
In Autonauts you must build, create, and automate. Start by establishing a colony, crafting bots and teaching them via Scratch-style programming to build an ever evolving autonomous paradise of agriculture, industry and enlightenment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.6Kreviews | 90% | — | $2M |
| $19.99 | 605ratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a strange game for this genre. It's a both a programming game and a factory game in one, yet in both aspects, it is somewhat shallow - but that's kinda the point. The game knows what it's doing; It doesn't overwhelm you, problems are simple and straightforward to solve, and there's no time limits. All of that meshes well with the overarching theme of relaxation and positive vibes this game is going for. ... which also means that this game gets pretty boring after a while. Some perspective: I'd say I 100%'d this game rather efficiently, requiring 2 separate playthroughs. In both playthroughs, I ended up having to deal with mandatory wait times of multiple hours. Approximately 10% of my time spent on this game was just AFK. Granted, I already came in with *plenty* of experience in factory/programming games, so that *definitely* skewed my experience. Though especially with the final challenge of the "Enlightenment" mode, it felt weird to have little left to do but wait for 3 hours straight, until the game went "Okay, you can win now". But hey, that's one of the many things the "Settlement" mode fixed, so this is really just a thing for completionists to worry about. (By the way, definitely play that mode first, it solves a lot of flow issues.) Unfortunately, there are also the occasional bugs to deal with here. Bots really don't like you messing with structures they're trying to interact with, so they might end up in infinite loops that the game can't warn you about. Similarly, structures and objects sometimes become perpetually "locked" from *ALL* interaction, including their removal from the world. (Thankfully, quickly reloading the map fixes this issue.) Finally, near the end of Enlightenment mode, the game crashed semi-frequently for me. My guess is that I had a few too many bots going; Once I went past 800 bots, the game noticeably struggled to load the bot list whenever I opened it. (Note: PC specs attached.) The game was still playable and beatable just fine, but I did find myself doing a lot more safety-saves at that point. The programming features also leave some things to be desired, with a lot of world interactions not being "programmable" per se. Even if you know all the tricks to streamline bot programming, the game just flat out lacks the tools to program e.g. tile or item pickup interactions remotely. Meaning: You will never fully move on from using your player character to physically "demonstrate" to a bot what it is supposed to do. It works, but it's a bit frustrating. (Maybe the sequel improves the situation here?) Despite all of that though, this game's still worth a "Recommended". Because honestly, if you're just looking for a cozy automation game to sink some hours into, there's nothing wrong with picking this one up. Just have a comfy, relaxed time, click some buttons, plot out some buildings, and watch your cute little robot army go. It doesn't need to be much more than that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $19.99 |
| 200ratings |
| 77% |
| — |
| not modelled |
| $19.99 | 13ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I find this game phenomenal, especially from an educational aspect. This is a fantastic introduction to programming and automation to those who have never had previous experience with either. I played this on a potato PC and it worked perfect so no complaints on performance either. Recommended.
屎山代码模拟器,每到一个新阶段,就会发现之前玩的是什么破玩意。然后开个新档从新规划,然后再骂上次的自己。以此往复,循环上升
great game, so fun and quick to undestand, ive spend way too many hours playing its addicting
I'm not great with words but I just find it fun to automate everything and then watch it run
no text programming. no drag and drop of all block programming from what ive played so far. will change review if the qol for people like me gets better later in game. cute game if ur not autistic like me
I recently dove into the charming world of Autonauts, and I have to say it's been quite a delightful experience. From the moment I started, I was hooked on the simplicity and warmth of the graphics. The colors are vibrant, giving off a friendly vibe that makes you feel right at home. What really stands out for me is the core gameplay. You’re tasked with building a colony from scratch, which is both fun and challenging. I loved how you can automate tasks by teaching little robots to do various jobs. It’s like being a coach for your own tiny workforce, and it feels satisfying to see them work together! The learning curve is gentle, making it easy for anyone to pick up and play. I appreciated how the game encourages creativity. There are so many ways to approach building your colony, and it feels rewarding to experiment with different strategies. You can gather resources, craft items, and even interact with a cute assortment of critters along the way. Another plus is the lack of pressure or time limits. You can take your time and enjoy building your little world at your own pace, which is refreshing in contrast to many other games that rush you through. It’s a great way to unwind after a long day. Overall, I found Autonauts to be a perfect blend of creativity and strategy. It sparked my imagination while keeping me engaged, and I think it has something fun to offer for everyone, whether you're a seasoned gamer or just looking for something to relax with. If you enjoy games that let you build and explore, I highly recommend giving Autonauts a try!
For being a game about automation it is surprisingly annoying and tedious to do the actual automation.
Adorable and addicting little "program robots to do tasks" game. I've played through it like six times now and never get tired of it.
Chill, automate, then find yourself going back to this game every so often, just to remind yourself how much fun you had playing it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $271.3K | 334 | 81% | $19.99 | |
| $1.1M | 1.5K | 82% | $19.99 | |
| $447 | 2 | 0% | $7.99 | |
| $14.5K | 99 | 60% | $3.99 | |
| $9.2K | 99 | 65% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.9K | 90% | $9.99 | |
| $2M | 4.9K | 82% | $14.99 | |
| $2M | 3.5K | 88% | $24.99 | |
| $2M | 1.5K | 59% | $59.99 | |
| $2M | 3.6K | 61% | $29.99 | |
| $2M | 997 | 50% | $59.99 |