
Northgard: Definitive Edition is a critically acclaimed real-time strategy game based on Norse mythology. Lead your clan, uncover the secrets of a mysterious newfound continent and defeat your enemies to conquer the Throne!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After years of tireless exploration, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard. The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.

Build your settlement on the newly discovered continent of Northgard! Assign your Vikings to various jobs and manage your resources carefully to survive harsh winters and ferocious foes. Expand your clan strategically by chasing conquest, fame, lore or trade victory.

Survive and conquer the unforgiving wilderness of Northgard by mastering the unique attributes of the many different clans that inhabit the continent! Each clan has its own unique specificities, bonuses and features, introducing new ways of playing and methods to achieve victory.

Conquest mode.
Choose your clan and fight through a number of unique scenarios and situations! Northgard Conquest is a standalone game mode that can be played solo or co-op, with a succession of various challenges offering a gaming expansion of +100 hours.

Multiplayer mode.
Play in multiplayer with or against your friends in various game modes! Pick the lobby you want and face off against other players to experience a unique level of challenges. If you’re a veteran at the game, test your might in ranked lobbies to prove you’re the real king of Northgard!

Story mode.
The Viking High King is murdered and his Regal Horn is stolen by a man named Hagen. This event kickstarts a saga that will take Rig, his son and heir accompanied by his right-hand man Brand through the new continent of Northgard to discover the reasons behind his father’s assassination.
Part II. Cross of Vidar
Separated and left with no choice after Ragnarök but to abandon their land, Rig, Liv and Svarn arrive in Neustria, land of the Southern Kingdoms, where they meet new leaders and become embroiled in a series of conflicts and alliances.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para los jugadores veteranos de RTS este es un respiro fresco y novedoso, y para los jugadores novatos es una muy buena forma de empezar en este género. Espero seguir pensando así mientras siga jugando
I've clocked 129 hours into this game and here my biggest takeaways: - Its a nice change of pace from traditional RST games like Starcraft - I love the diversity on the clans you can play as - The different clans are WILDLY imbalanced. I will play one clan and do great and have plenty of food, wood, and money. Then I will try another one and never have enough money, never have enough food, and never enough wood. Some of them also start out with less materials entirely which is so dumb because it means everyone is starting out on different difficulty levels. I understand that each clan should come with its own strengths and weaknesses, but the fact that there's virtually no point in playing any clan other than the Bear, the Stag, and the Goat because they all have HUGE handicaps. - The difficulty levels are also VERY imbalanced. I'll go from Easy to Normal and its like going from Easy to Legendary on Halo. - The fact that the scouts get hurt almost INSTANTLY after leaving your territory is aggravating to say the least. By the time they ♥♥♥♥♥♥♥ WALK all the way across the map even though the upgraded scouts are supposed to run everywhere, they are already "hurt" and turning the ♥♥♥♥ around back home to heal. - The randomly generated environment always ♥♥♥♥♥ you in the ass because I almost always get put in a corner of cliffs to the point I cannot expand past 4 or 5 territories. This happens 3/5 matches and it gets really old really fast. - There is NOT ENOUGH slots for you to build on any one piece of land. Each land only allows 3 places even though there is a HUGE amount of wasted space and it costs a fortune to add a single slot. - Food to clan member ratio is ♥♥♥♥♥♥ up too. The fact that I take someone away to build something and it drops my food by 5 but when I put them back it only adds 3 more. Somehow you are always just fighting to keep your ♥♥♥♥♥♥♥ head above water. - Money is wildly imbalanced in this game too. The fact that to add a SINGLE slot for an additional building in a territory costs 100 coins is insane. There are only 3 ways to make money (some less for some clans) and each of them take a building slot. But, you wont have enough of those because its taken up with you needing 15 houses for a single ♥♥♥♥♥♥♥ clan member - Too many things I have to focus on just to play the bare minimum game. Food, wood, money, happiness, military, housing capacity, upgrading the housing, building slot space, world events that punish you if you don't do them, befrending the local giants (which takes for ♥♥♥♥♥♥♥ ever), trading to make more money, upgrade your town hall, and much much more. Now this is all pointless if you dont get excactly what you need on the dice role that is the map itself. Just hope and pray that you dont have 15 Draugr's on the ONE TERRITORY YOU ♥♥♥♥♥♥♥ NEED, because that's what always happens. My bottom line is that this game is very fun and CAN BE relaxing but 90% of the time its a ♥♥♥♥♥♥♥ headache because the balance issues are insane. I want to relax when I play videogames but I do like a little challenge. However, a challenge is fine, but the amount of things this game has you stressing about just to make a little headway is ♥♥♥♥♥♥♥ annoying. I play videogames to escape life and get away for a while, not dive into a world of stressful life balancing. Especially since each match can take 2-4 ♥♥♥♥♥♥♥ hours, its too much frustration to deal with for that ♥♥♥♥♥♥♥ long.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Spanish - Spain, Turkish, Italian, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if only i didnt suck at games like this. by the time im ready to ♥♥♥♥ ♥♥♥♥ up the enemy is already on their way lol not the games fault i suck tho. this is alot of fun and worth the money
Плюсы: Ну просто очень крутая стратегия. Это такая стратегия ,которая по настоящему заставит вас думать , будет вынуждать и в целом пакостить не говоря уже о мультиплеере , кому нравится изучение тотального количества механик и нахождения новых стратегий это точно сюда . Если вам нравится соло игра PVE то тогда для вас есть компания сага о риге и крест видара (если есть), завоевание , биврест или же кастомная игра . У меня на это все лютый ст@як даже не знаю почему . Минусы: Оптимизация биврест и СЕТЬ онлайн игры , как русский человек на 2026 год отвечаю, играть в онлайн возможно но придется долго ждать , возможно использовать впн . Явные преимущества донатных кланов , вот это уже ЖИРНЫЙ МИНУС , хотели в этого или нет , но самые сильные метавые кланы конечно же за ваши мани (я бы сделал их дешевле). РЕИГРАБЕЛЬНОСТЬ ГЛАВНЫЙ МИНУС основная механика побед всегда остается их бы стоило добавить побольше , игра максимально однотипная , вы всегда делаете одно и тоже , игре явно не хватает нововведений , но если у вас много кланов или вы хотите набрать побольше достижений как я , то все это усваивается , но крайне советую ДЕЛАТЬ ПЕРЕРЫВЫ , чтобы не устать от игры слишком быстро БАЛАНС: увы , но тут тоже есть проблемы , а именно клан крысы , который почти невозможно остановить по многим причинам, да и фиксы были ничтожны, остальные кланы более менее . КЛИКИ А НЕ МЫШЛЕНИЕ (ОНЛАЙН) :Еще сюда отнесу свое сугубо личное мнение , мне нравится нордгард именно мышлением , а не дрочкой кнопок , если вы полезете в онлайн игру , увы без этого не обойтись , механика полей ,контроля юнитов , перехваты полей , все это сделано уж очень душно , но я отношусь к этому все равно спокойно , потому что понимаю ,что в такой игре это необходимо . Доп кланы: Если вам действительно понравилась игра , тогда советую взять вообще все , но со скидкой. Если и не для лютого киберспорта в онлайне ,то для получения достижений (если это вам важно), да и в целом для полного наслаждения игрой , иначе вам скорее не хватит контента . ИТОГ: В игре просто невероятное количество минусов (кому как) , игра скорее всего подойдет не всем, но именно эта игра пожалуй останется в топе стратегий вообще из всех что есть ,эта игра сплотила реально много людей , куча сообществ , закрытых соревов . Игра явно нуждается в разработчиках ,сейчас выкатывают только патчи и ничего нового , сейчас компания делает какую то четырехсортную копию игры , но в другом жанре . Я все же крайне советую простому обывателю взять только саму игру на скидах или без , потому что это реально уникальный игровой опыт , мега залипательный и интересный , ну а дальше как пойдет ) . To the developers: Dear Shiro Games, thank you very much for this wonderful experience in the world of Norgard. As a player, I ask you not to kill the game with new copies or genres. You have a huge community that needs you. I ask you to keep an eye on this game in particular, because it needs a lot, and I hope you'll see it.
Просто решили отключить рус сервера, теперь это просто камень в библеотеке , а так игры не плохая была! разрабы решили убить игру, так что подумайте прежде чем покупапть
Немного поиграл (285 часов), норм одиночка, приятная графика, иногда горящее очко ибо комп маной небесной развивается и отдохнуть не дает, но, это все меркнет когда речь заходит о сети Так что, Широ, спасибо за Ноград, Вартейлс. но, иди ты нахээр, сколько каток было сыграно - не счесть, но проблемы сетевой, для меня, который играл зачастую в пати, перечеркивают все!
Multiplayer wegen Offline nicht möglich. Gleichzeitig bekomme ich unten rechts die neueste Online Werbung jedoch angezeigt. Hier stimmt etwas nicht. Bitte nicht kaufen. Start verbugget!
firstly the game's story and art design is on par with cheap AI work. It is honestly a waste of time to dwell on it. I got this as a gift from my brother so that is why I got into it. in first the game seems a casual game where you can enjoy with friends but when you get higher in difficulty it gets worse and worse. mechanics-wise the game offers quite a lot of ways in which you can experience the game. There are many systems that you have to familiarize yourself with if you wish to better understand the game. Just like AOE or similar RTS games, the real game begins when you start to learn the mechanics and when you up the difficulty. When you do though, the game becomes an abomination. The game wants you to micromanage every single system and follow the map at the same time. The main mechanics are hexagonal pieces we are used to by civilization. these zones can have a set amount of building built inside them and later could be upgraded with 100 coins if your civilization doesn't have any exceptions. these zones also have fishing or similar sources of limited resources so you are bound to manage how and where you build which building and how much you upgrade them. On the surface this doesn't seem that much different from AOE for example. The way they differ is that for every system that there is in the game, there is no point in which you are set and no longer have to check up on them. the simplest example of this is the population. you get more and more population by happiness and you try to increase happiness as much as you can to boom. later on in the game this reverts back. you if you boomed with a boom civ too much you will have excess population that will burden you. the resources are limited in this game so you don't get to keep making more of the stuff you need with the population you have. You are basically forced into a state where you get too much population where you can no longer satiate by resources or by happiness. Oh and if you don't make them happy they are -20 percent nerfed in everything they do. The game wants you to micromanage and never stop and consolidate. It wants you to have a pace of controlled expansion where in which you have zero say. even when you play you don't get to make decisions. You are simply asked to find the optimal answer and execute. I won't even go into how terrible the fighting mechanics are. Furthermore in the campaign they put these stealth and boss fights that are actually just waiting and clicking sequences. this game made me appreciate finer RTS games.
好玩,pvp比pve提升快
123
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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