
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 543ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can eat the corpses of my enemies >~<
greatest game of its genre asks for a time to get used to other than that its great
Wizard dies 300 times and becomes the worlds strongest war criminal
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 108.6K | 95% | $14.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.6M | 54.7K | 91% | $24.99 |
Related
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
легкая игра, прошел за 16 часов
great game, it is hard though! (you've been warned)
Ok 5/10
It's been 4 times almost in a row that my runs ended after 3h+ of grinding material: - getting instant-killed by double polymorph even with the perc where you resurrect with 100hp - getting killed by lack of oxygen because your character gets stuck between pixels - getting killed because the super-god of holy mountain clipped into the rocks then destroyed the inside of the walls to fetch you - the eather worm jumping on you at the end while being stuck on a holy mountains brick path I don't mind 1 or 2 insta-death traps at the end of runs, especially if they are just before a boss or a new area. But here it is just disrepectful of your time. Especially since some of them looks like bugs. Now I don't even know what the other areas look like besides the main route, because every time I need to know a new insta-death trap after a 3h run. And I am quite sure that there will be even more of these insta-death traps later on. Meaning more time spent to learn one single gimmick each time. Right now, the game feels deeply unsatifying. I am tired of trying again and again. And I feel bad for having spent so much time in it.
худшее во что я играл. эту парашу скачивать противопоказанно
10 рикошетов из 10 советую играть с QoL и easy модами, чтобы было веселее
Циркулярка делает ВЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖ.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.