
Node Farm is a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Do you like farming simulators? Automation? Strategy? Roguelites? Cozy vibes?
You can find it all here!
It's simple. Just connect nodes and watch your farm grow! Mechanics may be simple to get into but the possibilities are limited only by your imagination. Experiment with the nodes, and find your own best way to maximize the profit!
Prices in the veggie market are constantly changing. Adapt your farm to the market and make it work for you!
Buy new islands, discover new nodes, and move your progress between farms in a procedurally generated replayable experience!
Make sure to WISHLIST the game and maybe join my server if you are interested!
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
算是个解密小游戏,还可以吧 不过和工厂流水线是不沾边了
+ Controls are well thought-out + Haven't even touched logic-gates yet, but already having a great time + No time-pressure or enemies (at least that's a positive thing for me) + It's fun :) - Tutorial and help could be improved... I didn't know where to start or which game-mode to pick. - Optimizing/balancing stuff is not easy, beacuse there are no precise stats (what number affects what?) In conclusion: Nice game, hope more people discover it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very thin "yes". The concept is good and the automation somewhat enjoyable. The settings menu is too light. The music is barely acceptable bordering on annoyingly repetitive. The controls and user experience are not great; neither is the included wiki. The early game is quite enjoyable with a lot of that good building and planning feeling, but the mid and late game are a slog. Space is tight, money is never short, and bosses take too long to supply unless you delete part of your production line to make room for whatever you need specifically for that boss, which feels bad. If you have not unlocked the tech tree and are playing for metapoints it feels especially bad to have to re-do the production of some food that only gives you 300 metapoints just because you can't get to the later foods yet. No matter whether this boils down to a skill issue or not, the game feels like an awful slog the more it goes on and the somewhat mundane music coupled with a ton of button mispresses and misclicks lead to annoyance and frustration for me. On the other hand, the early game is fun, unlocking new production lines and doing optimization is great, and there are enough options to feel somewhat free in how you design your islands. Coupled with the medium price point I can only give this a very thin "worth the 15 hours I spent in it."
宣伝に使われている説明と画像通りのゲーム体験が期待できる一作。「ちまちまと見下ろし2Dで工場を作るのが好きだけど、別にそんなに得意なわけではないんだよな・・・」という私のようなライト層にもおススメ! シンプルな見た目とシステム。プレイを簡単にする/難しくなるオプションを自由に選択をしてから開始することができるところが◎。 昔は「ローグライクモード」だけで、雰囲気は好きなものの普通に挫折してアンインストールしてしまったのですが、どうも途中のアプデで「大農場モード」というのが加わったようです。私は、この「大農場」というモードの方で、簡単になるオプションON&難しくなるオプションOFFの甘々な状態にすることで、自分好みのチルい自動化を楽しむことがきました。 効率化の「こ」の字もないけれど、ゲームオーバーも難しい要求もないので、好きなだけ時間をかけて整理整頓して、「わ~大きくなったな~」と感慨深くスクショをとったりする・・・。プレイとして、そういう選択ができるゲームって本当に親切で大好き!(もちろん、本来の楽しみ方としては、市場価格に合わせて納品を切り替えたり、ボスを倒すために最高効率を考えたりするゲームです! 私が挫折するくらいには、工場ゲームとしての面白さや歯ごたえがあるかと思います。)
It doesn't look like it, but it is a true little gem. Very easy to get into, excellent accessibility, and also very deep (signals lover here).
Nice little time sink. The graphics work well enough to see what's going on, the logic paths mostly make sense. Overall worth the money for me.
Entertaining game!
The whole idea of building one huge ecosystem just for boss fights? Genuinely fresh and exciting. It’s not perfect, but it hits something different that’s hard to find elsewhere. I’ll definitely keep going with it. 8/10 — easily recommended.
日本語レビューが無いのでレビューします。 まず「人を選ぶゲーム」だろうとは思う。 某ビーバーゲームをしている人ならはまるだろう。 加えて電子回路系を少し学んでたよって人なら更に楽しめるはず。 ぐちゃぐちゃになった島の回路を見て、A型意識で整えるのもよし、そのまま物資を輸送するのもあり。 ローグライトだから、ある程度進んでから新しいノードを開放して出来ること増えるのも面白い。 (私は空港ノードがおもろい!) こういうゲームって「ゴールは何か」ですが、 このゲームは””ボスを倒す(餌付け)””が目標。トウモロコシから小麦粉を。それをパンにして、ハンバーグの素材へと.....etc.... その後は市場に合わせて調理・生産を効率よいものにしていくがよいでしょう。常に仕事を監視して場を管理するのが好きな人はハマるのではないでしょうか、、、、 まずは資金制限がある状態からやると少し縛りになってよいと思います! 1400円の価値があるゲームかについての議論はしたくないですが、私は絶賛、毎日していますよ。 メインとしてやるのもいいですが、別ゲーの片手間に起動しておくゲームかと 個人的に思います。対人ゲームしている間に金策してみたいな
Node Farm developed and published by ByerN is a deceptively simple automation sandbox that reinterprets the idea of farming through a logic-driven, node-based system. Rather than focusing on manual planting and harvesting, the game turns agriculture into a problem of design and efficiency, asking players to build interconnected networks that produce, process, and distribute resources with minimal intervention. What begins as a calm, almost cozy experience gradually reveals itself as a puzzle of optimization, where every connection matters and every inefficiency becomes visible over time. The core gameplay loop revolves around placing and linking nodes, each of which performs a specific function—gathering raw materials, transporting items, refining resources, or selling outputs. Early setups are straightforward, often involving a few simple connections to get crops moving from one stage to another. As the game progresses, however, these networks grow more intricate, requiring careful planning to prevent bottlenecks and ensure smooth flow. The satisfaction comes not from speed or action, but from watching a well-designed system operate seamlessly, transforming raw inputs into finished goods without interruption. One of the more compelling aspects of Node Farm is how it introduces complexity gradually. New node types and recipes expand the range of possibilities, encouraging players to rethink their layouts and adapt to changing requirements. There is a natural sense of progression as systems evolve from small, isolated setups into sprawling networks that span entire islands. The inclusion of multiple areas to unlock further reinforces this growth, giving players new spaces to experiment with and optimize. While the mechanics remain consistent, the scale of what can be built increases significantly over time. The game also incorporates a light roguelite structure, allowing players to carry certain upgrades or benefits between runs. This adds a layer of continuity, ensuring that each new attempt feels slightly more efficient or flexible than the last. It’s not a dominant feature, but it helps maintain a sense of forward momentum, particularly for players who enjoy incremental improvement. Even when starting over, there is a feeling that progress has been made in understanding the systems and refining strategies. What sets the experience apart is its pacing. Unlike many automation-focused games that emphasize constant expansion and pressure, Node Farm adopts a much more relaxed approach. There are objectives to complete, but they rarely impose urgency. Players are free to experiment, adjust, and observe at their own pace, creating an almost meditative rhythm. Watching a network run smoothly can be as rewarding as building it, and the game encourages this kind of quiet engagement rather than demanding continuous action. However, this design also introduces some friction as complexity increases. While the basic mechanics are intuitive, larger systems can become difficult to manage and troubleshoot. When something stops working, identifying the cause is not always straightforward, as the game provides limited feedback on where issues occur. This can lead to moments of confusion, particularly when multiple systems intersect and dependencies become less obvious. For players unfamiliar with logic-based design, this may create a barrier that slows down progression. Visually, the game leans toward clarity and simplicity. Nodes, connections, and resources are clearly represented, making it easy to understand how systems are functioning at a glance. The aesthetic is clean and understated, reinforcing the game’s relaxed tone without drawing attention away from the mechanics. The audio design follows a similar philosophy, offering a calm and unobtrusive backdrop that supports long play sessions without becoming distracting. As the experience unfolds, repetition becomes more noticeable. The fundamental loop—build, connect, optimize—remains consistent throughout, and while new elements are introduced, they do not fundamentally alter how the game is played. For players who enjoy refining systems and improving efficiency, this is part of the appeal. For others, it may feel like the game reaches a plateau once the core mechanics are fully understood. The challenge shifts from discovery to optimization, which can be satisfying but also somewhat predictable. Ultimately, Node Farm succeeds by offering a focused and creative take on automation. It transforms farming into a logic puzzle, rewarding careful planning and thoughtful design rather than quick reactions or complex controls. Its relaxed pacing and open-ended systems make it approachable, while its underlying complexity provides room for deeper engagement. At the same time, its limited feedback and repetitive structure prevent it from fully realizing its potential as a more dynamic experience. In the end, it stands as a quietly engaging and thoughtfully designed title that will resonate most with players who enjoy building and refining systems at their own pace. It may not offer the depth or variety of larger automation games, but it delivers a consistent and satisfying loop that can be both relaxing and mentally stimulating. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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