple said "id (a bunch of numbers" is null" thats it for every dialog box for every side mission in chapter two. this game needs work. I see updates on wanting to add content to the game but what content the game has makes zero sense, breaks in some way constantly and has some whack drops rates and other mechs it needs to resolve first. if i could refund this i would but i kept playing hoping it would click better. it never did
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Languages: English, Simplified Chinese
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
期待后续章节,加个配音吧,不然情绪有点代入不进去
【剧透注意】 第三章结束刚加入的海盗到第四章开头剧情对话还挺多,结果打一半竟突然被一帮暴民戳死了????让我想起了序章便当的那些角色,你要说角色下线了专属技能可以给别人装上也就罢了,然而竟然不许?! 刚想着又有个能前排t一下的角色就这么没了,真的很无语,我不轻易给独立游戏打差评,但制作组这种剥夺玩家体验为乐的阴险吃相真的让人难绷,自己都不珍惜自己的成果,设计的角色上手还没捂热说死就死,你要不要告诉我第四章最后刚收的奶也要死啊??
憋了一个月更新个版本,以为能憋出个大的,结果是拉了坨大的。切换场景人物贴图变黑,任务对话里都是错别字,还去邢台救人,你咋不去石家庄买正宗安徽板面呢?鱼人还去买考牛肉,下次是不是要去考编了?
没有升级系统,纯粹靠打怪的时候掉落增加能力的石头加点。一共只能加99次,血量,力量,敏捷,智力,抗性,防御,我前期刷了很久,把力量加满,结果后面装备穿不上。。。。玩到第三章了还就这3个技能,没有变化,大招画面也不华丽,说真的,玩这个还不如下个模拟器玩黄金太阳。
首先一个RPG剧情很重要主角基本是人形柯南走哪死哪而且很多对话能明显看出是AI写的文案,其次这个培养系统想法很好但是没做好平衡你基本不需要强化别人猛猛加主角就行一个人顶前面后面人丢血瓶就行了装备其实都大差不差强化不能回收 总体而言目前还不能算一个合格的游戏要打磨的地方太多了。
买了一直没玩,今天稍微玩了下还行,就是没有小地图,一开始路盲找人找半天。然后字体不能调解大小(窗口模式下 部分交互任务开启条件的字体小到我要几乎贴近屏幕,或者截图放大勉强看清。)画质上能调解的功能没有(本身就是非画质党,但是部分场景下有点晃眼 尤其对我这种散光的 看的时间长眼睛难受。)没想到星石就是要手动加属性用的,一直到离开岛镜林后,无意点到发现可以加属性,我说角色提升怎么靠打怪和推进度,强度一点提升都没,装备也加的不多。属性加好后瞬间一路嘎过去了。(一开始没明显提示直接错过,结果原来我一直在初始属性纯靠装备和道具过的怪。)
进程很顺畅不卡关,战斗系统养成啥的一目了然一下就能上手。剧情也不啰嗦,那个鱼人和赏金猎人的台词挺有趣很喜欢。特别是那个赏金猎人还蛮有原则,给我2000买剑,不给就揍我一顿给我2100,多的100当药钱。这么有原则我都想送他了,结果他直接给我2400。真是个有趣的NPC
刚玩,这个风格按道理挺适合steamdeck的,不过字体在steamdeck上有点小,能否可以提供调整steamdeck UI和字体大小的选项?
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