
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 88.9Kreviews | 95% | — | $48.5M |
| $19.99 | 542ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm just now realising I have never left a review for what is one of my favourite games of all time. Noita is hard, often unfair, brutally punishing and painfully esoteric. Health is scarce, death is quick and frequent, if the enemies don't kill you the environment will, if that doesn't do the trick oftentimes you'll wind up inadvertently killing yourself. The tutorial is non existent, comprising of just basic directions, how to kick, how to throw, now off you trot and figure it out. It took me over 50 hours and around 200 deaths just to beat the first boss and get my first "win". I thought I had seen everything...I had barely seen 10%. The level of depth and complexity in Noita is frightening, it's a roguelike where the only thing you retain between runs is knowledge, you carry your learning with you and *that* is how you grow your strength for future runs. The gameplay is essentially a deckbuilder, spells being cards and wands being your hands, the limit is legitimately your imagination and understanding of the spells, mechanics and interactions. No matter how powerful you get, how many immunities, how much health, something can nearly ALWAYS kill you. But the feeling you get when a run goes from a struggle to an abundance is addictive as hell and that is the thing that keeps me coming back. If you get easily frustrated and don't want a challenge, look elsewhere. If complex systems put you off and a single mistake you didn't see coming until the millisecond before it killed you and ended a 6 hour run would make you blind with rage, play something else. But, if you can laugh that off and if you enjoy something that pays off your hard work and rewards exploration, digging, thinking and planning, you will find a lot of joy in Noita. 270 hours at time of writing and I still feel like a novice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like building weapons that like to kill you more than the enemies this is your game 10/10
This is my favourite game of all time. If you don't agree, you haven't tried hard enough. . . . . . . . . . . Or you don't like pain and suffering.
这游戏好玩死了
mejor juego de la historia
Круто
There is people with cryptography degrees trying to decypher this game's puzzles years after their discovery, and the solution still hasn't been found. Even getting to the place the puzzle resides in requires multiple hours of being one wrong move away from death. People have built entire alchemical labs in this game. Meanwhile, if I don't get a small teleport bolt in the first 3 holy mountains, I will inevitably get killed by a creature whose name makes me believe finnish was invented by a monkey in a typewriter. If I get the teleport, it gains the confounding ability of homing to all the random pools of extremely deadly liquids surrounding me. 10/10
Та самая игра где ты можешь умереть от своего чиха. Мобов от которых ты умер даже материть не надо фины сделали это за вас, иначе такие имена можно было придумать только под горячим пуканом и википедией под рукой Игра веселая но слить крутой забег от кислоты или пропанового баллона не смешно Я за свой малый опыт могу поставить 8/10
лучше чем майнкрафт!
I love the amount of things that can kill me in this game :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.5M | 43.3K | 90% | $69.99 | |
| $48.4M | 58.8K | 96% | $24.99 | |
| $48.4M | 117.7K | 95% | $14.99 | |
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.4M | 58.5K | 87% | $29.99 |