
Node Farm is a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Do you like farming simulators? Automation? Strategy? Roguelites? Cozy vibes?
You can find it all here!
It's simple. Just connect nodes and watch your farm grow! Mechanics may be simple to get into but the possibilities are limited only by your imagination. Experiment with the nodes, and find your own best way to maximize the profit!
Prices in the veggie market are constantly changing. Adapt your farm to the market and make it work for you!
Buy new islands, discover new nodes, and move your progress between farms in a procedurally generated replayable experience!
Make sure to WISHLIST the game and maybe join my server if you are interested!
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first glance, the game seems very simple and almost boring. But appearances are deceiving: once you delve deeper into the mechanics, it's incredibly fun to optimize your farm towards the game's objectives and gradually learn the intricate logic of the nodes and how they interact with all the boosters in detail. Highly recommended for tinkerers!
O jogo é mais complicado do que inicialmente aparece, porém é divertido o desafio para quem embarcar nessa ideia. Gostaria que tivesse como escalonar mais sem ficar excessivamente caro, pois demora para terminar o desafio básico (derrotar 14 boss) se for ir até o fim. No entanto, em relação a isso, recomendo fazer só o necessário e depois resetar, assim demora menos.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本語レビューが無いのでレビューします。 まず「人を選ぶゲーム」だろうとは思う。 某ビーバーゲームをしている人ならはまるだろう。 加えて電子回路系を少し学んでたよって人なら更に楽しめるはず。 ぐちゃぐちゃになった島の回路を見て、A型意識で整えるのもよし、そのまま物資を輸送するのもあり。 ローグライトだから、ある程度進んでから新しいノードを開放して出来ること増えるのも面白い。 (私は空港ノードがおもろい!) こういうゲームって「ゴールは何か」ですが、 このゲームは””ボスを倒す(餌付け)””が目標。トウモロコシから小麦粉を。それをパンにして、ハンバーグの素材へと.....etc.... その後は市場に合わせて調理・生産を効率よいものにしていくがよいでしょう。常に仕事を監視して場を管理するのが好きな人はハマるのではないでしょうか、、、、 まずは資金制限がある状態からやると少し縛りになってよいと思います! 1400円の価値があるゲームかについての議論はしたくないですが、私は絶賛、毎日していますよ。 メインとしてやるのもいいですが、別ゲーの片手間に起動しておくゲームかと 個人的に思います。対人ゲームしている間に金策してみたいな
我们在BUG中艰难发现了一款游戏
TLDR: A complex problem solving game, which challenges your adaptation skills. What I liked: - Chill atmosphere and nice music, - Figuring out how to produce fast enough to defeat the bosses, - no hard game over if you can't beat the boss. Just take your time and try a different approach, - the fresh start while rebuilding for a new recipe but with slightly bigger map, - simple but clear visualisation. what I didn't like: - wish there were some hints on how to solve some specific problems if you get stuck for a longer time, - there are no examples of a correctly prepared advanced recipe connection so either you figure it out or get stuck - I have no idea if having multiple crafting stations makes a difference since they don't give you any info on the output. Probably not but I wish it was clearly stated in the wiki. At the moment I am stuck on the Pasta boss, but will definitely try to get further. There is sooooo many recipes to unlock and my collector at heart just want to get them all haha.
At this stage I cannot recommend this game. Loved the concept but a few things ruined this for me. Gameplay - Unsure at this stage Controls - Horrible and hard to do things While I didn't play much, you should take my review as a first impressions review. A few suggestions. Easy controls like Ctrl+C , Ctrl+v, Delete. If you're going to do an automation game you have to get the controls right... Get rid of the hold to move. You could put a move symbol on the nodes to do this better and even connection points. Great game and concept as you need to maximise space for the game, just needs to be easier to control.
Очень интересный вариант заводика , но не тратьте время свое.
Really good game. Suitable for OKD. Some things feel a bit unbalanced, but nothing game breaking. Progress logic is kind of similar to Satisfactory, I haven't progressed too much yet, but I can tell that automation in late game branches way more than it does in Satisfactory. Rogue-like element is not the game's main focus, nothing special, but nothing bad either. Worths the price.
谁跟我说说逻辑那一溜的节点是干嘛的啊,这游戏小众到我都找不到个攻略
Needs better tutorials
Players by region
Where this game's players are, estimated from review languages.
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