
Another Farm Roguelike is a 2D farming & crafting game with rougelike elements where your job is to earn as much money as possible to pay the rent. Start from scratch and build the most profitable farm you can make as soon as possible. Work hard to be able to afford the rent.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This 2D farming and crafting game really caught my eye at first. The pixel art style looks great, and the whole concept of building up a profitable farm with roguelike elements seems super interesting. I was actually pretty excited to jump in and start planting crops and breeding animals. Unfortunately, that excitement faded pretty fast because I honestly had no clue what to do. There is absolutely no tutorial and no explanation for the mechanics. You are just dropped in without any guidance on how to use the UI or even do the basic stuff like collecting resources. What makes it worse is the stance the developer has taken on this. I saw a discussion board post where a player specifically asked if a tutorial was planned to teach the basics. The developer responded that there are "no plans to add a tutorial" and essentially told players to go read a guide made by someone else in the community. The game released over three years ago back in late 2022, so it feels incredibly careless that they still have not bothered to add a proper tutorial. It is especially frustrating when you realize the developer actually released another game just last year with a very similar style. Instead of improving the onboarding for their existing player base, they just moved on to the next project. Relying on your players to teach other players how to play your game is just frustrating design. It is a shame because the foundation looks solid, but I cannot recommend a game that refuses to explain its own mechanics to new players.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developer abandoned the game, and now is selling an apparently fixed game with no real differences. What a slap in the face.
No game in my game. There's no tutorial, no hotkey list. Tried figuring it out on my own but gave up after trying to plant a seed multiple times and failing.
I don't like when game throws 100% content IMMEDIATELY on first run and forces me to learn everything myself. How am i supposed to figure out what to do, while there is killer-timer? If i do something wrong and waste time - i lose, but in order to not lose you have to already know what exactly last week quota is and what late-game resources you should aim at. The other problem is, each day you repeat same actions: reloading furnaces, collecting honey, taking crafted boards and polished stone from respective building, then recharge it all with new items - repeat next day. I got really annoyed after 15 days. RNG events - on my first run a meteor dropped, killing half my farm fields, scarecrow and all honey makers. Pretty much all i built. And then random reward choice gave me $25k for free which ruins early-mid game balance as you have enough to just straight up pay first 3 quotas. Overall i dod not liked it, you should never throw all content at player at once and expect him to figure all out in a hour. Instead of playing gonna watch some YouTube walktroughs, maybe second game will be more mature and properly designed.
I liked the game for a few runs but Its been abandoned by developers to release a sequel that is the same exact game
This game really needs a tutorial, either that or I'm too dumb to understand half of what's going on.
Had an absolute blast with this game, Took a minute to get used to and understand the mechanics, due to the lack of a tutorial. But overall is a great game for someone who likes mindless tasks and/or slow paced gameplay. A few things to mention. There is no automation, making you do everything by yourself click by click, which can get a bit tedious after awhile. (You HAVE to click, you can not hold down a button.) Also with the lack of automation and the exponential increase in rent you have to supply, each day becomes longer than the last and for better or worse, the day only saves once you move to the next day, so at times a 10+ minute day has to be completed in one sitting. Overall, this game quickly became one of my favorites and a comfort game for me, and i highly recommend to anyone who is a fan on the genre!
It is fun to play once or twice, but more than that feels repetitive.
Can't seem to understand what to do and im not bothered enough to figure it out.
korean plz..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.3K | 80 | 81% | $11.99 | |
| $79.8K | 70 | 91% | $29.99 | |
| $40.1K | 111 | 81% | $11.99 | |
| $35K | 83 | 65% | $11.99 | |
| $35.7K | 180 | 84% | $5.99 | |
| $9.2K | 32 | 66% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.2K | 149 | 93% | $14.99 | |
| $47.1K | 356 | 79% | $4.99 | |
| $47.2K | 141 | 90% | $14.99 | |
| $47.2K | 196 | 83% | $12.99 | |
| $47.2K | 89 | 65% | $17.99 | |
| $47.1K | 414 | 83% | $3.99 |