
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
withパワーアップキットをセール中に購入。 天道→新生と来ましたが、結論総合力では天道が上。 グラフィックや細かいイベント、ボイスなど評価すべき点も多いですが、肝心の戦争は天道に比べて武将の鉄砲や騎馬特性の特長ががかなり薄まり、城を複数将任ずる事による集団能力戦っぽくなった。それはそれで良い点もあるが、武将の特長は戦においては特技のようなものの発動くらいかな。後は、終盤は兵站都合で軍団を任せた配下か前線統治の君主が戦になるが、小さな都市は前線にし辛いので配下の軍団が後始末して天下平定になるケースが多いのも少し残念。 個人的には氷川きよしさんの歌もセンゴク権兵衛の僅かなグラフィック追加も不要なので、定価を少し下げたほうが良いと思います。 評価8/10点の名作。
バランスが悪すぎるうえに決戦の仕様が重すぎる。 三国志14も酷かったが新生も酷いし。こんなもん導入する光栄にはついていけません。 アンストしました。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初代・信長の野望から、ずっと遊んでいます。また、三國志と大戦略も初代から遊んでいます。さて、新生はというと・・・うーん、何となくつまらない。よく出来てはいるけれど・・・つまらない。正直、ゲーム進行が速すぎるのと、大名による強弱の差が激しすぎる。一回目は適当にやって、すーっと最後まで終わってしまった感じで。二度目は・・・遊ぶ気がしません。結論、やっぱり創造PKが一番面白いです。弱小大名でも、遊べる大名がいっぱいいるし。ちなみに、昔は武将風雲録が好きでした・・・なんか風流を感じる作りで。とりあえず・・・次回作が出るまでは、引き続き創造PKを遊びたいと思います!
A complex game that ultimately turns out to be shallow. You have to learn a lot to be able to manage your realm. As soon as you are proficient enough, though, it quickly becomes clear that the core gameplay is nothing more than waiting and watching different numbers go up and down. Meanwhile, the game is so unbalanced that even the developers seem to have given up on it. They just give you a lot of difficulty settings and outright cheats, which you don't even have to activate through obscure measures. No, they are just sitting there in the option menu - in plain sight! While I like the art style and the opportunity to learn more about Sengoku Jidai, the music completely drops the ball on immersion, by being just annoying and incredibly unsuitable. This is not about taste, so let me be very clear here - if music is e.g. up-beat while the story shows tragedy, you simply failed hard to capture the moment. On top of that, the UI is blurry, clunky to navigate (console heritage shows), and lacks a lot of useful tool tips on different screens. This leads to a constant back and forth inside the menus to gather the info you need to make sound decisions. I don't know, this game is weird, but not necessarily in a bad way. It just doesn't live up to its potential by being kind of janky in almost all departments. Sorry, can't recommend ...
100時間超えたので。 シリーズ初プレイです。 とても中毒性あります。 まず結論をいうと、ゲームとして単純に楽しいです! 難易度が非常に好みに合ってました。 まだゲーム攻略がメインの段階ですが、手を付けられていないシナリオ、イベントや武将ごとのフレーバーテキストもボリュームはありそうなので、まだまだ楽しめそうです。 ゲームのやり方自体は、何十時間かトライアンドエラーしているうちに十分わかってくるという感じです。 カジュアルにプレイしたい人には完全にオススメできないです。。 UIがイマイチという評判は納得ですが、数秒待たされるような致命的にテンポ悪くなるほどの場面はほぼ無く、総合的には快適にプレイできてます。 良いストラテジーゲームの例に洩れず、間違いなく時間泥棒ですが、そういうゲーム探してる人には間違いなくオススメです!
他大名はCPUが操作するが、戦略が皆同じで工夫が欲しい。 内政より拡大戦略をとるようだが、内政がされておらずペラペラの状態になる。 地方統一、全国統一の目標の上では正しい戦略かも知れないが、もう少し工夫が欲しいところ。
シミュレーションゲームとストーリーを両方楽しめる最高のゲーム。信長の野望を全く遊んだことない自分でもとっかりかかりやすく、歴史が好きなら絶対に楽しめる。たしかに値段は張るがやりこみ要素がとんでもなく多く、日本産のため解説動画やサイトも豊富だから、没頭できる。評価が低い理由は日本語以外の言語対応がいまいちだから、らしいから気にしなくてもいいかも。迷ったら一度動画を見て判断してみるのがいいかも。
Nobunaga's Ambition: Awakening is another solid game in the Nobunaga's Ambition series and this one would be up there with NA: Sphere of Influence for me in terms of fun. The major difference with this one is that the game takes on some aspects from Crusader Kings in that you have lots of land and you hand it out to different ranked samurai who level up their positions in your court by working initially as attendants to land in your capital then if you deem them worthy you allow them smaller parcels of land in other areas outside your capital and finally if they become high ranking samurai you can award them control over territories or entire prefectures if they get to the maximum samurai rank. I really enjoyed this system instead of the ROTK pay your officers money to keep them around as it really felt like I was making samurai out of my officers and the whole landed samurai thing was a big part of the society so it makes sense that it should be in the game. Hopefully the future games lean into this more as it was a really fun aspect and it made making your samurai loyal to you important as giving them items, ranks, land and even marrying them into your family was a great way to secure their loyalty as a disloyal samurai can spell disaster for you or an enemy. A situation once arose when I attacked a castle of a guy who was very disloyal to his Daimyo and half way into surrounding the castle to prepare for the siege he negotiated with me and offered to hand over the castle if he could retain lordship over the land. This type of treachery and socialisation is great to see in a Nobunaga's Ambition game and as stated before I hope they lean more into this in future games. Sadly not everything is roses with this game and the big issue with it is sieges. Siege warfare in history has always been brutal and in this game if you have to go into a siege you are very worried since you can guarantee that even with smart tactics it will be a 2:1 ratio of losses on your end; I've even heard on the forums of 3000 men standing against over 18,000 attackers and the 3000 defenders winning with barely any losses. There are ways to try and avoid sieges like covert actions to damage the castle and soldiers enough to no longer allow for a siege or breaking the loyalty of the castle holder so they will surrender the castle to you without a siege but you cannot always count on these working. In the end I recommend this game despite the sieges. So if you enjoy the NA series, history or conquest strategy games then give this game a try.
順当に進化した信長の野望、基本的なシステムはシリーズ史上で最も完璧に近い(キーボード操作にバグはあるものの問題のないレベル) ただ【何故か】築城できない。意味がわからない。これができないだけで全くおすすめできないレベル。 これならばPSでプレーしてた創造を買えばよかったと感じる。 システムも創造の時点で相当完成されてはいた、築城システムがある創造を買えばよかったと後悔。 そもそも築城システムが排除されているなんて想像にもしなかった・・・。
司马暗耻,多的不想说了,一个赞暗耻高层牛牛缩短5cm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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