
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]内政如织,外交如刃:信长之野望的战国生存之道[/h1] [h2]前言[/h2] 俗语道“乱世出豪杰”。三国风云中,刘关张的忠义、曹操的雄才、司马懿的谋略,早已谱写出无数荡气回肠的史诗。而今天,我们将跨越山海,置身于同样豪杰并起、波澜壮阔的日本战国时代。在《信长之野望:新生》中,你将化身一方大名,运筹帷幄,合纵连横,亲历攻城略地的惊心动魄,书写属于自己的战国传奇。 新生是“信长之野望”系列的最新作,光荣的40周年纪念作品。游戏以日本战国为背景,玩家可体验从1534~1614间的各个势力以及假想剧情,共计18个剧本(其中8个为dlc追加)。在成为“天下人”的路上,光有野心远远不足。如何在强邻环伺,家臣心思各异的乱世中生存并壮大?《新生》很好的模拟了战国大名的两大统治艺术。 [h2]“内政如织”[/h2] 想要前线打得放心,一个稳定的后方是必不可少的。游戏中行政区分为城-郡二级,而各家臣因其封到的领土形式不同可分为代官,领主和城主三种。分到根据地内的郡为代官。分到根据地之外的郡叫领主,分到城叫做城主。代官组头以上即可,领主需足轻大将以上,而城主需要侍大将以上。 这种功勋等级划分让频繁的人员调动变得必要,一个成员只有在上一个岗位积攒足够功勋,才能提拔至下一个岗位。大部分俘获的敌将,即使属性再好,也要从组头重新做起。组头太多,根据地太小,信长在度过前期后就会沦为“无情的孵蛋机器”。当然了,通过母衣众可以加速“孵化”,这个政策优先级还是比较高的。 想让地区的收益更高,需要开发郡,以及建造城下设施。在游戏中,这一系统非常简化,我们只需要打理根据地,其他只要我们任命城主,委任方针,ai就会帮助我们自动打理,非常方便。但这样一来,内政的打理就变成了一个填坑的过程,稍显枯燥,游戏也因此被戏称为“信长之野望填坑”。不过好在后期如果不考虑属性,可以直接一并任命,大大减少了重复的过程。 [h2]“外交如刃”[/h2] 准备好了后勤,下一步就是要剑指天下了。最基础的是大地图战,我们可以从不同路线包夹城市,磨掉耐久即可攻占。不过对方也会截击你的部队,可能没摸到城就死路上了。大地图战是比较耗时耗力的,同时也会消耗不少随身粮。 当有大名在场交战时,可以触发“会战”,强制将附近队伍拉入棋盘,进行战棋式的对阵。此模式收益颇高,一来手动操作可以降低兵耗,二来我们养的各种武将特性有处可使,三来当我们以少胜多,且双方兵力足够多时,会触发威风,直接攻占几座城,并获得许多增益,算是我们作为主角特有的外挂。 “会战”胜利有几种方式,歼灭敌军,士气取胜,破坏撤离点。会战有一个非常重要的机制,夹击,当敌人同时被多个方向进攻时,其兵力下降也会飞快。这让会战不只是数值的比拼,战术也是十分重要的。像是以一定兵力牵制敌军,小股部队上前偷家;或是诱敌深入,并在路口完成夹击等等。只要战术得当,以弱胜强,以少敌多,也并非不可能。 一些守备森严的城市在被包围后,会触发攻城战,我们需要带领军队破坏设施,击败守城士兵,攻入主城。这是我最不喜欢的环节了,因为攻城要用守卫兵力三被到五倍的士兵,才有把握拿下。攻城战的地形更复杂,设施的攻击掉兵非常快,这个环节也更考验你的战术水平。 战国大大小小的势力那么多,几种机制玩到后面也总会腻。不过好在游戏还算人性化,考虑到了这点。为了让你的耐心不至于消磨在无尽的战争中,也为了主城后期会因为版图太大而鞭长莫及。游戏制作了军团与决战系统。 先来讲讲军团,军团长需要家老以上的武将担任。你可以为他划定一部分区域,让他协助治理,像是主城无法辐射到的区域,在编入军团前,还会减少收入。你可以制订它的方针,让他协助进攻,或是将几块敌方领土作为攻略目标,让他帮我们完成统一大业。军团算是后期一个比较解放操作的系统了,任命之后,打仗你就不再需要亲自出马,军团会自动帮你攻略。你只需要处理处理事件和呈报,即可坐收天下,省去了很多繁杂重复的游戏体验。 再讲讲决战,当你城池足够多并满足一定条件时,便可触发决战。决战触发后,会进入几个月的准备时间,期间你可以搭配搭配武将,完善完善守城设施,等待决战到来。决战开始时,我们需挑选两批队伍,一个城池,与对方完成攻城,守城,最终决战三场战斗。前两场会影响最后的士气,而决战则影响最后结果。当我们胜利拿下决战时,对方的全境领土都会归我们。个人感觉这个系统非常不错,首先如此大量士兵的对决会战基本遇不到,算是一种全新体验。再者本机制强化了一战定江山,加快了游戏统一进程。省去了后期战线过长,运粮麻烦,容易堵塞等诸多糟糕体验,保证了游戏可玩性的延续。 [h2]一些碎碎念[/h2] 要我说起本作的印象,应该是上头。阶段性的目标,上手后易懂的操作,总让我欲罢不能。在尝这款游戏的时候,总是不知不觉又熬了个通宵,回头一看:“哇,已经这个点了。”同时游戏非常人性化,在我快感到枯燥时,总会有新机制,或是简化的操作出现。 游戏有足够的体量,不同剧本中多个能体验的势力,能自制的武将,可养成的词条等等,如果想玩,本作也确实可以玩好久。 游戏中存在各种可触发的剧情,除了可以改变局势,增加游戏变数外。也可以多学点没用的小知识,还是非常不错的。 为了追求真实,游戏中的武将也有寿命,不断地新人换旧人。看着曾经惯用的武将一个个离去,却还没实现统一,还是挺惋惜的,他们看不到我成就大业的那天了。 游戏好玩吗?总的来说好玩,好上手,杀时间。就是光荣的价格和分割商法有点.....如果抛开这个来看,我个人觉得是很不错的。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crash at the display launch screen after 160 hr play time , I'm stuck in the display language and loading screen is not appear as it is. Also ridiculous support by KOEI customer support that my PC is not met requirement . Hello I am using RTX 3050 ti . your best is GTX 1060 come on ....
好玩 爱玩
Got to know this game from the anime to for it and holy hell, it didn't dissapoint! Any game where I can play a massively overpowered Masamune is good!
아주 훌륭해요
作り込まれていて、面白い
GOOD
1万2千円と10時間の無駄だった
nb
[h1] 《信长之野望·新生 威力加强完整版》:十分优秀的日本战国模拟器 [/h1] 如果提起国战等类型的策略游戏,那肯定绕不开的就是有着“P社四萌”之称的《维多利亚》,《十字军之王》,《欧陆风云》等等游戏,当然最开始入坑十字军之王的时候那完整教程高达两小时直接让我望而生畏有点小劝退,而将视线移到日场上面,则会看到另一个老牌IP系列之作《信长之野望》。 这款游戏本身的历史也是相当的悠久了,我记得第一次听说这个IP系列的时候其实并不算是正传,而是另一款与宝可梦的衍生作品《宝可梦+信长的野望》(具体名字已经快记不清了),里面将各种国家转变成了对应宝可梦,并将这俩的元素融合在一块,可以说挺有特色的内容了。 [h3] 战国风云皆在手中! [/h3] 作为一款策略向的游戏来说,本作《信长之野望 威力加强完整版》也是在前些天迎来了一次大更新,增加了六篇新剧情的DLC,对于喜欢模拟战略的玩家,尤其是该系列粉丝的玩家来说真的算得上过年一样的高兴,而这一作给我这个刚入坑的萌新来说,第一印象上就是游戏本身的名字真的好长hhh。 这款游戏给我的上手感觉来说,对比于成为P社甲级战犯的另外几款游戏来说,真的入坑所花费的时间和经历要少不少,游戏里面将一个完整的势力划分成了城,郡等各种不同的地方,通过安排不同的武将来进行管理,这种层层分下去的方式和咱们国内的分封制也有些类似,而不同地区通过这样划分之后也能够获得快速的成长。 而另一方面,想要快速的获得力量并且击败其他势力,所需要的就是注重三个要素这一点在游戏开始的时候通过木下秀吉就能够了解到(我是织田家开局),知行,内政,征战三个方面的策略安排就是取得胜利的关键,就和三个锦囊一样的既视感hh。 哦对了,一个角色如果想要练强一些,就需要玩家们多多的用他来参加战斗,提高自身,毕竟家臣之间也有着等级的划分。(组头→足轻大将→侍大将→部将→家老→宿老)相互之间的竞争也未必不是一种独特的养蛊玩法,当然咱们玩游戏的肯定是看得上谁就一直重用提高谁就行了。 游戏一开始看起来会比较的复杂,但是左侧的新手引导来说的确是好上不少,每一步该怎么去做,该做什么都标注的清清楚楚的,同时我们仅需要分配不同的知行大将去管理不同的地区即可,不过刚入坑的时候我还在好奇为啥有些地方分配不了,后面才知道我一直在点别人的hhhh 而战斗方面,玩家可以在战斗之前去散播各种言论,去用各种计谋,等等,当然最重要的是屯兵以备不时之需,不过游戏整体的节奏发展原因,玩家们也需要不断的去吞并周围势力,不然等待我们的可能就是几十万大军兵临城下一样的感觉了,话说纯粹放飞自我的去玩一局的话会有啥感觉诶? 另一方面,游戏本身的美术风格和各种CG立绘插画都是挺不错的,美工上面肯定得加不少的鸡腿作为奖励。而另一方面,历史中大部分的关键剧情也都是通过这种方式进行的演绎,体验上也未尝不爽,玩起来挺有意思的,也能当一些历史背景小补充。 [h3] 总结一下 [/h3] 你要问我这游戏好玩么?那我肯定会回答挺有意思的,并且这款游戏如果不着急的去体验DLC那么本体价格也相对不错,外加上这一次更新的DLC内容还是可以有着十分不错的体验了。 当然这类历史模拟的游戏不可避免的都会有前期破局超级好玩,中期破局之后就开始一路大退特退略带一些无聊和重复的感觉出现,但前期带来的爽感也都值了不是吗? [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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