
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень сложная но после 60 часов научился норм доходить и убивать кальмисильму огромное количество механник думаю через 500-1000 часов разберусь
My wizerdy power has grown by 72% after downloeding. anyways the games super fun with an avid moding scene, and it runz on my pottato pc!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good game
При изучение чего то нового 50% шанс убить себя. + за реализм
This game is fun but has very annoying problems that make me want to play it less and less. The good: You can interact with anything. Blow it up, kill it, shoot it, etc. Very cool Lots of cool weapons Challenging game You can fly Cool powerups Some very useful mods for QOL and gameplay The bad 1. Sharply rising difficulty - its fun to play a game that is challenging, but not when level 1 is braindead simple, level 2 is meh, and level 3 you are underpowered against huge waves of enemies. I seriously don't understand what they were thinking here. 2. Bad weapon drops - yes there are cool weapons.. if you get lucky enough to get them. Sometimes you get a spell in your wand that kills enemies in 1 hit and has infinite bullets. Sometimes you get one that takes 10 hits to kill the same enemy. Oh and it also kills you. 3. Bad wand system - The way the game works is that you have wands, these wands have slots for spells, and you can theoretically have cool builds. The problem is that 1) you can only change spells in between levels, 2) if you don't get good weapons, you have a ♥♥♥♥ build and the game will be 100x harder for basically no reason. There are some cool ideas but the reality is that you will die on level 3 from being underpowered. Summoning a rain cloud or using a teleport gun is not going to get you past them. And even if it does, you will be progressively more and more ♥♥♥♥♥♥ because you can pretty much only upgrade spells/wands through buying them, and you only get gold from enemies. 4. Slow movement - this is a minor thing but damn does your guy move slow. There are perks that you can get that make you move faster or fly faster, and they make the game more fun. 5. Crappy wands - there are basically 2 things that make your wand unique: the spells it comes with and its firing speed. If you find a wand that has useless spells (75% of them are useless) and bad rate of fire, what exactly are you going to use it for? Nothing. And even if you do find a wand with cool spells, you can't remove spells from existing wands unless you are between levels. 6. No tool tips for spells unless they're in your inventory - There are a lot of spells, but good luck trying to figure out what they are from their icon alone. You can't read anything about them unless they are in your inv. And even then its a sentence and doesn't explain much. Doesn't tell you if the spell will also do damage to you 7. Friendly fire - you will kill yourself a lot in this game. It makes the gameplay tense, which is cool in a way, but what's not cool is how many wands will come pre-built with ♥♥♥♥ that will kill you if you use it wrong. This wouldn't be so bad if the first 2 levels weren't a boring grind, but when dying means you have to play through a boring 10 minutes over and over you start to avoid weapons that can do damage to you. But guess what, that means you need to get lucky if you dn't want to be stuck with weak weapons. Mods Thank god this game has mods as it makes the game way more fun. Or at least less annoying. I haven't explored them all, but the ones I like are: Gold comes to you (otherwise you have to go touch it to pick it up + it expires) which is helpful when u kill 1 guy but he's still around his friends. Health packs - dead enemies sometimes drop health packs Random builds - you get something more interesting to start with Anyway, I think this game would actually be really cool for PVP as well. Maybe speed up the guys a little bit and make it 5x5 or something, or even a free for all. So much potential here to have a really fun experience, but I guess its an old game and the devs have moved on. Or they just like making the game hard and annoying, maybe they are French. Would love to give this game a good review, and it is fun, and I will say I have gotten my money's worth, but there are better games out there.
лучший симулятор ведьмочки
Jeu sympa pixel art. Une profondeur de jeu qui n'apparaît pas immédiatement, il faut gratter un peu pour en profiter. Simple à jouer, difficile à maîtriser :)
Palochki
Difícil pero disfrutable
The aesthetics are lovely and Falling Everything physics are crisp. However getting to the fun mechanics requires going through the same few starting areas again and again, farming gold, hearts, spells etc. The game only gives basic stats for spells, all other information about materials and mechanics has to be inferred by arduous trial or looking up on wiki. There is no minimap and the inventory is limited, which hinders exploration and experimentation, but I guess it fits the genre prototype.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 108.6K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.6M | 54.7K | 91% | $24.99 |