
Northgard: Definitive Edition is a critically acclaimed real-time strategy game based on Norse mythology. Lead your clan, uncover the secrets of a mysterious newfound continent and defeat your enemies to conquer the Throne!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After years of tireless exploration, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard. The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.

Build your settlement on the newly discovered continent of Northgard! Assign your Vikings to various jobs and manage your resources carefully to survive harsh winters and ferocious foes. Expand your clan strategically by chasing conquest, fame, lore or trade victory.

Survive and conquer the unforgiving wilderness of Northgard by mastering the unique attributes of the many different clans that inhabit the continent! Each clan has its own unique specificities, bonuses and features, introducing new ways of playing and methods to achieve victory.

Conquest mode.
Choose your clan and fight through a number of unique scenarios and situations! Northgard Conquest is a standalone game mode that can be played solo or co-op, with a succession of various challenges offering a gaming expansion of +100 hours.

Multiplayer mode.
Play in multiplayer with or against your friends in various game modes! Pick the lobby you want and face off against other players to experience a unique level of challenges. If you’re a veteran at the game, test your might in ranked lobbies to prove you’re the real king of Northgard!

Story mode.
The Viking High King is murdered and his Regal Horn is stolen by a man named Hagen. This event kickstarts a saga that will take Rig, his son and heir accompanied by his right-hand man Brand through the new continent of Northgard to discover the reasons behind his father’s assassination.
Part II. Cross of Vidar
Separated and left with no choice after Ragnarök but to abandon their land, Rig, Liv and Svarn arrive in Neustria, land of the Southern Kingdoms, where they meet new leaders and become embroiled in a series of conflicts and alliances.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kiszak pobił menela i uciekł do Rumuni
好玩,pvp比pve提升快
good for being a crafting game shou try it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Spanish - Spain, Turkish, Italian, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Немного поиграл (285 часов), норм одиночка, приятная графика, иногда горящее очко ибо комп маной небесной развивается и отдохнуть не дает, но, это все меркнет когда речь заходит о сети Так что, Широ, спасибо за Ноград, Вартейлс. но, иди ты нахээр, сколько каток было сыграно - не счесть, но проблемы сетевой, для меня, который играл зачастую в пати, перечеркивают все!
There's a lot of positive and negative about the game, but until they implement a proper replay function to view the games you had, it receives my downvote. I doubt the devs will ever change it, big bummer fr.
Good game but the recently inflated price is absolutely not worth it
firstly the game's story and art design is on par with cheap AI work. It is honestly a waste of time to dwell on it. I got this as a gift from my brother so that is why I got into it. in first the game seems a casual game where you can enjoy with friends but when you get higher in difficulty it gets worse and worse. mechanics-wise the game offers quite a lot of ways in which you can experience the game. There are many systems that you have to familiarize yourself with if you wish to better understand the game. Just like AOE or similar RTS games, the real game begins when you start to learn the mechanics and when you up the difficulty. When you do though, the game becomes an abomination. The game wants you to micromanage every single system and follow the map at the same time. The main mechanics are hexagonal pieces we are used to by civilization. these zones can have a set amount of building built inside them and later could be upgraded with 100 coins if your civilization doesn't have any exceptions. these zones also have fishing or similar sources of limited resources so you are bound to manage how and where you build which building and how much you upgrade them. On the surface this doesn't seem that much different from AOE for example. The way they differ is that for every system that there is in the game, there is no point in which you are set and no longer have to check up on them. the simplest example of this is the population. you get more and more population by happiness and you try to increase happiness as much as you can to boom. later on in the game this reverts back. you if you boomed with a boom civ too much you will have excess population that will burden you. the resources are limited in this game so you don't get to keep making more of the stuff you need with the population you have. You are basically forced into a state where you get too much population where you can no longer satiate by resources or by happiness. Oh and if you don't make them happy they are -20 percent nerfed in everything they do. The game wants you to micromanage and never stop and consolidate. It wants you to have a pace of controlled expansion where in which you have zero say. even when you play you don't get to make decisions. You are simply asked to find the optimal answer and execute. I won't even go into how terrible the fighting mechanics are. Furthermore in the campaign they put these stealth and boss fights that are actually just waiting and clicking sequences. this game made me appreciate finer RTS games.
It's not finished. I'm tired of games not being finished when you purchase them. The mechanics are poorly thought out and incomplete. I had to stop playing.
oyun iyide çok manuel boooolum
It is truly sad that this game was abandoned on console. Plenty of content here on PC, but my confidence in the developers is slightly lacking knowing how easily they just abandon their games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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