
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a
[h1] 《信長之野望・新生》:历史总是分久必合,合久必分 [/h1] 作为一款历史策略游戏,刚上手时,确实有点麻烦,但沉浸进去之后,倒也上头。当然提到这话题,脑海中总是不禁浮现出三国的影子,诸葛孔明六出祁山,为蜀汉事业鞠躬尽瘁。假如马谡守住了街亭了,那么后续的命运会不会有所改变?不过上方谷那场大雨或许也注定了卧龙的失败,让司马懿活到了最后。 【新三国确实一般,比如那场大雨,陆诸葛演技是有点难绷,真该像经典三国一样,此时无声胜有声。】 【三国战纪中的诸葛亮,能捡四把剑,且爆气后,能释放呼风唤雨,确实猛,或许草船借到箭了,后续便在上方谷还了回去。】 言归正传,本作最新DLC追加了六篇剧情,其中一半真实,一半虚构,游戏不如历史那般残酷,玩家喜欢哪段剧情,便优先尝试即可。 [h1] 你的命运由自己决定 [/h1] 本作玩起来复杂也复杂,但理清思路之后,其实还好,开局可以选择自己的出生点,以及游戏的整体难度。当然作为一名合格的老大,怎么安排人手,以及怎样决策则成了重中之重,虽然不用亲力亲为,但是你的行为影响甚远,正常情况下都是选择“正确的”人才,就像历史上的曹操,非常重视人才。 顺便一提,游戏中的风闻算是史实,每到游戏进行到某一特殊节点,便会跳出来,可看可不看,反正都玩这游戏了,看看也无妨,属于聊胜于无,就当了解到一个“没用的”知识。 【此刻有点类似视觉小说,且有一说一,还得是KOU SHIBUSAWA 40周年纪念作品,画面表现力确实还行。】 至于玩法,就像游戏中那么总结,知行、内政和征战,知行就像前文说的,就是让合适的人才去到合适的地方,理解成授予领地就行,也包括代官。 而内政从字面意义上来理解,就是富国富民,从内部治理,至少杜绝内忧,比如开发郡(农村、市以及开发用地)、弄城下设施(有项政策可以“免费”搞)等。其实三国时期的诸葛亮多年征战没引起太多反感,就是内政做得好,并没有让老百姓处于水深火热之中。 再说到征战,想开拓疆域,这点少不了,但刚开始可没有那么多兵力,你得慢慢发展,虽然历史上以少胜多的战役确实存在(官渡之战、赤壁之战),但那也只是少数,正常情况下,也就是养兵千日用兵一时,不过将某座城池作为攻略目标之后,也不必火急火燎,可以先使用计策,比如火攻或散播谣言等,当然这些都费钱费力,如何用在刀刃上,就看个人发挥了。 如果你要一统天下,除了武力之外,还得学会外交,跟合适的势力结盟,除了减少敌对压力,说不准还能增加援军,在某一时刻能起到关键性作用。 [h1] 些许碎碎念 [/h1] 整体玩下来,跟前阵子的幻想生活一样,本作也是挺肝的,刚开始破局有意思,到后面就那样了,毕竟大致结局走向差不多了,不过游戏配有AI,适当用电脑替代,也是蛮好的。 同时本作也会出现随时事件,比如大丰收和大暴雨,多搞点设施还是有用的,反正未雨绸缪。而且游戏中涉及的人物数量比想象中多太多了,招贤纳士,收集武将,一步步做大做强,也是很棒的。 【可以自建武将】 写在最后,如果你喜欢日本历史且热爱策略游戏,那么本作是可以试试的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
難玩死了
還可
why there is no english option in this game??
複雑すぎるでもなく、単純すぎるでもなく、バランスが取れていてやりやすいと思います。戦の比重が高いので、個人的にはもう少し内政の要素が高くても良いように感じました。
初の信長の野望ですが面白いです。
其實是好玩的
大名にした人の政策が使えない。
比之前的好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.1K | 50% | $59.99 | |
| $1.6M | 804 | 52% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 4.5K | 83% | $23.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 39.6K | 86% | $3.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 9.3K | 77% | $29.99 |