
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今までの信長・三國志シリーズは8割がたやってきた人間の感想です。 ゲームクリアが地方統一という単調に感じる頃に終われるようにしたことは好意的に感じます。 (今まででも地方統一したら自分で勝手にやめればいいだけの話ですが) それ以外は今作はいい印象はないです。 何よりも操作性が最悪です。 武将に色々な特性やら能力値やらがあることが面倒臭いとしか感じない操作性です。 それからゲームバランスが悪い。 シームレスに他の城を巻き込んで戦争が出来るのはいい点(天翔記大好き)なのですが、そのせいで一回の戦争でまとめてたくさんの城を制圧していかないと面倒に感じます。(難易度はいじってないので低いです) 援軍がわらわらと来て周りの城が兵を空っぽにして集まってきます。 そして、意外とすぐに兵が回復していきます。 制圧した後はたくさんの城の管理。 操作性は最悪、敵の武将をほとんど登用できないため武将数も足りない、急いで回復させないと取った城が攻め込まれる割に一気に城数が増えるので面倒くさい。 そもそもが内政が好きなので後半は戦争ばっかりで楽しくない。 あと、イベントシナリオが見るのが楽しみでイベントを起こそうと必死なのですが条件が厳しいです。 (戦国時代に詳しい人なら難しくないかもですが) 特定の城を敵が治めていないとダメとか、特定の武将が敵の配下にいないとダメとかが自分が攻め取ってしまっているとどうにもならない。 自分の勢力が大きくなってしまうとなかなか攻め込んでくれなくて、取ってほしい城の兵数を0にして一年放置しても攻めてくれない。(周りの城ごとゴソッと兵数0にすれば攻め込んでくれるかも知れませんが色々と細かい物が絡んで来て面倒くさい) 貢物として城を相手勢力に渡そうとしても相手の外交姿勢が悪くないと渡せなかったり、渡せてもせいぜい2城までそこから数年経たないともう一度貢物を渡せない。 ましてや武将を渡すのなんて… とイベント見るのが楽しみなのに条件クリアできない。 そもそも条件クリアが不可能なイベントがあるのはバグなのだろうか? と批判ばっかりですが“今作は”の話です。 次回の信長の野望が素晴らしい作品になることを期待しています。
It's only worth the high price if you haven't already played a game in the series, or you really really really love the series. Does not add much to Sphere of Influence.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 3.8K | 78% | $29.99 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.4K | 69% | $19.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $805.9K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
配下の軍団が勝手に天下統一してしまうゲームにお金払いたくなかったです。
創造pkから購入しました。創造もやりこんだ訳ではありませんが、中盤以降の大味感が酷すぎて全てのシナリオをクリアしないままいつも途中離脱してました。 今作はそれ以上に「買わなきゃ良かった」感があります。 創造は何をやればいいのか、何をやっているのかが明確でしたが、今作はビジュアルの主張も弱く、マウスをぽちぽち言われた通りにやっているだけ感が強いです。 領国が国単位から郡単位になった雰囲気ですが、その分城が増えたわけでもなく、内政もこまやかになった訳でもなく、さらにその郡単位のビジュアルの見にくさで辟易します。 他レビューを見ると「やりこむと面白かった」という声もあるのですが、コマンドの為の情報の整理がついていないUIではそこまでいくのは大変そうです。 創造で、 AIをバージョンアップするとか、 城主は勲功がないと基本なれない、とか、 国人衆の扱いを重くするとか、 攻城戦を曲輪を工夫して攻略するまで細かくするとか、 ...... 毎作言われているようなことをすればいいのに(また1万円くらい払うよ)という気持ちでいっぱいです。 攻略wikiが創造、新生両作サイトがありますが、面白い作品はwiki見てるだけでも面白いんですよね。 創造は中盤まではチートも含めて抜群に面白い、けれど新生はwiki自体もつまらない(笑
粮草限制不说了,还不能运兵驻防就nm离谱,哪家的城打下来不能派兵守,那我偌大个后方要来干嘛?还有屁大点事都要强制跳出来让你确认一下,又烦又累。
更新完以后,steamdeck官方自带的手柄按键模式无法使用!!!!!!!!!!!!!!
游戏确实挺好玩的,但这价格是认真的吗?还有就是屁大点儿事都给你弄风闻,那三国志不得是这游戏十几倍阿。 我玩自建势力东北开家,我现在才知道为什么基本上没有视频用东北开家了,首先那个南部家,我去哦,三户城是大城,还是山城,攻城战痛苦的相似,三户和九户还挨得特别近,你还拖不得,一旦拖了,伊达家就起来了,很有可能就把南部家给吃了,而且伊达家还特别喜欢跟上杉家合作,前期第一个boss就是伊达家,等你好不容易统一东北出山后,发现北条家已经统一了那片平原还吞了一半武田家的地,于是你会发现这游戏最SB的设定,北条家的地又富挨的又近,而且一旦前期没压住,让他起来了,那他就完全不缺将军了,而我唯一的大礼包就是伊达家的。
あくまでも個人的な意見ですが、全体的に大味な作りになっているにも関わらず攻城戦が理不尽なまで細かいプレイを要求される等、今までやった信長の野望シリーズでは、1番おすすめできないできでした
Phenomenal game. A lot like 70s war board games but with a distinctly Japanese melodramatic flair. A historical fiction set in feudal Japan that has a lot of real history to get into. A great immersion. This entry into the series has a lot of my favorite parts of Sphere of Influence and Taishi with tactical battles reminiscent of R3K13. If you're a Nobunaga noob, this is a great place to start. Its an easier onramp and I feel like its a more fun game than its predecessors or R3K14.
[h2]Is the Game Good???[/h2] [h3]Yes![/h3] [h2]Is the Game Same as Sphere of Influence???[/h2] [h3]No it is quite different....it has some similar feature but polished![/h3] [h2]But is the Gameplay Fun like other Nobunaga Games???[/h2] [h3]Yes, although unique in its approach...the game is quite polished and has some learning curve. But once you get to it you will enjoy it since it is more war focused.[/h3] [h2]What are the New Features?[/h2] [h3]Lots of New Artwork, Beautiful Animated Portraits, More Stories and cutscenes, Choices(I would have love to have some more), Music, Gameplay Features with more involvement with your Samurai Lords unlike before.[/h3] [h2]Would I recommend it???[/h2] [h3]Absolutely but wait for sale since the Price is Quite Steep.[/h3] [h3]But if you wanna Support KOEI Devs to keep making Great Strategy Games like this one feel Free to Pay the Full Price because every sale helps in them releasing the game for western audience because it is such a Niche Market.[/h3]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.