
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看过别人玩还是很有吸引力的,半价小黑盒上折上折购入的体验了下画面很好,但是最近在玩战国立志传,感觉没有创造部分玩法,新生嘛毕竟也有自己的特色。推荐。
6月6日更新之後,不支援 Steam Deck 操作的問題已經更正。 現在可以順利操作了,修改也算快。改為好評。
%
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 4.5K | 83% | $23.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 39.6K | 86% | $3.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 9.3K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.1K | 50% | $59.99 | |
| $1.6M | 804 | 52% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是沒DLC的首批玩家 好玩無須多言
[h1]天下布武![/h1] 织田信长,可以说是日本历史上非常出名的一位角色,也是日本战国时期让天下人震颤的一位大名,可惜在离统一日本很近的时候,被背刺了,功败垂成。最后,让德川家康摘了桃子,唉,意难平。织田信长这位角色也频繁的出现在影视作品和游戏中,比如我第一次见到织田信长就是在一个国产游戏《英魂之刃》里,之后则是在《FGO》之中,而最近更是扮演弥助,给织田信长来了波介错。如今一看到“敌在本能寺”、“天下布武”、“第六天魔王”等,就能想到织田信长这位男人。 《信长之野望》就是以日本战国时期,织田信长为最主要角色的一款战略游戏,由KOEI,也就是与特库摩合并之前的光荣开发的,系列的第一部作品于1983年在PC平台发售,开创了日本游戏市场的“历史模拟”类型的先河。此后,这个系列持续推出作品,直到最新的一部《信长之野望 新生》,已经是系列的第十六部作品,足以证明这个系列是常青树。最近,光荣的经典操作,《信长之野望 新生》威力增强版发售了,正好来体验一下这部历史悠久的历史模拟战略游戏。 游戏开始时,玩家可以选择不同的势力的大名和不同时期的剧本来作为游戏的开始,不过名字都叫《信长之野望》了,肯定要选择织田信长作为主角来游玩了。然后,当然要选择织田信长成名的战役,“桶狭间之战”作为游戏开始的时间节点。游戏开始的时间将会在今川家进攻尾张之前的几个月,然后就是开始游戏的教程。 [h1]内政与外交,都是手段[/h1] 游戏的内政系统,就是需要玩家不断发展自己的领地,增强自己的实力。玩家的领地是按照城划分的,一个城下面下辖数个郡。玩家可以为城池安排城主,然后为郡安排代官,他们则会对郡自行进行开发。而作为根据地的城(就是主公所在的城),可以由玩家自行进行开发。游戏的资源主要有两个,粮食和金钱,粮食主要是用于战争,而金钱则是很多的地方都要用到。玩家可以为城建造城下设施,来提高粮食和金钱的收入,当然也有很多其他效果的城下设施,比如增加兵力,增加某种兵种的等级之类的。玩家还可以颁布各种政策,来获取一些收益,不过这些政策的维持需要金钱。不管是建设城镇,还是颁布政令等操作,都需要派遣手底下的人花费时间去完成,同时还需要消耗人力,基本没办法同时发展多个地方,这需要玩家进行规划。 一听到战国时期这四个字,大家一定会想到群雄割据,虽然日本战国比中国的战国的战争规模小很多,但是同样是群雄割据,有着各种势力相互攻伐。玩家可以与各大势力进行外交事项,比如可以进行结盟,就拿织田信长来说,随着剧情推进,玩家会收获浅井长政和德川家康两位盟友。如果要与其他人界面,则需要派人去亲善,提高信用后则可以结盟。如果你在准备进攻一个势力的时候,最好先和周边的强大势力结盟,不然打一半被偷屁股太难受了。 [h1]战争,战争,战争[/h1] 作为一款战略游戏,统一天下肯定是最终的目标,所以需要不断地进行战争。游戏的战争有不同的模式,一个是在大地图上直接进行比拼,这种就没有太多操作的空间。当达成一定条件的时候,就可以展开会战,这就考验玩家的指挥水平了。玩家参与会战的军队会分布在各处,玩家需要操控他们击溃敌军,攻占要地。游戏有着一个士气系统,每当一方击溃对方的一支军队,或者攻占一个要地,则会增加己方士气,削弱对方士气,一旦一方士气归零,即使还有很多军队,也会直接失败。因此,以少胜多也不是没可能,之前我以四万人打三好家十万人,便是通过削弱士气来获胜的,感觉很爽。 即使玩家不指挥,将领们也会自己选择目标展开行动,不过AI还是有点蠢,每支军队都有体力条,一旦体力条归零就会触发撤退,所以玩家在战斗时要注意各支军队的体力条。此外,需要还有着攻城战,需要突破敌人的层层防御,最后攻占城池,不过攻城战还是比较难的,打攻城战消耗往往会很大。 [h1]总结[/h1] 《信长之野望 新生》在我这位初次接触这个系列的玩家眼里,体验还是不错的,内政系统并不复杂,不过也不是所有人都喜欢简化版。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/38020145/]踩蘑菇鉴赏组[/url][/quote]
从11玩到16,补个票,本作战斗和建造阉割了太多,骑兵和火枪变成了突突一下和biubiu一下,大炮和国崩直接删了,势力之间区分度太小了,怀念玩11的时候的BUG龙骑兵,移动射击直接秒杀,骑兵的突击也很有意思。希望暗耻能把这个系列续下去,别像太阁5一样成了绝唱
还不错
確かに歴史戦略内好きのゲームです、第12代多くの時間を遊びました、本回の設定威風が本当に素晴らしい。押し。。。
简直是无语至极的作品,千万不要买。
うーん
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.