
Node Farm is a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Do you like farming simulators? Automation? Strategy? Roguelites? Cozy vibes?
You can find it all here!
It's simple. Just connect nodes and watch your farm grow! Mechanics may be simple to get into but the possibilities are limited only by your imagination. Experiment with the nodes, and find your own best way to maximize the profit!
Prices in the veggie market are constantly changing. Adapt your farm to the market and make it work for you!
Buy new islands, discover new nodes, and move your progress between farms in a procedurally generated replayable experience!
Make sure to WISHLIST the game and maybe join my server if you are interested!
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw a cozy game and cute boxes and I legit might be too damn stupid to play the game. I personally wouldnt slot this into roguelike or cozy, but maybe I just cannot understand the basics of the game enough to get to the cozy or roguelike portion of it. If you're a little bit stupid this game might not be for you </3
TLDR: Well made game, but not fun for me. I play tons of strategy/resource management games. But this game just felt more like a chore than fun strategy. Money is practically infinite so it is essentially sandbox. No real stakes. It kind of feels like doing math or designing a circuit, and not in a minecraft-redstone-kind of way. It's unfortunate, because it is a smooth game with likable graphics and a decent premise on paper. But in practice just not fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A factory/process management game. Across islands you unlock over time, build progressively more complex foods, unlocking recipes and "boss fights" over time. "Boss fights" consist of feeding a hungry void (cat) a specific food, fast enough. Over time the beast gets hungrier, so it forces you to not just build a hamburger, but to build them fast enough to sate it's hunger. While the visuals align to the 4th vegetable you unlock (potato) it's a solid process management game. It can be somewhat unintuitive at times, and managing the flow of objects can be cumbersome, especially prior to unlocking filters and priorities, but once you figure all that out, it is quite good. No Shapez, BigPharma or Factorio, but… a solid process management games. I can recommend at $10 an under.
[h2]Об игре:[/h2] IDLE-симулятор с элементами автоматизации и крафта ресурсов. [h2]Отзыв:[/h2] Игра представляет собой любопытный баланс между простой механикой и сложными производственными цепочками. Поначалу процесс затягивает: интересно экспериментировать с тактиками и оптимизировать производство. Однако со временем игра начинает утомлять. Вместо того чтобы упрощать рутину, прогресс делает её всё более изнурительной. В итоге геймплей сводится к ожиданию: выстроил цепочку, свернул окно и ждешь накопления ресурсов. Визуальный стиль — нечто среднее между пиксель-артом и минимализмом, вполне приемлемо. В конечном счете, игра не приносит глубокого удовлетворения, а желание «пройти и забыть» перевешивает интерес к развитию. [h2]Рекомендация:[/h2] Рекомендую фанатам жанра IDLE — Node Farm станет неплохим дополнением к вашей коллекции. Другие мои игровые обзоры доступны в профиле. Буду признателен за оценку отзыва!
I honestly found very little enjoyment in this game. It starts to drag on you very early, the gameplay loop is long-winded, and with a lot of the mechanics pushing you towards redesigning your setup etc, it starts to feel more like a chore than a game. I can't really recommend this.
한글나올때까지 존버
Suddenly got a message saying the save file is corrupted, and all my progress is gone = =
There is a drastically disappointing "tutorial" at the beginning that doesn't do a good job of teaching the unique, and frustrating mechanics of the game, that are often unintuitive at best.
+ Controls are well thought-out + Haven't even touched logic-gates yet, but already having a great time + No time-pressure or enemies (at least that's a positive thing for me) + It's fun :) - Tutorial and help could be improved... I didn't know where to start or which game-mode to pick. - Optimizing/balancing stuff is not easy, beacuse there are no precise stats (what number affects what?) In conclusion: Nice game, hope more people discover it
数值和规划: 和Sixty Four差不多,建筑价格会不断上涨,本质上是披着工厂皮的解谜,和Factorio这种建筑价格不变甚至越来越便宜的摊大饼还是有区别的。 但是和传统解谜又不太一样,传统解谜比较硬核的就是猜作者思路,猜不到就过不了。 这个东西有一点工厂类的特性,你挂机总是能挂到头的,你有没有解出来最优化思路决定你多长时间可以通。 物流挑战:物资,液体不能交叉本意是好的,但是可以交叉的节点越来越贵,吃规划。工厂类流水线的特性可以用吞吐掩盖延迟,但是这游戏没有流的概念,全部是基于包的,就很难绷。自动规划发配又不是很智能,经常出现运力吃不满的情况,发几个小包就不发了,强制要求你用箱子攒起来发,但是后面想玩总线需求量一多了箱子没攒多少就开发,轮询麻了,很难评。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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