
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 81.1Kreviews | 95% | — | $48.5M |
| $19.99 | 541ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is so ♥♥♥♥♥♥♥ hard that it is on other level its like playing terraria while being jerked off with sand paper and they are spilling hot sauce on your ♥♥♥♥ and you don't have any arms and legs and your gay
帮女朋友口了 2 个小时才给我买的,确实挺不错的~🖐🖐🖐🖐
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всё горит, всё взрывается, всё тебя убить пытается, Нашёл секрет иль заклинание? - взорвал себя, зато + знания. Пятьсот смертей и ноль побед, ничо не понял, подсказок нет, В Ноиту нам играть прикольно, умру опять и будет больно. Слов не могу сказать иных, игра специально для больных.
Today I finally, after 180 hours, beat the true ending of this game. It was a 10 hour long experience, where by the end I had transformed into something unrecognizable. 10/10, now I've just gotta do the rest.
TL:DR; A fun roguelike where your personal creativity with combining and using spells is rewarded by a very reactive environment. Has some odd gameplay omissions and additions that I don't quite understand the reason for. Feel's not quite finished, and is more frustrating than fun a lot of the time. Noita's 2 top features are its custom spells and its fully simulated environments, and they both react with each other well- pun intended. coal and oil burn, water extinguishes, acid melts, etc. You can put together some pretty powerful or highly unadvised spell combos as the game goes on or if luck permits on a run. This is the games highlight, and why most people would want to play it. The player fragility and often unclear directions or mechanics conveyance make most runs a mixture of high tension exploring, entertaining experimentation and frustrating lack of room for error. You are not given an objective for the first mine, just... get in there champ, I guess. I didn't know I was supposed to be looking for a purple teleporter to get my level ups and new spells. Why am I here at all? I dunno, something to do with eggs based on the intro. Also, you can eat things on the floor. I only know about this because the key map on the pause menu says so, the tutorial at the start of each run doesn't mention it. I've yet to find anything worth eating, or not actively harmful. Is this a joke? I know there's at least one perk related to it, but other than that I'm stumped. Why is there no run button? you can fly a pretty decent distance and height by default, but you're stuck at a kind of half jog speed without spell assistance. If you're going to make us replay the intro mine every time you die- and you will die a lot -why can't I dash through if I'm quick and reflexive enough? Or just for fun? Running through would be inadvisable most of the time anyway unless you're very familiar with the levels, as most things in this game are quite deadly- but I think that should be a choice the player makes. Player fragility is not uncommon in roguelikes but most things here kill you in 1-3 hits if its not a continual status effect like burning. You would think this fragility would be twinned with high dexterity and dodging- but the best way of playing seems to be blasting things at max range slowly. I think ultimately I enjoyed the elements of Noita that it sells itself on, but everything else either feels unfinished or frustrating. It felt like 2/3's of a game, and a decent 2/3's at that, but what's there can be as annoying as its entertaining and what's not there feels like an aching absence of narrative context or mechanical encouragement.
[h2] 优点 [/h2] 法术的排列组合相当自由,你可以通过简单的法术组合出伤害爆炸的武器,这时候能感受到很强的成就感 [h2] 缺点 [/h2] [h3] 一.新手入坑 [/h3] 新手游玩必须要去查教程或者有老玩家带,这点已经是相当恶心了。不看教程怎么可能会知道法术的属性和作用,绝大部分新人死亡上百次都不见得能走到避难所或者做出高性能法杖,我在游玩前就已经看过数小时的教程结果玩的时候还是一直死,不同种类的怪物,法杖测试,地图陷阱,总有一种办法能把玩家搞死。 [h3] 二.法杖编辑 [/h3] 这游戏的卖点就是法杖编辑,结果却要在圣山才能进行,想要随时编辑还需要拿一个随编天赋。如果不开mod测试法杖就会经常性的暴毙,之后重头再来。几次还好,几十次甚至上百次让人的挫败感完全拉满了。 [h3] 三.难度 [/h3] 这游戏圣山的前两层还好,第三关的积雪深渊就开始坐牢,怪物血量大量提高,还有不少上百血的怪物。机器怪就是dps检测,输出不够就等着被揍吧。而且陷阱如丙烷罐伤害高的吓人,被炸到就要扣一百多滴血,残血了其它怪怎么打? 作者的恶意也很明显,主角好像是个瞎子,远点的东西就看不到,还要过去开视野才行。而狙击手或法师隔着老远就打主角。 [h3] 四.教程 [/h3] 我是隔了2年才继续玩这个游戏,之前虽然看过一些教程但也忘得差不多了。在我看来新手这时需要的是怎样搭配手中的法术,来一些推荐。查wiki基本上只是一些法术的介绍而没有具体搭配,查b站基本上是几年前的教程,我看了(筑梦药师夏末)这位up的入门教程感觉受益匪浅,到了实战也能配出输出不错的法杖。但到了传送法杖或是治疗法杖全是一些大佬用没见过的法术来搭配,好像这游戏完全没有新手来玩。 [h3] 五.流程 [/h3] 这游戏玩着只会让人感觉特别累,主角垃圾的性能和匮乏的回血手段,让人光打圣山就很头大。更别说收集魔球,种太阳这些乱起八糟的事情。石板的内容也是语焉不详,如果被剧情吸引,建议去网上看看全流程剧情解析,如果被编辑法杖吸引建议做好很多法术需要走特定流程才能解锁和经常暴毙重头再来的准备,我更建议玩玩别的游戏,也比玩这个游戏强。 补充:如果非要玩,建议去工坊安装简体中文mod,里面有新人mod合集,建议订阅后启用mod来游玩
Noita为什么是神?在谈论这个问题之前,我想先说说其他roguelite相较于Noita究竟差在了哪里。 首先是犯下傲慢之罪的《哈迪斯》 每一句台词都是手写的,每一个角色都有全程配音,连你死了一百次它都能安排好一段俏皮话来安慰你。这种把玩家当孩子哄的傲慢注定走不长远,事实也是如此,靠着一堆奖杯和"史上最佳"的名号封神之后,它至今没能让任何一个玩家在通关后说出"我不知道刚才发生了什么"这句话。与之相比神就很谦卑,Noita那个丑陋的UI、那套看不懂的中文翻译、那句永远不解释的"你死了",都是神留给凡人的慈悲——神不是不会做精美演出,只是不想通过太完美的包装让玩家沉溺于表象,所以故意不用。可笑有些人不理解神的良苦用心,竟然还跑到评测区写"毫无引导劝退",我劝你们好自为之。 然后是犯下愤怒之罪的《挺进地牢》 它把难度全部押在弹幕与翻滚的帧数上,用一屏幕解不开的子弹去激怒信徒,让人摔手柄,让人骂街,让人怀疑自己的手。它违背了神在《圣典》中的那句话:"你之所以死,是因为你自己按下了那颗按钮。"于是神降下了他的惩罚——枪牢的玩家至今还在刷那把永远刷不出来的过去之枪,而Noita的玩家早在三年前就已经把整个世界炸成了液体。 接着是犯下懒惰之罪的《吸血鬼幸存者》 不用瞄准,不用施法,不用思考,按着方向键走圈就能获得神只赐予虔诚者的快感。它以为自己发明了新的教派,实际上只是把神的恩典拆成了糖丸。于是神降下了他的惩罚:仅仅一年之内,商店页面上就塞满了三百个一模一样的模仿者,从此再没有人说得清究竟谁是第一个。而神的模仿者到今天为止,一个也没有出现——因为没有人做得出来。 再然后是犯下嫉妒之罪的《泰拉瑞亚》 坐拥一整个可以挖穿的世界,却在夜深人静时嫉妒着神:它的水只能一格一格地流,它的沙子只会往下掉,它的爆炸只是把方块变成了空气。它拥有方块,而神拥有像素。不过,念在泰拉瑞亚从来诚实,从未宣称过自己模拟了每一滴液体,也从未把"沙盒"两个字印在自己不配的地方,神应许了它在方块世界里的一切。 犯下贪婪之罪的《以撒的结合》 只是初出茅庐,以撒就替roguelike赢下了整个时代,而这,自然是因为神的应允。神本来钦定它为自己在人间的代言人,替自己向世人宣讲"随机性即神意"的教义,为此甚至不惜把自己最爱的两件圣物——未知与不可复现——暂时交给它。但最后以撒却被利益蒙蔽了双眼,一部接一部地推出重生、胎衣、忏悔,把"随机"做成了抽卡,把"探索"做成了背板,甚至专门设立了一个叫作"贪婪模式"的地牢来公然炫耀自己的罪。于是神降下了惩罚:从此以撒的信徒必须背下八百件道具的效果才敢开一局,而Noita的信徒只需要知道一件事——一切都会爆炸。 犯下暴食之罪的《雨中冒险2》 在以撒堕落之后,神开始寻找下一个代言人,这一次,它选中了雨中冒险。相较于神,它无疑是不完美的,它没有神足以让世界解构的物理引擎,也没有神深不见底的咒语池、随机生成的炼金配方、无懈可击的因果链,但神仍将"成长"这一概念暂时交给了它。然而它错误地理解了神的力量,它以为强大来自于数量的堆叠,于是让信徒把道具叠到帧数暴毙、叠到屏幕全白、叠到显卡冒烟。最终它因此犯下了暴食之罪,它的玩家在通关之后脑子里只剩下一个念头:再刷一次。而神的玩家在通关之后想的是:这次我要不带任何法杖下去。 最后,犯下淫欲之罪的那些抽卡roguelike 在神已经足够虚弱、只靠信徒维持威严的年代,它们出现了。它们把神的教义——每一局都独一无二——偷换成了"每一次抽取都独一无二",用立绘、用皮肤、用限定池蛊惑信徒,让人为了一个角色而非一次因果去按下按钮。它们从不掩饰自己吸走的是什么。于是它们连被惩罚的资格都没有,神只是移开了目光。 那么,Noita为什么是神? 因为只有它做到了那件所有人都说不可能的事:每一个像素都在被模拟。血会流,油会烧,水会导电,酸会把你脚下的地面吃穿,而你甩出去的那道闪电,会顺着你自己站着的那滩水,原路回到你身上。 神从不设置难度。神只是把世界的规则老老实实地摆在那里,然后放手。你在圣山里花了四十分钟编出一根每秒三十发的黑洞法杖,你觉得自己已经僭越了神,于是你抬手打碎了圣山的墙——于是神降下了他的惩罚,那个东西会追杀你到世界的尽头,一直到最深处。你不能求饶,因为规则是你自己读懂的,墙是你自己砸的。 这就是神与凡人的区别。别的游戏惩罚你,Noita只是让你亲手惩罚你自己。你的每一次死亡都有确凿的因果,都可以复盘,都能追溯到你自己按下的那一个键。据说超过九成的死亡来自自爆,而这恰恰是神最大的慈悲——它让你在化为血雾的那一瞬间彻底明白:是我自己干的。 而当你以为自己已经通关的时候,你才会发现地图之外还有平行世界,平行世界之外还有平行世界,还有三十几个结局、藏在世界尽头的宝珠、以及一些至今没人能完整解释的东西。神从不告诉你还剩多少,神只是一直在那里。 所以下次你在打折页面上看到那个不起眼的小巫师,请记得敬礼。你不是在买一个游戏。 你是在皈依。
怎么不打折啊
Another failed attempt to get into a roguelike game. The visuals caught my attention: the rich pixel art looks great. At first, I was curious about all the new things to discover: monsters, weapons, biomes. However, the gameplay loop, where you lose everything over and over again, quickly took all the fun out of it.
DONT USE THE GOOGLE, I don't! And I think you shouldn't either! This is the only way to gain true knowledge.
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